package wayoftime.bloodmagic.common.item; import net.minecraft.item.BlockItem; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.RegistryObject; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import wayoftime.bloodmagic.BloodMagic; import wayoftime.bloodmagic.common.block.BloodMagicBlocks; import wayoftime.bloodmagic.common.item.arc.ItemARCToolBase; import wayoftime.bloodmagic.common.item.block.ItemBlockAlchemyTable; import wayoftime.bloodmagic.common.item.sigil.ItemSigilAir; import wayoftime.bloodmagic.common.item.sigil.ItemSigilBloodLight; import wayoftime.bloodmagic.common.item.sigil.ItemSigilDivination; import wayoftime.bloodmagic.common.item.sigil.ItemSigilFastMiner; import wayoftime.bloodmagic.common.item.sigil.ItemSigilFrost; import wayoftime.bloodmagic.common.item.sigil.ItemSigilGreenGrove; import wayoftime.bloodmagic.common.item.sigil.ItemSigilLava; import wayoftime.bloodmagic.common.item.sigil.ItemSigilMagnetism; import wayoftime.bloodmagic.common.item.sigil.ItemSigilVoid; import wayoftime.bloodmagic.common.item.sigil.ItemSigilWater; import wayoftime.bloodmagic.common.item.soul.ItemMonsterSoul; import wayoftime.bloodmagic.common.item.soul.ItemSentientAxe; import wayoftime.bloodmagic.common.item.soul.ItemSentientPickaxe; import wayoftime.bloodmagic.common.item.soul.ItemSentientShovel; import wayoftime.bloodmagic.common.item.soul.ItemSentientSword; import wayoftime.bloodmagic.common.item.soul.ItemSoulGem; import wayoftime.bloodmagic.common.item.soul.ItemSoulSnare; import wayoftime.bloodmagic.common.registration.impl.BloodOrbDeferredRegister; import wayoftime.bloodmagic.common.registration.impl.BloodOrbRegistryObject; import wayoftime.bloodmagic.orb.BloodOrb; import wayoftime.bloodmagic.ritual.EnumRuneType; import wayoftime.bloodmagic.will.EnumDemonWillType; public class BloodMagicItems { // public static Item.ToolMaterial SOUL_TOOL_MATERIAL = EnumHelper.addToolMaterial("demonic", 4, 520, 7, 8, 50); // public static final BloodOrb WEAK_ORB_INSTANCE = new BloodOrb(new ResourceLocation(BloodMagic.MODID, "weakbloodorb"), 0, 5000, 10); public static final BloodOrbDeferredRegister BLOOD_ORBS = new BloodOrbDeferredRegister(BloodMagic.MODID); public static final DeferredRegister ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, BloodMagic.MODID); public static final DeferredRegister BASICITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, BloodMagic.MODID); public static final BloodOrbRegistryObject ORB_WEAK = BLOOD_ORBS.register("weakbloodorb", () -> new BloodOrb(new ResourceLocation(BloodMagic.MODID, "weakbloodorb"), 1, 5000, 2)); public static final BloodOrbRegistryObject ORB_APPRENTICE = BLOOD_ORBS.register("apprenticebloodorb", () -> new BloodOrb(new ResourceLocation(BloodMagic.MODID, "apprenticebloodorb"), 2, 25000, 5)); public static final BloodOrbRegistryObject ORB_MAGICIAN = BLOOD_ORBS.register("magicianbloodorb", () -> new BloodOrb(new ResourceLocation(BloodMagic.MODID, "magicianbloodorb"), 3, 150000, 15)); public static final BloodOrbRegistryObject ORB_MASTER = BLOOD_ORBS.register("masterbloodorb", () -> new BloodOrb(new ResourceLocation(BloodMagic.MODID, "masterbloodorb"), 4, 1000000, 25)); public static final BloodOrbRegistryObject ORB_ARCHMAGE = BLOOD_ORBS.register("archmagebloodorb", () -> new BloodOrb(new ResourceLocation(BloodMagic.MODID, "archmagebloodorb"), 5, 10000000, 50)); // public static final DeferredRegister BLOOD_ORBS = DeferredRegister.create(RegistrarBloodMagic.BLOOD_ORBS, BloodMagic.MODID); // public static final RegistryObject BLOODSTONE_ITEM = ITEMS.register("ruby_block", () -> new BlockItem(BloodMagicBlocks.BLOODSTONE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject SOUL_FORGE_ITEM = ITEMS.register("soulforge", () -> new BlockItem(BloodMagicBlocks.SOUL_FORGE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject BLANK_RUNE_ITEM = ITEMS.register("blankrune", () -> new BlockItem(BloodMagicBlocks.BLANK_RUNE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject SPEED_RUNE_ITEM = ITEMS.register("speedrune", () -> new BlockItem(BloodMagicBlocks.SPEED_RUNE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject SACRIFICE_RUNE_ITEM = ITEMS.register("sacrificerune", () -> new BlockItem(BloodMagicBlocks.SACRIFICE_RUNE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject SELF_SACRIFICE_RUNE_ITEM = ITEMS.register("selfsacrificerune", () -> new BlockItem(BloodMagicBlocks.SELF_SACRIFICE_RUNE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject DISPLACEMENT_RUNE_ITEM = ITEMS.register("dislocationrune", () -> new BlockItem(BloodMagicBlocks.DISPLACEMENT_RUNE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject CAPACITY_RUNE_ITEM = ITEMS.register("altarcapacityrune", () -> new BlockItem(BloodMagicBlocks.CAPACITY_RUNE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject AUGMENTED_CAPACITY_RUNE_ITEM = ITEMS.register("bettercapacityrune", () -> new BlockItem(BloodMagicBlocks.AUGMENTED_CAPACITY_RUNE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject ORB_RUNE_ITEM = ITEMS.register("orbcapacityrune", () -> new BlockItem(BloodMagicBlocks.ORB_RUNE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject ACCELERATION_RUNE_ITEM = ITEMS.register("accelerationrune", () -> new BlockItem(BloodMagicBlocks.ACCELERATION_RUNE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject CHARGING_RUNE_ITEM = ITEMS.register("chargingrune", () -> new BlockItem(BloodMagicBlocks.CHARGING_RUNE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject BLANK_RITUAL_STONE_ITEM = ITEMS.register("ritualstone", () -> new BlockItem(BloodMagicBlocks.BLANK_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject AIR_RITUAL_STONE_ITEM = ITEMS.register("airritualstone", () -> new BlockItem(BloodMagicBlocks.AIR_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject WATER_RITUAL_STONE_ITEM = ITEMS.register("waterritualstone", () -> new BlockItem(BloodMagicBlocks.WATER_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject FIRE_RITUAL_STONE_ITEM = ITEMS.register("fireritualstone", () -> new BlockItem(BloodMagicBlocks.FIRE_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject EARTH_RITUAL_STONE_ITEM = ITEMS.register("earthritualstone", () -> new BlockItem(BloodMagicBlocks.EARTH_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject DUSK_RITUAL_STONE_ITEM = ITEMS.register("duskritualstone", () -> new BlockItem(BloodMagicBlocks.DUSK_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject DAWN_RITUAL_STONE_ITEM = ITEMS.register("lightritualstone", () -> new BlockItem(BloodMagicBlocks.DAWN_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject ALCHEMICAL_REACTION_CHAMBER_ITEM = ITEMS.register("alchemicalreactionchamber", () -> new BlockItem(BloodMagicBlocks.ALCHEMICAL_REACTION_CHAMBER.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject DEMON_CRUCIBLE_ITEM = ITEMS.register("demoncrucible", () -> new BlockItem(BloodMagicBlocks.DEMON_CRUCIBLE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject DEMON_CRYSTALLIZER_ITEM = ITEMS.register("demoncrystallizer", () -> new BlockItem(BloodMagicBlocks.DEMON_CRYSTALLIZER.