159 lines
5.3 KiB
Java
159 lines
5.3 KiB
Java
package WayofTime.bloodmagic.block;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.util.Constants;
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import WayofTime.bloodmagic.item.block.ItemBlockAlchemyTable;
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import WayofTime.bloodmagic.tile.TileAlchemyTable;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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public class BlockAlchemyTable extends Block implements IBMBlock {
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public static final PropertyBool INVISIBLE = PropertyBool.create("invisible");
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public static final PropertyEnum<EnumFacing> DIRECTION = PropertyEnum.create("direction", EnumFacing.class);
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public BlockAlchemyTable() {
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super(Material.ROCK);
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// this.setDefaultState(this.blockState.getBaseState().withProperty(DIRECTION, EnumFacing.DOWN).withProperty(INVISIBLE, false));
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setUnlocalizedName(BloodMagic.MODID + ".alchemyTable");
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setCreativeTab(BloodMagic.TAB_BM);
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setHardness(2.0F);
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setResistance(5.0F);
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setHarvestLevel("pickaxe", 0);
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// setBlockBounds(0.3F, 0F, 0.3F, 0.72F, 1F, 0.72F);
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}
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@Override
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public boolean isOpaqueCube(IBlockState state) {
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return false;
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}
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@Override
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public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) {
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return false;
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}
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@Override
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public boolean isFullCube(IBlockState state) {
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return false;
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}
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@Override
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public boolean causesSuffocation(IBlockState state) {
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return false;
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}
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@Override
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public EnumBlockRenderType getRenderType(IBlockState state) {
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return EnumBlockRenderType.MODEL;
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}
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@Override
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public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer) {
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return layer == BlockRenderLayer.CUTOUT_MIPPED || layer == BlockRenderLayer.TRANSLUCENT;
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}
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@Override
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public IBlockState getStateFromMeta(int meta) {
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return this.getDefaultState();
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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@Override
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public int getMetaFromState(IBlockState state) {
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return 0;
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}
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@Override
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public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileAlchemyTable) {
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return state.withProperty(INVISIBLE, ((TileAlchemyTable) tile).isInvisible()).withProperty(DIRECTION, ((TileAlchemyTable) tile).getDirection());
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}
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return state.withProperty(INVISIBLE, false);
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}
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@Override
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protected BlockStateContainer createBlockState() {
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return new BlockStateContainer(this, DIRECTION, INVISIBLE);
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
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BlockPos position = pos;
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileAlchemyTable) {
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if (((TileAlchemyTable) tile).isSlave()) {
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position = ((TileAlchemyTable) tile).getConnectedPos();
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tile = world.getTileEntity(position);
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if (!(tile instanceof TileAlchemyTable)) {
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return false;
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}
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}
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}
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player.openGui(BloodMagic.instance, Constants.Gui.ALCHEMY_TABLE_GUI, world, position.getX(), position.getY(), position.getZ());
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return true;
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}
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@Override
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public void breakBlock(World world, BlockPos pos, IBlockState blockState) {
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TileAlchemyTable tile = (TileAlchemyTable) world.getTileEntity(pos);
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if (tile != null && !tile.isSlave()) {
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tile.dropItems();
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}
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super.breakBlock(world, pos, blockState);
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}
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@Override
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public boolean hasTileEntity(IBlockState state) {
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return true;
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}
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@Nullable
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@Override
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public TileEntity createTileEntity(World world, IBlockState state) {
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return new TileAlchemyTable();
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}
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@Override
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public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos) {
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TileAlchemyTable tile = (TileAlchemyTable) world.getTileEntity(pos);
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if (tile != null) {
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BlockPos connectedPos = tile.getConnectedPos();
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TileEntity connectedTile = world.getTileEntity(connectedPos);
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if (!(connectedTile instanceof TileAlchemyTable && ((TileAlchemyTable) connectedTile).getConnectedPos().equals(pos))) {
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this.breakBlock(world, pos, state);
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world.setBlockToAir(pos);
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}
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}
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}
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@Override
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public ItemBlock getItem() {
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return new ItemBlockAlchemyTable(this);
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}
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}
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