BloodMagic/src/main/java/WayofTime/bloodmagic/livingArmour/downgrade/LivingArmourUpgradeSlowHeal.java
WayofTime fb38c2e8b8 Snares can no longer hit the thrower of the snare within 20 ticks of throwing it (#745)
Added the "Diseased" upgrade, which vastly decreases healing potency.
2016-11-11 10:42:56 -05:00

74 lines
1.6 KiB
Java

package WayofTime.bloodmagic.livingArmour.downgrade;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeSlowHeal extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { -10, -17, -28, -42, -60, -80, -100, -125, -160, -200 };
public static final double[] healModifier = new double[] { 0.9, 0.8, 0.7, 0.6, 0.55, 0.5, 0.4, 0.35, 0.3, 0.2 };
public LivingArmourUpgradeSlowHeal(int level)
{
super(level);
}
public double getHealingModifier()
{
return healModifier[this.level];
}
@Override
public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
{
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.slowHeal";
}
@Override
public int getMaxTier()
{
return 10; // Set to here until I can add more upgrades to it.
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "slowHeal";
}
@Override
public boolean isDowngrade()
{
return true;
}
}