
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file. MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress. This is an API breaking change due to an import change.
134 lines
4.3 KiB
Java
134 lines
4.3 KiB
Java
package WayofTime.bloodmagic.ritual;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.ritual.*;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemFood;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.FoodStats;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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import java.util.List;
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public class RitualFullStomach extends Ritual
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{
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public static final String FILL_RANGE = "fillRange";
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public static final String CHEST_RANGE = "chest";
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public RitualFullStomach()
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{
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super("ritualFullStomach", 0, 100000, "ritual." + Constants.Mod.MODID + ".fullStomachRitual");
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addBlockRange(FILL_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-25, -25, -25), 51));
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addBlockRange(CHEST_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1));
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setMaximumVolumeAndDistanceOfRange(FILL_RANGE, 0, 25, 25);
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setMaximumVolumeAndDistanceOfRange(CHEST_RANGE, 1, 3, 3);
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}
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@Override
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public void performRitual(IMasterRitualStone masterRitualStone)
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{
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World world = masterRitualStone.getWorldObj();
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SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
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int currentEssence = network.getCurrentEssence();
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BlockPos pos = masterRitualStone.getBlockPos();
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int maxEffects = currentEssence / getRefreshCost();
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int totalEffects = 0;
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AreaDescriptor chestRange = getBlockRange(CHEST_RANGE);
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TileEntity tile = world.getTileEntity(chestRange.getContainedPositions(pos).get(0));
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if (!(tile instanceof IInventory))
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{
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return;
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}
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IInventory inventory = (IInventory) tile;
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int lastSlot = 0;
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AreaDescriptor fillingRange = getBlockRange(FILL_RANGE);
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List<EntityPlayer> playerList = world.getEntitiesWithinAABB(EntityPlayer.class, fillingRange.getAABB(pos));
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for (EntityPlayer player : playerList)
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{
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FoodStats foodStats = player.getFoodStats();
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float satLevel = foodStats.getSaturationLevel();
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for (int i = lastSlot; i < inventory.getSizeInventory(); i++)
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{
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ItemStack stack = inventory.getStackInSlot(i);
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if (stack != null && stack.getItem() instanceof ItemFood)
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{
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ItemFood foodItem = (ItemFood) stack.getItem();
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int healAmount = foodItem.getHealAmount(stack);
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float saturationAmount = foodItem.getSaturationModifier(stack) * healAmount * 2.0f;
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if (saturationAmount + satLevel <= 20)
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{
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NBTTagCompound nbt = new NBTTagCompound();
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foodStats.writeNBT(nbt);
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nbt.setFloat("foodSaturationLevel", saturationAmount + satLevel);
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foodStats.readNBT(nbt);
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inventory.decrStackSize(i, 1);
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totalEffects++;
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lastSlot = i;
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break;
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}
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}
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}
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if (totalEffects >= maxEffects)
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{
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network.causeNausea();
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break;
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}
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}
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network.syphon(getRefreshCost() * totalEffects);
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}
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@Override
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public int getRefreshTime()
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{
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return 20;
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}
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@Override
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public int getRefreshCost()
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{
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return 100;
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}
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@Override
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public ArrayList<RitualComponent> getComponents()
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{
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ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
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this.addParallelRunes(components, 3, 0, EnumRuneType.FIRE);
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this.addCornerRunes(components, 1, 0, EnumRuneType.AIR);
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this.addOffsetRunes(components, 1, 2, 0, EnumRuneType.AIR);
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this.addCornerRunes(components, 4, 0, EnumRuneType.WATER);
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this.addOffsetRunes(components, 4, 3, 0, EnumRuneType.EARTH);
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return components;
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}
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@Override
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public Ritual getNewCopy()
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{
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return new RitualFullStomach();
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}
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}
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