BloodMagic/src/main/java/wayoftime/bloodmagic/entity/BloodMagicEntities.java
WayofTime d617911d7a Creation of 1.16.3 branch
Initial publishing of the 1.16.3 branch of the mod. A lot of systems are missing (such as Rituals and Living Armour), but enough is present for a decent Alpha release.
2020-10-24 08:59:04 -04:00

30 lines
1.2 KiB
Java

package wayoftime.bloodmagic.entity;
import net.minecraft.entity.EntityType;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import wayoftime.bloodmagic.BloodMagic;
@Mod.EventBusSubscriber(modid = BloodMagic.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class BloodMagicEntities
{
private BloodMagicEntities()
{
}
@SubscribeEvent
public static void registerEntities(RegistryEvent.Register<EntityType<?>> event)
{
// System.out.println("Ow O");
// event.getRegistry().register(EntityType.Builder.<EntitySoulSnare>create(EntitySoulSnare::new, EntityClassification.MISC).setTrackingRange(64).setUpdateInterval(1).setShouldReceiveVelocityUpdates(false).setCustomClientFactory(((spawnEntity, world) -> new EntitySoulSnare(EntitySoulSnare.TYPE, world))).build("").setRegistryName(BloodMagic.rl("entitysoulsnare")));
}
@SubscribeEvent
public static void registerModels(ModelRegistryEvent evt)
{
// System.out.println("O wO");
// RenderingRegistry.registerEntityRenderingHandler(BloodMagicEntityTypes.SNARE.getEntityType(), SoulSnareRenderer::new);
}
}