
Also added the recipe for the Ritual Tinkerer, as well as the finalized book entry for the Incense Altar.
214 lines
23 KiB
Java
214 lines
23 KiB
Java
package wayoftime.bloodmagic.common.item;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.RegistryObject;
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import net.minecraftforge.registries.DeferredRegister;
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import net.minecraftforge.registries.ForgeRegistries;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
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import wayoftime.bloodmagic.common.item.arc.ItemARCToolBase;
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import wayoftime.bloodmagic.common.item.block.ItemBlockAlchemyTable;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilAir;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilBloodLight;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilDivination;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilFastMiner;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilFrost;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilGreenGrove;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilLava;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilMagnetism;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilVoid;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilWater;
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import wayoftime.bloodmagic.common.item.soul.ItemMonsterSoul;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientAxe;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientPickaxe;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientShovel;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientSword;
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import wayoftime.bloodmagic.common.item.soul.ItemSoulGem;
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import wayoftime.bloodmagic.common.item.soul.ItemSoulSnare;
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import wayoftime.bloodmagic.common.registration.impl.BloodOrbDeferredRegister;
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import wayoftime.bloodmagic.common.registration.impl.BloodOrbRegistryObject;
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import wayoftime.bloodmagic.orb.BloodOrb;
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import wayoftime.bloodmagic.ritual.EnumRuneType;
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import wayoftime.bloodmagic.will.EnumDemonWillType;
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public class BloodMagicItems
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{
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// public static Item.ToolMaterial SOUL_TOOL_MATERIAL = EnumHelper.addToolMaterial("demonic", 4, 520, 7, 8, 50);
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// public static final BloodOrb WEAK_ORB_INSTANCE = new BloodOrb(new ResourceLocation(BloodMagic.MODID, "weakbloodorb"), 0, 5000, 10);
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public static final BloodOrbDeferredRegister BLOOD_ORBS = new BloodOrbDeferredRegister(BloodMagic.MODID);
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public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, BloodMagic.MODID);
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public static final DeferredRegister<Item> BASICITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, BloodMagic.MODID);
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public static final BloodOrbRegistryObject<BloodOrb> ORB_WEAK = BLOOD_ORBS.register("weakbloodorb", () -> new BloodOrb(new ResourceLocation(BloodMagic.MODID, "weakbloodorb"), 1, 5000, 2));
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public static final BloodOrbRegistryObject<BloodOrb> ORB_APPRENTICE = BLOOD_ORBS.register("apprenticebloodorb", () -> new BloodOrb(new ResourceLocation(BloodMagic.MODID, "apprenticebloodorb"), 2, 25000, 5));
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public static final BloodOrbRegistryObject<BloodOrb> ORB_MAGICIAN = BLOOD_ORBS.register("magicianbloodorb", () -> new BloodOrb(new ResourceLocation(BloodMagic.MODID, "magicianbloodorb"), 3, 150000, 15));
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public static final BloodOrbRegistryObject<BloodOrb> ORB_MASTER = BLOOD_ORBS.register("masterbloodorb", () -> new BloodOrb(new ResourceLocation(BloodMagic.MODID, "masterbloodorb"), 4, 1000000, 25));
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public static final BloodOrbRegistryObject<BloodOrb> ORB_ARCHMAGE = BLOOD_ORBS.register("archmagebloodorb", () -> new BloodOrb(new ResourceLocation(BloodMagic.MODID, "archmagebloodorb"), 5, 10000000, 50));
