i forgot
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6 changed files with 34 additions and 19 deletions
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@ -78,6 +78,16 @@ namespace oglu
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*/
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void LookAt(const GLfloat* target);
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/**
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* @brief Have camera face at a certain position.
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*
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* This will adjust the camera's rotation in order to put the
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* specified coordinate at the center of the screen.
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*
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* @param[in] target 3D vector with the target position
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*/
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void LookAt(const glm::vec3& target);
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/**
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* @brief Have camera face at a certain position.
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*
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@ -88,8 +98,6 @@ namespace oglu
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*/
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void LookAt(const Transformable& target);
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// void Move(float x, float y, float z) override;
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/**
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* @brief Gets the projection matrix of the camera.
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*
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