OpenGL-utility/include/openglu.hpp

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#ifndef OPENGLU_HPP
#define OPENGLU_HPP
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#include <color.hpp>
#include <object.hpp>
#include <shader.hpp>
#include <texture.hpp>
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namespace oglu
{
OGLU_API void LoadGLLoader(GLADloadproc proc);
// Some raw, exposed OpenGL until I know where to put then
OGLU_API void SetViewport(GLint x, GLint y, GLsizei width, GLsizei height);
OGLU_API void ClearScreen(GLbitfield mask, Color clearColor);
}
#endif //OPENGLU_HPP