BloodMagic/src/main/java/WayofTime/bloodmagic/client/render/entity
WayofTime ca96afa375 - Changed the recipe of the Acceleration rune so that it is a T4 rune.
- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
2016-09-22 14:20:05 -04:00
..
layer - Changed the recipe of the Acceleration rune so that it is a T4 rune. 2016-09-22 14:20:05 -04:00
BloodLightRenderFactory.java Initial 1.9 commit 2016-03-17 13:00:46 -07:00
CorruptedChickenRenderFactory.java Added a corrupted chicken, which hits very hard but stealths itself in between attacks. 2016-09-20 17:28:58 -04:00
CorruptedSheepRenderFactory.java Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
CorruptedSpiderRenderFactory.java - Changed the recipe of the Acceleration rune so that it is a T4 rune. 2016-09-22 14:20:05 -04:00
CorruptedZombieRenderFactory.java Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing. 2016-09-13 17:20:35 -04:00
MeteorRenderFactory.java Remembered after the fact to add the new stuff too. 2016-07-13 17:19:02 -04:00
MimicRenderFactory.java Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
package-info.java package-info upd- I mean 1.9.4 update 2016-05-19 17:43:33 -07:00
RenderCorruptedChicken.java Added a corrupted chicken, which hits very hard but stealths itself in between attacks. 2016-09-20 17:28:58 -04:00
RenderCorruptedSheep.java Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown. 2016-09-18 18:44:18 -04:00
RenderCorruptedSpider.java - Changed the recipe of the Acceleration rune so that it is a T4 rune. 2016-09-22 14:20:05 -04:00
RenderCorruptedZombie.java Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
RenderEntityBloodLight.java Update Forge + mappings 2016-04-24 10:06:28 -07:00
RenderEntityMeteor.java Remembered after the fact to add the new stuff too. 2016-07-13 17:19:02 -04:00
RenderEntityMimic.java Fixed SILLY rendering errors with the Mimic 2016-08-26 17:11:03 -04:00
RenderEntitySentientArrow.java Fixed it so the sentient bow actually shoots sentient arrows. 2016-04-09 15:35:02 -04:00
RenderEntitySoulSnare.java Made all item fields final 2016-09-10 17:04:24 -07:00
RenderSentientSpecter.java A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow 2016-08-15 21:52:54 -04:00
SentientArrowRenderFactory.java Initial 1.9 commit 2016-03-17 13:00:46 -07:00
SentientSpecterRenderFactory.java Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry. 2016-08-14 14:14:25 -04:00
SoulSnareRenderFactory.java Initial 1.9 commit 2016-03-17 13:00:46 -07:00