BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualFullStomach.java

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package WayofTime.bloodmagic.ritual;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.ritual.*;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.FoodStats;
import net.minecraft.world.World;
import java.util.ArrayList;
import java.util.List;
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public class RitualFullStomach extends Ritual
{
public static final String FILL_RANGE = "fillRange";
public static final String CHEST_RANGE = "chest";
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public RitualFullStomach()
{
super("ritualFullStomach", 0, 100000, "ritual." + Constants.Mod.MODID + ".fullStomachRitual");
addBlockRange(FILL_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-25, -25, -25), 51));
addBlockRange(CHEST_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1));
setMaximumVolumeAndDistanceOfRange(FILL_RANGE, 0, 25, 25);
setMaximumVolumeAndDistanceOfRange(CHEST_RANGE, 1, 3, 3);
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}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
int currentEssence = network.getCurrentEssence();
BlockPos pos = masterRitualStone.getBlockPos();
int maxEffects = currentEssence / getRefreshCost();
int totalEffects = 0;
AreaDescriptor chestRange = getBlockRange(CHEST_RANGE);
TileEntity tile = world.getTileEntity(chestRange.getContainedPositions(pos).get(0));
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if (!(tile instanceof IInventory))
{
return;
}
IInventory inventory = (IInventory) tile;
int lastSlot = 0;
AreaDescriptor fillingRange = getBlockRange(FILL_RANGE);
List<EntityPlayer> playerList = world.getEntitiesWithinAABB(EntityPlayer.class, fillingRange.getAABB(pos));
for (EntityPlayer player : playerList)
{
FoodStats foodStats = player.getFoodStats();
float satLevel = foodStats.getSaturationLevel();
for (int i = lastSlot; i < inventory.getSizeInventory(); i++)
{
ItemStack stack = inventory.getStackInSlot(i);
if (stack != null && stack.getItem() instanceof ItemFood)
{
ItemFood foodItem = (ItemFood) stack.getItem();
int healAmount = foodItem.getHealAmount(stack);
float saturationAmount = foodItem.getSaturationModifier(stack) * healAmount * 2.0f;
if (saturationAmount + satLevel <= 20)
{
NBTTagCompound nbt = new NBTTagCompound();
foodStats.writeNBT(nbt);
nbt.setFloat("foodSaturationLevel", saturationAmount + satLevel);
foodStats.readNBT(nbt);
inventory.decrStackSize(i, 1);
totalEffects++;
lastSlot = i;
break;
}
}
}
if (totalEffects >= maxEffects)
{
network.causeNausea();
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break;
}
}
network.syphon(getRefreshCost() * totalEffects);
}
@Override
public int getRefreshTime()
{
return 20;
}
@Override
public int getRefreshCost()
{
return 100;
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
this.addParallelRunes(components, 3, 0, EnumRuneType.FIRE);
this.addCornerRunes(components, 1, 0, EnumRuneType.AIR);
this.addOffsetRunes(components, 1, 2, 0, EnumRuneType.AIR);
this.addCornerRunes(components, 4, 0, EnumRuneType.WATER);
this.addOffsetRunes(components, 4, 3, 0, EnumRuneType.EARTH);
return components;
}
@Override
public Ritual getNewCopy()
{
return new RitualFullStomach();
}
}