BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockAlchemyTable.java
2018-03-01 19:27:39 -08:00

159 lines
5.3 KiB
Java

package WayofTime.bloodmagic.block;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.util.Constants;
import WayofTime.bloodmagic.item.block.ItemBlockAlchemyTable;
import WayofTime.bloodmagic.tile.TileAlchemyTable;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import javax.annotation.Nullable;
public class BlockAlchemyTable extends Block implements IBMBlock {
public static final PropertyBool INVISIBLE = PropertyBool.create("invisible");
public static final PropertyEnum<EnumFacing> DIRECTION = PropertyEnum.create("direction", EnumFacing.class);
public BlockAlchemyTable() {
super(Material.ROCK);
// this.setDefaultState(this.blockState.getBaseState().withProperty(DIRECTION, EnumFacing.DOWN).withProperty(INVISIBLE, false));
setUnlocalizedName(BloodMagic.MODID + ".alchemyTable");
setCreativeTab(BloodMagic.TAB_BM);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 0);
// setBlockBounds(0.3F, 0F, 0.3F, 0.72F, 1F, 0.72F);
}
@Override
public boolean isOpaqueCube(IBlockState state) {
return false;
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) {
return false;
}
@Override
public boolean isFullCube(IBlockState state) {
return false;
}
@Override
public boolean causesSuffocation(IBlockState state) {
return false;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state) {
return EnumBlockRenderType.MODEL;
}
@Override
public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer) {
return layer == BlockRenderLayer.CUTOUT_MIPPED || layer == BlockRenderLayer.TRANSLUCENT;
}
@Override
public IBlockState getStateFromMeta(int meta) {
return this.getDefaultState();
}
/**
* Convert the BlockState into the correct metadata value
*/
@Override
public int getMetaFromState(IBlockState state) {
return 0;
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) {
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileAlchemyTable) {
return state.withProperty(INVISIBLE, ((TileAlchemyTable) tile).isInvisible()).withProperty(DIRECTION, ((TileAlchemyTable) tile).getDirection());
}
return state.withProperty(INVISIBLE, false);
}
@Override
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, DIRECTION, INVISIBLE);
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
BlockPos position = pos;
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileAlchemyTable) {
if (((TileAlchemyTable) tile).isSlave()) {
position = ((TileAlchemyTable) tile).getConnectedPos();
tile = world.getTileEntity(position);
if (!(tile instanceof TileAlchemyTable)) {
return false;
}
}
}
player.openGui(BloodMagic.instance, Constants.Gui.ALCHEMY_TABLE_GUI, world, position.getX(), position.getY(), position.getZ());
return true;
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState blockState) {
TileAlchemyTable tile = (TileAlchemyTable) world.getTileEntity(pos);
if (tile != null && !tile.isSlave()) {
tile.dropItems();
}
super.breakBlock(world, pos, blockState);
}
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileAlchemyTable();
}
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos) {
TileAlchemyTable tile = (TileAlchemyTable) world.getTileEntity(pos);
if (tile != null) {
BlockPos connectedPos = tile.getConnectedPos();
TileEntity connectedTile = world.getTileEntity(connectedPos);
if (!(connectedTile instanceof TileAlchemyTable && ((TileAlchemyTable) connectedTile).getConnectedPos().equals(pos))) {
this.breakBlock(world, pos, state);
world.setBlockToAir(pos);
}
}
}
@Override
public ItemBlock getItem() {
return new ItemBlockAlchemyTable(this);
}
}