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject BLOODSTONE_ITEM = ITEMS.register("largebloodstonebrick", () -> new BlockItem(BloodMagicBlocks.BLOODSTONE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject BLOODSTONE_BRICK_ITEM = ITEMS.register("bloodstonebrick", () -> new BlockItem(BloodMagicBlocks.BLOODSTONE_BRICK.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject MASTER_RITUAL_STONE_ITEM = ITEMS.register("masterritualstone", () -> new BlockItem(BloodMagicBlocks.MASTER_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject BLOOD_ALTAR_ITEM = ITEMS.register("altar", () -> new BlockItem(BloodMagicBlocks.BLOOD_ALTAR.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject ALCHEMY_TABLE_ITEM = ITEMS.register("alchemytable", () -> new ItemBlockAlchemyTable(BloodMagicBlocks.ALCHEMY_TABLE.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject INCENSE_ALTAR_ITEM = ITEMS.register("incensealtar", () -> new BlockItem(BloodMagicBlocks.INCENSE_ALTAR.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject WOOD_PATH_ITEM = ITEMS.register("woodbrickpath", () -> new BlockItem(BloodMagicBlocks.WOOD_PATH.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject WOOD_TILE_PATH_ITEM = ITEMS.register("woodtilepath", () -> new BlockItem(BloodMagicBlocks.WOOD_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject STONE_PATH_ITEM = ITEMS.register("stonebrickpath", () -> new BlockItem(BloodMagicBlocks.STONE_PATH.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject STONE_TILE_PATH_ITEM = ITEMS.register("stonetilepath", () -> new BlockItem(BloodMagicBlocks.STONE_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject WORN_STONE_PATH_ITEM = ITEMS.register("wornstonebrickpath", () -> new BlockItem(BloodMagicBlocks.WORN_STONE_PATH.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject WORN_STONE_TILE_PATH_ITEM = ITEMS.register("wornstonetilepath", () -> new BlockItem(BloodMagicBlocks.WORN_STONE_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject OBSIDIAN_PATH_ITEM = ITEMS.register("obsidianbrickpath", () -> new BlockItem(BloodMagicBlocks.OBSIDIAN_PATH.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject OBSIDIAN_TILE_PATH_ITEM = ITEMS.register("obsidiantilepath", () -> new BlockItem(BloodMagicBlocks.OBSIDIAN_TILE_PATH.get(), new Item.Properties().group(BloodMagic.TAB))); // TODO: Need to rework the above instantiations for the ItemBlocks so that it's // done with the Blocks. // public static final RegistryObject WEAK_BLOOD_ORB = BASICITEMS.register("weakbloodorb", ItemBloodOrb::new); // public static final RegistryObject WEAK_BLOOD_ORB = BASICITEMS.register("weakbloodorb", () -> new ItemBloodOrb(WEAK_ORB_INSTANCE)); public static final RegistryObject WEAK_BLOOD_ORB = BASICITEMS.register("weakbloodorb", () -> new ItemBloodOrb(ORB_WEAK)); public static final RegistryObject APPRENTICE_BLOOD_ORB = BASICITEMS.register("apprenticebloodorb", () -> new ItemBloodOrb(ORB_APPRENTICE)); public static final RegistryObject MAGICIAN_BLOOD_ORB = BASICITEMS.register("magicianbloodorb", () -> new ItemBloodOrb(ORB_MAGICIAN)); public static final RegistryObject MASTER_BLOOD_ORB = BASICITEMS.register("masterbloodorb", () -> new ItemBloodOrb(ORB_MASTER)); public static final RegistryObject DIVINATION_SIGIL = BASICITEMS.register("divinationsigil", () -> new ItemSigilDivination(true)); public static final RegistryObject SEER_SIGIL = BASICITEMS.register("seersigil", () -> new ItemSigilDivination(false)); public static final RegistryObject SACRIFICIAL_DAGGER = BASICITEMS.register("sacrificialdagger", () -> new