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// public static final DeferredRegister<BloodOrb> BLOOD_ORBS = DeferredRegister.create(RegistrarBloodMagic.BLOOD_ORBS, BloodMagic.MODID);
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// public static final RegistryObject<Item> BLOODSTONE_ITEM = ITEMS.register("ruby_block", () -> new BlockItem(BloodMagicBlocks.BLOODSTONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> SOUL_FORGE_ITEM = ITEMS.register("soulforge", () -> new BlockItem(BloodMagicBlocks.SOUL_FORGE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> BLANK_RUNE_ITEM = ITEMS.register("blankrune", () -> new BlockItem(BloodMagicBlocks.BLANK_RUNE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> SPEED_RUNE_ITEM = ITEMS.register("speedrune", () -> new BlockItem(BloodMagicBlocks.SPEED_RUNE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> SACRIFICE_RUNE_ITEM = ITEMS.register("sacrificerune", () -> new BlockItem(BloodMagicBlocks.SACRIFICE_RUNE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> SELF_SACRIFICE_RUNE_ITEM = ITEMS.register("selfsacrificerune", () -> new BlockItem(BloodMagicBlocks.SELF_SACRIFICE_RUNE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DISPLACEMENT_RUNE_ITEM = ITEMS.register("dislocationrune", () -> new BlockItem(BloodMagicBlocks.DISPLACEMENT_RUNE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> CAPACITY_RUNE_ITEM = ITEMS.register("altarcapacityrune", () -> new BlockItem(BloodMagicBlocks.CAPACITY_RUNE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> AUGMENTED_CAPACITY_RUNE_ITEM = ITEMS.register("bettercapacityrune", () -> new BlockItem(BloodMagicBlocks.AUGMENTED_CAPACITY_RUNE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> ORB_RUNE_ITEM = ITEMS.register("orbcapacityrune", () -> new BlockItem(BloodMagicBlocks.ORB_RUNE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> ACCELERATION_RUNE_ITEM = ITEMS.register("accelerationrune", () -> new BlockItem(BloodMagicBlocks.ACCELERATION_RUNE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> CHARGING_RUNE_ITEM = ITEMS.register("chargingrune", () -> new BlockItem(BloodMagicBlocks.CHARGING_RUNE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> BLANK_RITUAL_STONE_ITEM = ITEMS.register("ritualstone", () -> new BlockItem(BloodMagicBlocks.BLANK_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> AIR_RITUAL_STONE_ITEM = ITEMS.register("airritualstone", () -> new BlockItem(BloodMagicBlocks.AIR_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> WATER_RITUAL_STONE_ITEM = ITEMS.register("waterritualstone", () -> new BlockItem(BloodMagicBlocks.WATER_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> FIRE_RITUAL_STONE_ITEM = ITEMS.register("fireritualstone", () -> new BlockItem(BloodMagicBlocks.FIRE_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> EARTH_RITUAL_STONE_ITEM = ITEMS.register("earthritualstone", () -> new BlockItem(BloodMagicBlocks.EARTH_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DUSK_RITUAL_STONE_ITEM = ITEMS.register("duskritualstone", () -> new BlockItem(BloodMagicBlocks.DUSK_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DAWN_RITUAL_STONE_ITEM = ITEMS.register("lightritualstone", () -> new BlockItem(BloodMagicBlocks.DAWN_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> ALCHEMICAL_REACTION_CHAMBER_ITEM = ITEMS.register("alchemicalreactionchamber", () -> new BlockItem(BloodMagicBlocks.ALCHEMICAL_REACTION_CHAMBER.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DEMON_CRUCIBLE_ITEM = ITEMS.register("demoncrucible", () -> new BlockItem(BloodMagicBlocks.DEMON_CRUCIBLE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DEMON_CRYSTALLIZER_ITEM = ITEMS.register("demoncrystallizer", () -> new BlockItem(BloodMagicBlocks.DEMON_CRYSTALLIZER.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> BLOODSTONE_ITEM = ITEMS.register("largebloodstonebrick", () -> new BlockItem(BloodMagicBlocks.BLOODSTONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> BLOODSTONE_BRICK_ITEM = ITEMS.register("bloodstonebrick", () -> new BlockItem(BloodMagicBlocks.BLOODSTONE_BRICK.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> MASTER_RITUAL_STONE_ITEM = ITEMS.register("masterritualstone", () -> new BlockItem(BloodMagicBlocks.MASTER_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> BLOOD_ALTAR_ITEM = ITEMS.register("altar", () -> new BlockItem(BloodMagicBlocks.BLOOD_ALTAR.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> ALCHEMY_TABLE_ITEM = ITEMS.register("alchemytable", () -> new ItemBlockAlchemyTable(BloodMagicBlocks.ALCHEMY_TABLE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> INCENSE_ALTAR_ITEM = ITEMS.register("incensealtar", () -> new BlockItem(BloodMagicBlocks.INCENSE_ALTAR.