..
layer
- Changed the recipe of the Acceleration rune so that it is a T4 rune.
2016-09-22 14:20:05 -04:00
BloodLightRenderFactory.java
Initial 1.9 commit
2016-03-17 13:00:46 -07:00
CorruptedChickenRenderFactory.java
Added a corrupted chicken, which hits very hard but stealths itself in between attacks.
2016-09-20 17:28:58 -04:00
CorruptedSheepRenderFactory.java
Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.
2016-09-17 08:06:31 -04:00
CorruptedSpiderRenderFactory.java
- Changed the recipe of the Acceleration rune so that it is a T4 rune.
2016-09-22 14:20:05 -04:00
CorruptedZombieRenderFactory.java
Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
2016-09-13 17:20:35 -04:00
MeteorRenderFactory.java
Remembered after the fact to add the new stuff too.
2016-07-13 17:19:02 -04:00
MimicRenderFactory.java
Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
2016-08-22 14:22:18 -04:00
package-info.java
package-info upd- I mean 1.9.4 update
2016-05-19 17:43:33 -07:00
RenderCorruptedChicken.java
Added a corrupted chicken, which hits very hard but stealths itself in between attacks.
2016-09-20 17:28:58 -04:00
RenderCorruptedSheep.java
Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
2016-09-18 18:44:18 -04:00
RenderCorruptedSpider.java
- Changed the recipe of the Acceleration rune so that it is a T4 rune.
2016-09-22 14:20:05 -04:00
RenderCorruptedZombie.java
Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.
2016-09-17 08:06:31 -04:00
RenderEntityBloodLight.java
Update Forge + mappings
2016-04-24 10:06:28 -07:00
RenderEntityMeteor.java
Remembered after the fact to add the new stuff too.
2016-07-13 17:19:02 -04:00
RenderEntityMimic.java
Fixed SILLY rendering errors with the Mimic
2016-08-26 17:11:03 -04:00
RenderEntitySentientArrow.java
Fixed it so the sentient bow actually shoots sentient arrows.
2016-04-09 15:35:02 -04:00
RenderEntitySoulSnare.java
Made all item fields final
2016-09-10 17:04:24 -07:00
RenderSentientSpecter.java
A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow
2016-08-15 21:52:54 -04:00
SentientArrowRenderFactory.java
Initial 1.9 commit
2016-03-17 13:00:46 -07:00
SentientSpecterRenderFactory.java
Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry.
2016-08-14 14:14:25 -04:00
SoulSnareRenderFactory.java
Initial 1.9 commit
2016-03-17 13:00:46 -07:00