ItemSacrificialDagger()); public static final RegistryObject SLATE = BASICITEMS.register("blankslate", () -> new ItemBase()); public static final RegistryObject REINFORCED_SLATE = BASICITEMS.register("reinforcedslate", () -> new ItemBase()); public static final RegistryObject IMBUED_SLATE = BASICITEMS.register("infusedslate", () -> new ItemBase()); public static final RegistryObject DEMONIC_SLATE = BASICITEMS.register("demonslate", () -> new ItemBase()); public static final RegistryObject ETHEREAL_SLATE = BASICITEMS.register("etherealslate", () -> new ItemBase()); public static final RegistryObject WATER_SIGIL = BASICITEMS.register("watersigil", () -> new ItemSigilWater()); public static final RegistryObject VOID_SIGIL = BASICITEMS.register("voidsigil", () -> new ItemSigilVoid()); public static final RegistryObject LAVA_SIGIL = BASICITEMS.register("lavasigil", () -> new ItemSigilLava()); public static final RegistryObject GREEN_GROVE_SIGIL = ITEMS.register("growthsigil", () -> new ItemSigilGreenGrove()); public static final RegistryObject FAST_MINER_SIGIL = ITEMS.register("miningsigil", () -> new ItemSigilFastMiner()); public static final RegistryObject MAGNETISM_SIGIL = ITEMS.register("sigilofmagnetism", () -> new ItemSigilMagnetism()); public static final RegistryObject ICE_SIGIL = ITEMS.register("icesigil", () -> new ItemSigilFrost()); public static final RegistryObject AIR_SIGIL = BASICITEMS.register("airsigil", ItemSigilAir::new); public static final RegistryObject BLOOD_LIGHT_SIGIL = BASICITEMS.register("bloodlightsigil", ItemSigilBloodLight::new); public static final RegistryObject ARCANE_ASHES = BASICITEMS.register("arcaneashes", () -> new ItemArcaneAshes()); public static final RegistryObject DAGGER_OF_SACRIFICE = BASICITEMS.register("daggerofsacrifice", () -> new ItemDaggerOfSacrifice()); public static final RegistryObject LAVA_CRYSTAL = BASICITEMS.register("lavacrystal", () -> new ItemLavaCrystal()); public static final RegistryObject WEAK_BLOOD_SHARD = BASICITEMS.register("weakbloodshard", () -> new ItemBase()); // Ritual stuffs public static final RegistryObject WEAK_ACTIVATION_CRYSTAL = BASICITEMS.register("activationcrystalweak", () -> new ItemActivationCrystal(ItemActivationCrystal.CrystalType.WEAK)); public static final RegistryObject AWAKENED_ACTIVATION_CRYSTAL = BASICITEMS.register("activationcrystalawakened", () -> new ItemActivationCrystal(ItemActivationCrystal.CrystalType.AWAKENED)); public static final RegistryObject CREATIVE_ACTIVATION_CRYSTAL = BASICITEMS.register("activationcrystalcreative", () -> new ItemActivationCrystal(ItemActivationCrystal.CrystalType.CREATIVE)); public static final RegistryObject AIR_INSCRIPTION_TOOL = BASICITEMS.register("airscribetool", () -> new ItemInscriptionTool(EnumRuneType.AIR)); public static final RegistryObject FIRE_INSCRIPTION_TOOL = BASICITEMS.register("firescribetool", () -> new ItemInscriptionTool(EnumRuneType.FIRE)); public static final RegistryObject WATER_INSCRIPTION_TOOL = BASICITEMS.register("waterscribetool", () -> new ItemInscriptionTool(EnumRuneType.WATER)); public static final RegistryObject EARTH_INSCRIPTION_TOOL = BASICITEMS.register("earthscribetool", () -> new ItemInscriptionTool(EnumRuneType.EARTH)); public static final RegistryObject DUSK_INSCRIPTION_TOOL = BASICITEMS.register("duskscribetool", () -> new ItemInscriptionTool(EnumRuneType.DUSK)); public static final RegistryObject BASE_RITUAL_DIVINER = BASICITEMS.register("ritualdiviner", () -> new ItemRitualDiviner(0)); public static final RegistryObject