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> WOOD_PATH_ITEM = ITEMS.register("woodbrickpath", () -> new BlockItem(BloodMagicBlocks.WOOD_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> WOOD_TILE_PATH_ITEM = ITEMS.register("woodtilepath", () -> new BlockItem(BloodMagicBlocks.WOOD_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> STONE_PATH_ITEM = ITEMS.register("stonebrickpath", () -> new BlockItem(BloodMagicBlocks.STONE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> STONE_TILE_PATH_ITEM = ITEMS.register("stonetilepath", () -> new BlockItem(BloodMagicBlocks.STONE_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> WORN_STONE_PATH_ITEM = ITEMS.register("wornstonebrickpath", () -> new BlockItem(BloodMagicBlocks.WORN_STONE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> WORN_STONE_TILE_PATH_ITEM = ITEMS.register("wornstonetilepath", () -> new BlockItem(BloodMagicBlocks.WORN_STONE_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> OBSIDIAN_PATH_ITEM = ITEMS.register("obsidianbrickpath", () -> new BlockItem(BloodMagicBlocks.OBSIDIAN_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> OBSIDIAN_TILE_PATH_ITEM = ITEMS.register("obsidiantilepath", () -> new BlockItem(BloodMagicBlocks.OBSIDIAN_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB)));
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// TODO: Need to rework the above instantiations for the ItemBlocks so that it's
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// done with the Blocks.
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// public static final RegistryObject<Item> WEAK_BLOOD_ORB = BASICITEMS.register("weakbloodorb", ItemBloodOrb::new);
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// public static final RegistryObject<Item> WEAK_BLOOD_ORB = BASICITEMS.register("weakbloodorb", () -> new ItemBloodOrb(WEAK_ORB_INSTANCE));
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public static final RegistryObject<Item> WEAK_BLOOD_ORB = BASICITEMS.register("weakbloodorb", () -> new ItemBloodOrb(ORB_WEAK));
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public static final RegistryObject<Item> APPRENTICE_BLOOD_ORB = BASICITEMS.register("apprenticebloodorb", () -> new ItemBloodOrb(ORB_APPRENTICE));
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public static final RegistryObject<Item> MAGICIAN_BLOOD_ORB = BASICITEMS.register("magicianbloodorb", () -> new ItemBloodOrb(ORB_MAGICIAN));
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public static final RegistryObject<Item> MASTER_BLOOD_ORB = BASICITEMS.register("masterbloodorb", () -> new ItemBloodOrb(ORB_MASTER));
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public static final RegistryObject<Item> DIVINATION_SIGIL = BASICITEMS.register("divinationsigil", () -> new ItemSigilDivination(true));
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public static final RegistryObject<Item> SEER_SIGIL = BASICITEMS.register("seersigil", () -> new ItemSigilDivination(false));
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public static final RegistryObject<Item> SACRIFICIAL_DAGGER = BASICITEMS.register("sacrificialdagger", () -> new ItemSacrificialDagger());
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public static final RegistryObject<Item> SLATE = BASICITEMS.register("blankslate", () -> new ItemBase());
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public static final RegistryObject<Item> REINFORCED_SLATE = BASICITEMS.register("reinforcedslate", () -> new ItemBase());
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public static final RegistryObject<Item> IMBUED_SLATE = BASICITEMS.register("infusedslate", () -> new ItemBase());
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public static final RegistryObject<Item> DEMONIC_SLATE = BASICITEMS.register("demonslate", () -> new ItemBase());
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public static final RegistryObject<Item> ETHEREAL_SLATE = BASICITEMS.register("etherealslate", () -> new ItemBase());
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public static final RegistryObject<Item> WATER_SIGIL = BASICITEMS.register("watersigil", () -> new ItemSigilWater());
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public static final RegistryObject<Item> VOID_SIGIL = BASICITEMS.register("voidsigil", () -> new ItemSigilVoid());
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public static final RegistryObject<Item> LAVA_SIGIL = BASICITEMS.register("lavasigil", () -> new ItemSigilLava());
