package WayofTime.bloodmagic.altar; import net.minecraft.util.math.BlockPos; import java.util.ArrayList; //@formatter:off public enum AltarTier { ONE(), TWO() { @Override public void buildComponents() { altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ComponentType.BLOODRUNE)); altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ComponentType.BLOODRUNE)); altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ComponentType.BLOODRUNE)); altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ComponentType.BLOODRUNE)); } }, THREE() { @Override public void buildComponents() { altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3))); altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3))); altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3))); altarComponents.add(new AltarComponent(new BlockPos(3, 0, -3))); altarComponents.add(new AltarComponent(new BlockPos(-3, -1, 3))); altarComponents.add(new AltarComponent(new BlockPos(-3, 0, 3))); altarComponents.add(new AltarComponent(new BlockPos(3, -1, 3))); altarComponents.add(new AltarComponent(new BlockPos(3, 0, 3))); altarComponents.add(new AltarComponent(new BlockPos(-3, 1, -3), ComponentType.GLOWSTONE)); altarComponents.add(new AltarComponent(new BlockPos(3, 1, -3), ComponentType.GLOWSTONE)); altarComponents.add(new AltarComponent(new BlockPos(-3, 1, 3), ComponentType.GLOWSTONE)); altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), ComponentType.GLOWSTONE)); for (int i = -2; i <= 2; i++) { altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ComponentType.BLOODRUNE).setUpgradeSlot()); } } }, FOUR() { @Override public void buildComponents() { altarComponents.addAll(THREE.getAltarComponents()); for (int i = -3; i <= 3; i++) { altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ComponentType.BLOODRUNE).setUpgradeSlot()); } for (int i = -2; i <= 1; i++) { altarComponents.add(new AltarComponent(new BlockPos(5, i, 5))); altarComponents.add(new AltarComponent(new BlockPos(5, i, -5))); altarComponents.add(new AltarComponent(new BlockPos(-5, i, -5))); altarComponents.add(new AltarComponent(new BlockPos(-5, i, 5))); } altarComponents.add(new AltarComponent(new BlockPos(5, 2, 5), ComponentType.BLOODSTONE)); altarComponents.add(new AltarComponent(new BlockPos(5, 2, -5), ComponentType.BLOODSTONE)); altarComponents.add(new AltarComponent(new BlockPos(-5, 2, -5), ComponentType.BLOODSTONE)); altarComponents.add(new AltarComponent(new BlockPos(-5, 2, 5), ComponentType.BLOODSTONE)); } }, FIVE() { @Override public void buildComponents() { altarComponents.addAll(FOUR.getAltarComponents()); altarComponents.add(new AltarComponent(new BlockPos(-8, -3, 8), ComponentType.BEACON)); altarComponents.add(new AltarComponent(new BlockPos(-8, -3, -8), ComponentType.BEACON)); altarComponents.add(new AltarComponent(new BlockPos(8, -3, -8), ComponentType.BEACON)); altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), ComponentType.BEACON)); for (int i = -6; i <= 6; i++) { altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ComponentType.BLOODRUNE).setUpgradeSlot()); } } }, SIX() { @Override public void buildComponents() { altarComponents.addAll(FIVE.getAltarComponents()); for (int i = -4; i <= 2; i++) { altarComponents.add(new AltarComponent(new BlockPos(11, i, 11))); altarComponents.add(new AltarComponent(new BlockPos(-11, i, -11))); altarComponents.add(new AltarComponent(new BlockPos(11, i, -11))); altarComponents.add(new AltarComponent(new BlockPos(-11, i, 11))); } altarComponents.add(new AltarComponent(new BlockPos(11, 3, 11), ComponentType.CRYSTAL)); altarComponents.add(new AltarComponent(new BlockPos(-11, 3, -11), ComponentType.CRYSTAL)); altarComponents.add(new AltarComponent(new BlockPos(11, 3, -11), ComponentType.CRYSTAL)); altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ComponentType.CRYSTAL)); for (int i = -9; i <= 9; i++) { altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ComponentType.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ComponentType.BLOODRUNE).setUpgradeSlot()); } } //@formatter:on }; public static final int MAXTIERS = values().length; ArrayList altarComponents = new ArrayList<>(); public void buildComponents() { } public int toInt() { return ordinal() + 1; } public ArrayList getAltarComponents() { return altarComponents; } }