DUSK_RITUAL_DIVINER = BASICITEMS.register("ritualdivinerdusk", () -> new ItemRitualDiviner(1)); public static final RegistryObject RITUAL_READER = BASICITEMS.register("ritualtinkerer", ItemRitualReader::new); // Reagents used to make the Sigils public static final RegistryObject REAGENT_WATER = BASICITEMS.register("reagentwater", () -> new ItemBase()); public static final RegistryObject REAGENT_LAVA = BASICITEMS.register("reagentlava", () -> new ItemBase()); public static final RegistryObject REAGENT_VOID = BASICITEMS.register("reagentvoid", () -> new ItemBase()); public static final RegistryObject REAGENT_GROWTH = BASICITEMS.register("reagentgrowth", () -> new ItemBase()); public static final RegistryObject REAGENT_FAST_MINER = BASICITEMS.register("reagentfastminer", () -> new ItemBase()); public static final RegistryObject REAGENT_MAGNETISM = BASICITEMS.register("reagentmagnetism", () -> new ItemBase()); public static final RegistryObject REAGENT_AIR = BASICITEMS.register("reagentair", () -> new ItemBase()); public static final RegistryObject REAGENT_BLOOD_LIGHT = BASICITEMS.register("reagentbloodlight", () -> new ItemBase()); public static final RegistryObject REAGENT_SIGHT = BASICITEMS.register("reagentsight", () -> new ItemBase()); // Tartaric Gems public static final RegistryObject PETTY_GEM = ITEMS.register("soulgempetty", () -> new ItemSoulGem("petty", 64)); public static final RegistryObject LESSER_GEM = ITEMS.register("soulgemlesser", () -> new ItemSoulGem("lesser", 256)); public static final RegistryObject COMMON_GEM = ITEMS.register("soulgemcommon", () -> new ItemSoulGem("common", 1024)); public static final RegistryObject GREATER_GEM = ITEMS.register("soulgemgreater", () -> new ItemSoulGem("greater", 4096)); public static final RegistryObject MONSTER_SOUL_RAW = BASICITEMS.register("basemonstersoul", () -> new ItemMonsterSoul(EnumDemonWillType.DEFAULT)); public static final RegistryObject MONSTER_SOUL_CORROSIVE = BASICITEMS.register("basemonstersoul_corrosive", () -> new ItemMonsterSoul(EnumDemonWillType.CORROSIVE)); public static final RegistryObject MONSTER_SOUL_DESTRUCTIVE = BASICITEMS.register("basemonstersoul_destructive", () -> new ItemMonsterSoul(EnumDemonWillType.DESTRUCTIVE)); public static final RegistryObject MONSTER_SOUL_STEADFAST = BASICITEMS.register("basemonstersoul_steadfast", () -> new ItemMonsterSoul(EnumDemonWillType.STEADFAST)); public static final RegistryObject MONSTER_SOUL_VENGEFUL = BASICITEMS.register("basemonstersoul_vengeful", () -> new ItemMonsterSoul(EnumDemonWillType.VENGEFUL)); public static final RegistryObject SOUL_SNARE = BASICITEMS.register("soulsnare", ItemSoulSnare::new); public static final RegistryObject SENTIENT_SWORD = ITEMS.register("soulsword", () -> new ItemSentientSword()); public static final RegistryObject SENTIENT_AXE = ITEMS.register("soulaxe", () -> new ItemSentientAxe()); public static final RegistryObject SENTIENT_PICKAXE = ITEMS.register("soulpickaxe", () -> new ItemSentientPickaxe()); public static final RegistryObject SENTIENT_SHOVEL = ITEMS.register("soulshovel", () -> new ItemSentientShovel()); public static final RegistryObject RAW_CRYSTAL_BLOCK_ITEM = ITEMS.register("rawdemoncrystal", () -> new BlockItem(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject CORROSIVE_CRYSTAL_BLOCK_ITEM = ITEMS.register("corrosivedemoncrystal", () -> new BlockItem(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject DESTRUCTIVE_CRYSTAL_BLOCK_ITEM = ITEMS.register("destructivedemoncrystal", () -> new