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public static final RegistryObject<Item> GREEN_GROVE_SIGIL = ITEMS.register("growthsigil", () -> new ItemSigilGreenGrove());
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public static final RegistryObject<Item> FAST_MINER_SIGIL = ITEMS.register("miningsigil", () -> new ItemSigilFastMiner());
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public static final RegistryObject<Item> MAGNETISM_SIGIL = ITEMS.register("sigilofmagnetism", () -> new ItemSigilMagnetism());
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public static final RegistryObject<Item> ICE_SIGIL = ITEMS.register("icesigil", () -> new ItemSigilFrost());
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public static final RegistryObject<Item> AIR_SIGIL = BASICITEMS.register("airsigil", ItemSigilAir::new);
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public static final RegistryObject<Item> BLOOD_LIGHT_SIGIL = BASICITEMS.register("bloodlightsigil", ItemSigilBloodLight::new);
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public static final RegistryObject<Item> ARCANE_ASHES = BASICITEMS.register("arcaneashes", () -> new ItemArcaneAshes());
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public static final RegistryObject<Item> DAGGER_OF_SACRIFICE = BASICITEMS.register("daggerofsacrifice", () -> new ItemDaggerOfSacrifice());
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public static final RegistryObject<Item> LAVA_CRYSTAL = BASICITEMS.register("lavacrystal", () -> new ItemLavaCrystal());
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public static final RegistryObject<Item> WEAK_BLOOD_SHARD = BASICITEMS.register("weakbloodshard", () -> new ItemBase());
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// Ritual stuffs
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public static final RegistryObject<Item> WEAK_ACTIVATION_CRYSTAL = BASICITEMS.register("activationcrystalweak", () -> new ItemActivationCrystal(ItemActivationCrystal.CrystalType.WEAK));
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public static final RegistryObject<Item> AWAKENED_ACTIVATION_CRYSTAL = BASICITEMS.register("activationcrystalawakened", () -> new ItemActivationCrystal(ItemActivationCrystal.CrystalType.AWAKENED));
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public static final RegistryObject<Item> CREATIVE_ACTIVATION_CRYSTAL = BASICITEMS.register("activationcrystalcreative", () -> new ItemActivationCrystal(ItemActivationCrystal.CrystalType.CREATIVE));
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public static final RegistryObject<Item> AIR_INSCRIPTION_TOOL = BASICITEMS.register("airscribetool", () -> new ItemInscriptionTool(EnumRuneType.AIR));
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public static final RegistryObject<Item> FIRE_INSCRIPTION_TOOL = BASICITEMS.register("firescribetool", () -> new ItemInscriptionTool(EnumRuneType.FIRE));
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public static final RegistryObject<Item> WATER_INSCRIPTION_TOOL = BASICITEMS.register("waterscribetool", () -> new ItemInscriptionTool(EnumRuneType.WATER));
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public static final RegistryObject<Item> EARTH_INSCRIPTION_TOOL = BASICITEMS.register("earthscribetool", () -> new ItemInscriptionTool(EnumRuneType.EARTH));
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public static final RegistryObject<Item> DUSK_INSCRIPTION_TOOL = BASICITEMS.register("duskscribetool", () -> new ItemInscriptionTool(EnumRuneType.DUSK));
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public static final RegistryObject<Item> BASE_RITUAL_DIVINER = BASICITEMS.register("ritualdiviner", () -> new ItemRitualDiviner(0));
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public static final RegistryObject<Item> DUSK_RITUAL_DIVINER = BASICITEMS.register("ritualdivinerdusk", () -> new ItemRitualDiviner(1));
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public static final RegistryObject<Item> RITUAL_READER = BASICITEMS.register("ritualtinkerer", ItemRitualReader::new);
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// Reagents used to make the Sigils
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public static final RegistryObject<Item> REAGENT_WATER = BASICITEMS.register("reagentwater", () -> new ItemBase());
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public static final RegistryObject<Item> REAGENT_LAVA = BASICITEMS.register("reagentlava", () -> new ItemBase());
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public static final RegistryObject<Item> REAGENT_VOID = BASICITEMS.register("reagentvoid", () -> new ItemBase());
