package WayofTime.bloodmagic.livingArmour.downgrade; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.livingArmour.ILivingArmour; import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade; public class LivingArmourUpgradeSlowHeal extends LivingArmourUpgrade { public static final int[] costs = new int[] { -10, -17, -28, -42, -60, -80, -100, -125, -160, -200 }; public static final double[] healModifier = new double[] { 0.9, 0.8, 0.7, 0.6, 0.55, 0.5, 0.4, 0.35, 0.3, 0.2 }; public LivingArmourUpgradeSlowHeal(int level) { super(level); } public double getHealingModifier() { return healModifier[this.level]; } @Override public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour) { } @Override public String getUniqueIdentifier() { return Constants.Mod.MODID + ".upgrade.slowHeal"; } @Override public int getMaxTier() { return 10; // Set to here until I can add more upgrades to it. } @Override public int getCostOfUpgrade() { return costs[this.level]; } @Override public void writeToNBT(NBTTagCompound tag) { // EMPTY } @Override public void readFromNBT(NBTTagCompound tag) { // EMPTY } @Override public String getUnlocalizedName() { return tooltipBase + "slowHeal"; } @Override public boolean isDowngrade() { return true; } }