BlockItem(BloodMagicBlocks.DESTRUCTIVE_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject VENGEFUL_CRYSTAL_BLOCK_ITEM = ITEMS.register("vengefuldemoncrystal", () -> new BlockItem(BloodMagicBlocks.VENGEFUL_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject STEADFAST_CRYSTAL_BLOCK_ITEM = ITEMS.register("steadfastdemoncrystal", () -> new BlockItem(BloodMagicBlocks.STEADFAST_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB))); public static final RegistryObject RAW_CRYSTAL = BASICITEMS.register("defaultcrystal", () -> new ItemDemonCrystal(EnumDemonWillType.DEFAULT)); public static final RegistryObject CORROSIVE_CRYSTAL = BASICITEMS.register("corrosivecrystal", () -> new ItemDemonCrystal(EnumDemonWillType.CORROSIVE)); public static final RegistryObject VENGEFUL_CRYSTAL = BASICITEMS.register("vengefulcrystal", () -> new ItemDemonCrystal(EnumDemonWillType.VENGEFUL)); public static final RegistryObject DESTRUCTIVE_CRYSTAL = BASICITEMS.register("destructivecrystal", () -> new ItemDemonCrystal(EnumDemonWillType.DESTRUCTIVE)); public static final RegistryObject STEADFAST_CRYSTAL = BASICITEMS.register("steadfastcrystal", () -> new ItemDemonCrystal(EnumDemonWillType.STEADFAST)); public static final RegistryObject DEMON_WILL_GAUGE = BASICITEMS.register("demonwillgauge", ItemDemonWillGauge::new); // ARC Tools public static final RegistryObject SANGUINE_REVERTER = BASICITEMS.register("sanguinereverter", () -> new ItemARCToolBase(32, 2)); public static final RegistryObject PRIMITIVE_FURNACE_CELL = BASICITEMS.register("furnacecell_primitive", () -> new ItemARCToolBase(128, 1.25)); public static final RegistryObject PRIMITIVE_EXPLOSIVE_CELL = BASICITEMS.register("primitive_explosive_cell", () -> new ItemARCToolBase(256, 1.25)); public static final RegistryObject PRIMITIVE_HYDRATION_CELL = BASICITEMS.register("primitive_hydration_cell", () -> new ItemARCToolBase(128, 1.25)); public static final RegistryObject PRIMITIVE_CRYSTALLINE_RESONATOR = BASICITEMS.register("primitive_crystalline_resonator", () -> new ItemARCToolBase(128, 1.25)); public static final RegistryObject CRYSTALLINE_RESONATOR = BASICITEMS.register("crystalline_resonator", () -> new ItemARCToolBase(512, 2, 2)); // Alchemy Table items public static final RegistryObject BASIC_CUTTING_FLUID = BASICITEMS.register("basiccuttingfluid", () -> new ItemARCToolBase(64, 1)); public static final RegistryObject EXPLOSIVE_POWDER = BASICITEMS.register("explosivepowder", () -> new ItemARCToolBase(64, 1)); public static final RegistryObject SULFUR = BASICITEMS.register("sulfur", () -> new ItemBase()); public static final RegistryObject SALTPETER = BASICITEMS.register("saltpeter", () -> new ItemBase()); public static final RegistryObject PLANT_OIL = BASICITEMS.register("plantoil", () -> new ItemBase()); // Fragments public static final RegistryObject IRON_FRAGMENT = BASICITEMS.register("ironfragment", () -> new ItemBase()); public static final RegistryObject GOLD_FRAGMENT = BASICITEMS.register("goldfragment", () -> new ItemBase()); // Gravels public static final RegistryObject IRON_GRAVEL = BASICITEMS.register("irongravel", () -> new ItemBase()); public static final RegistryObject GOLD_GRAVEL = BASICITEMS.register("goldgravel", () -> new ItemBase()); // Sands public static final RegistryObject IRON_SAND = BASICITEMS.register("ironsand", () -> new ItemBase()); public static final RegistryObject GOLD_SAND = BASICITEMS.register("goldsand", () -> new ItemBase()); public static final RegistryObject COAL_SAND = BASICITEMS.register("coalsand", () -> new ItemBase()); }