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public static final RegistryObject<Item> REAGENT_GROWTH = BASICITEMS.register("reagentgrowth", () -> new ItemBase());
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public static final RegistryObject<Item> REAGENT_FAST_MINER = BASICITEMS.register("reagentfastminer", () -> new ItemBase());
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public static final RegistryObject<Item> REAGENT_MAGNETISM = BASICITEMS.register("reagentmagnetism", () -> new ItemBase());
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public static final RegistryObject<Item> REAGENT_AIR = BASICITEMS.register("reagentair", () -> new ItemBase());
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public static final RegistryObject<Item> REAGENT_BLOOD_LIGHT = BASICITEMS.register("reagentbloodlight", () -> new ItemBase());
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public static final RegistryObject<Item> REAGENT_SIGHT = BASICITEMS.register("reagentsight", () -> new ItemBase());
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// Tartaric Gems
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public static final RegistryObject<Item> PETTY_GEM = ITEMS.register("soulgempetty", () -> new ItemSoulGem("petty", 64));
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public static final RegistryObject<Item> LESSER_GEM = ITEMS.register("soulgemlesser", () -> new ItemSoulGem("lesser", 256));
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public static final RegistryObject<Item> COMMON_GEM = ITEMS.register("soulgemcommon", () -> new ItemSoulGem("common", 1024));
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public static final RegistryObject<Item> GREATER_GEM = ITEMS.register("soulgemgreater", () -> new ItemSoulGem("greater", 4096));
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public static final RegistryObject<Item> MONSTER_SOUL_RAW = BASICITEMS.register("basemonstersoul", () -> new ItemMonsterSoul(EnumDemonWillType.DEFAULT));
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public static final RegistryObject<Item> MONSTER_SOUL_CORROSIVE = BASICITEMS.register("basemonstersoul_corrosive", () -> new ItemMonsterSoul(EnumDemonWillType.CORROSIVE));
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public static final RegistryObject<Item> MONSTER_SOUL_DESTRUCTIVE = BASICITEMS.register("basemonstersoul_destructive", () -> new ItemMonsterSoul(EnumDemonWillType.DESTRUCTIVE));
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public static final RegistryObject<Item> MONSTER_SOUL_STEADFAST = BASICITEMS.register("basemonstersoul_steadfast", () -> new ItemMonsterSoul(EnumDemonWillType.STEADFAST));
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public static final RegistryObject<Item> MONSTER_SOUL_VENGEFUL = BASICITEMS.register("basemonstersoul_vengeful", () -> new ItemMonsterSoul(EnumDemonWillType.VENGEFUL));
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public static final RegistryObject<Item> SOUL_SNARE = BASICITEMS.register("soulsnare", ItemSoulSnare::new);
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public static final RegistryObject<Item> SENTIENT_SWORD = ITEMS.register("soulsword", () -> new ItemSentientSword());
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public static final RegistryObject<Item> SENTIENT_AXE = ITEMS.register("soulaxe", () -> new ItemSentientAxe());
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public static final RegistryObject<Item> SENTIENT_PICKAXE = ITEMS.register("soulpickaxe", () -> new ItemSentientPickaxe());
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public static final RegistryObject<Item> SENTIENT_SHOVEL = ITEMS.register("soulshovel", () -> new ItemSentientShovel());
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public static final RegistryObject<Item> RAW_CRYSTAL_BLOCK_ITEM = ITEMS.register("rawdemoncrystal", () -> new BlockItem(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> CORROSIVE_CRYSTAL_BLOCK_ITEM = ITEMS.register("corrosivedemoncrystal", () -> new BlockItem(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DESTRUCTIVE_CRYSTAL_BLOCK_ITEM = ITEMS.register("destructivedemoncrystal", () -> new BlockItem(BloodMagicBlocks.DESTRUCTIVE_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> VENGEFUL_CRYSTAL_BLOCK_ITEM = ITEMS.register("vengefuldemoncrystal", () -> new BlockItem(BloodMagicBlocks.VENGEFUL_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> STEADFAST_CRYSTAL_BLOCK_ITEM = ITEMS.register("steadfastdemoncrystal", () -> new BlockItem(BloodMagicBlocks.STEADFAST_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> RAW_CRYSTAL = BASICITEMS.register("defaultcrystal", () -> new ItemDemonCrystal(EnumDemonWillType.DEFAULT));
