BloodMagic/src/main/java/WayofTime/bloodmagic/altar/AltarTier.java
2018-03-09 18:00:04 -08:00

139 lines
8 KiB
Java

package WayofTime.bloodmagic.altar;
import net.minecraft.util.math.BlockPos;
import java.util.ArrayList;
//@formatter:off
public enum AltarTier {
ONE(), TWO() {
@Override
public void buildComponents() {
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ComponentType.BLOODRUNE));
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ComponentType.BLOODRUNE));
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ComponentType.BLOODRUNE));
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ComponentType.BLOODRUNE));
}
},
THREE() {
@Override
public void buildComponents() {
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3)));
altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3)));
altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3)));
altarComponents.add(new AltarComponent(new BlockPos(3, 0, -3)));
altarComponents.add(new AltarComponent(new BlockPos(-3, -1, 3)));
altarComponents.add(new AltarComponent(new BlockPos(-3, 0, 3)));
altarComponents.add(new AltarComponent(new BlockPos(3, -1, 3)));
altarComponents.add(new AltarComponent(new BlockPos(3, 0, 3)));
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, -3), ComponentType.GLOWSTONE));
altarComponents.add(new AltarComponent(new BlockPos(3, 1, -3), ComponentType.GLOWSTONE));
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, 3), ComponentType.GLOWSTONE));
altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), ComponentType.GLOWSTONE));
for (int i = -2; i <= 2; i++) {
altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ComponentType.BLOODRUNE).setUpgradeSlot());
}
}
},
FOUR() {
@Override
public void buildComponents() {
altarComponents.addAll(THREE.getAltarComponents());
for (int i = -3; i <= 3; i++) {
altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ComponentType.BLOODRUNE).setUpgradeSlot());
}
for (int i = -2; i <= 1; i++) {
altarComponents.add(new AltarComponent(new BlockPos(5, i, 5)));
altarComponents.add(new AltarComponent(new BlockPos(5, i, -5)));
altarComponents.add(new AltarComponent(new BlockPos(-5, i, -5)));
altarComponents.add(new AltarComponent(new BlockPos(-5, i, 5)));
}
altarComponents.add(new AltarComponent(new BlockPos(5, 2, 5), ComponentType.BLOODSTONE));
altarComponents.add(new AltarComponent(new BlockPos(5, 2, -5), ComponentType.BLOODSTONE));
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, -5), ComponentType.BLOODSTONE));
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, 5), ComponentType.BLOODSTONE));
}
},
FIVE() {
@Override
public void buildComponents() {
altarComponents.addAll(FOUR.getAltarComponents());
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, 8), ComponentType.BEACON));
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, -8), ComponentType.BEACON));
altarComponents.add(new AltarComponent(new BlockPos(8, -3, -8), ComponentType.BEACON));
altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), ComponentType.BEACON));
for (int i = -6; i <= 6; i++) {
altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ComponentType.BLOODRUNE).setUpgradeSlot());
}
}
},
SIX() {
@Override
public void buildComponents() {
altarComponents.addAll(FIVE.getAltarComponents());
for (int i = -4; i <= 2; i++) {
altarComponents.add(new AltarComponent(new BlockPos(11, i, 11)));
altarComponents.add(new AltarComponent(new BlockPos(-11, i, -11)));
altarComponents.add(new AltarComponent(new BlockPos(11, i, -11)));
altarComponents.add(new AltarComponent(new BlockPos(-11, i, 11)));
}
altarComponents.add(new AltarComponent(new BlockPos(11, 3, 11), ComponentType.CRYSTAL));
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, -11), ComponentType.CRYSTAL));
altarComponents.add(new AltarComponent(new BlockPos(11, 3, -11), ComponentType.CRYSTAL));
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ComponentType.CRYSTAL));
for (int i = -9; i <= 9; i++) {
altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ComponentType.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ComponentType.BLOODRUNE).setUpgradeSlot());
}
}
//@formatter:on
};
public static final int MAXTIERS = values().length;
ArrayList<AltarComponent> altarComponents = new ArrayList<>();
public void buildComponents() {
}
public int toInt() {
return ordinal() + 1;
}
public ArrayList<AltarComponent> getAltarComponents() {
return altarComponents;
}
}