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public static final RegistryObject<Item> CORROSIVE_CRYSTAL = BASICITEMS.register("corrosivecrystal", () -> new ItemDemonCrystal(EnumDemonWillType.CORROSIVE));
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public static final RegistryObject<Item> VENGEFUL_CRYSTAL = BASICITEMS.register("vengefulcrystal", () -> new ItemDemonCrystal(EnumDemonWillType.VENGEFUL));
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public static final RegistryObject<Item> DESTRUCTIVE_CRYSTAL = BASICITEMS.register("destructivecrystal", () -> new ItemDemonCrystal(EnumDemonWillType.DESTRUCTIVE));
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public static final RegistryObject<Item> STEADFAST_CRYSTAL = BASICITEMS.register("steadfastcrystal", () -> new ItemDemonCrystal(EnumDemonWillType.STEADFAST));
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public static final RegistryObject<Item> DEMON_WILL_GAUGE = BASICITEMS.register("demonwillgauge", ItemDemonWillGauge::new);
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// ARC Tools
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public static final RegistryObject<Item> SANGUINE_REVERTER = BASICITEMS.register("sanguinereverter", () -> new ItemARCToolBase(32, 2));
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public static final RegistryObject<Item> PRIMITIVE_FURNACE_CELL = BASICITEMS.register("furnacecell_primitive", () -> new ItemARCToolBase(128, 1.25));
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public static final RegistryObject<Item> PRIMITIVE_EXPLOSIVE_CELL = BASICITEMS.register("primitive_explosive_cell", () -> new ItemARCToolBase(256, 1.25));
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public static final RegistryObject<Item> PRIMITIVE_HYDRATION_CELL = BASICITEMS.register("primitive_hydration_cell", () -> new ItemARCToolBase(128, 1.25));
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public static final RegistryObject<Item> PRIMITIVE_CRYSTALLINE_RESONATOR = BASICITEMS.register("primitive_crystalline_resonator", () -> new ItemARCToolBase(128, 1.25));
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public static final RegistryObject<Item> CRYSTALLINE_RESONATOR = BASICITEMS.register("crystalline_resonator", () -> new ItemARCToolBase(512, 2, 2));
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// Alchemy Table items
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public static final RegistryObject<Item> BASIC_CUTTING_FLUID = BASICITEMS.register("basiccuttingfluid", () -> new ItemARCToolBase(64, 1));
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public static final RegistryObject<Item> EXPLOSIVE_POWDER = BASICITEMS.register("explosivepowder", () -> new ItemARCToolBase(64, 1));
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public static final RegistryObject<Item> SULFUR = BASICITEMS.register("sulfur", () -> new ItemBase());
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public static final RegistryObject<Item> SALTPETER = BASICITEMS.register("saltpeter", () -> new ItemBase());
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public static final RegistryObject<Item> PLANT_OIL = BASICITEMS.register("plantoil", () -> new ItemBase());
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// Fragments
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public static final RegistryObject<Item> IRON_FRAGMENT = BASICITEMS.register("ironfragment", () -> new ItemBase());
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public static final RegistryObject<Item> GOLD_FRAGMENT = BASICITEMS.register("goldfragment", () -> new ItemBase());
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// Gravels
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public static final RegistryObject<Item> IRON_GRAVEL = BASICITEMS.register("irongravel", () -> new ItemBase());
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public static final RegistryObject<Item> GOLD_GRAVEL = BASICITEMS.register("goldgravel", () -> new ItemBase());
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// Sands
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public static final RegistryObject<Item> IRON_SAND = BASICITEMS.register("ironsand", () -> new ItemBase());
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public static final RegistryObject<Item> GOLD_SAND = BASICITEMS.register("goldsand", () -> new ItemBase());
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public static final RegistryObject<Item> COAL_SAND = BASICITEMS.register("coalsand", () -> new ItemBase());
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}
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