BloodMagic/src/main/java/WayofTime/bloodmagic/client/render/alchemyArray/TurretAlchemyCircleRenderer.java

286 lines
9.3 KiB
Java

package WayofTime.bloodmagic.client.render.alchemyArray;
import java.util.List;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec2f;
import net.minecraft.world.World;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffect;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectArrowTurret;
import WayofTime.bloodmagic.alchemyArray.AlchemyCircleRenderer;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
public class TurretAlchemyCircleRenderer extends AlchemyCircleRenderer
{
private ResourceLocation bottomArrayResource = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png");
private ResourceLocation middleArrayResource = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret2.png");
public TurretAlchemyCircleRenderer(ResourceLocation location)
{
super(location);
}
public TurretAlchemyCircleRenderer()
{
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png"));
}
@Override
public float getSizeModifier(float craftTime)
{
return 1;
}
@Override
public float getRotation(float craftTime)
{
float offset = 50;
if (craftTime >= offset)
{
float modifier = (craftTime - offset) * 5f;
return modifier * 1f;
}
return 0;
}
@Override
public float getSecondaryRotation(float craftTime)
{
return 0;
}
@Override
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
{
if (!(tile instanceof TileAlchemyArray))
{
return;
}
float f = 0; //Not working
TileAlchemyArray tileArray = (TileAlchemyArray) tile;
AlchemyArrayEffect effect = tileArray.arrayEffect;
double pitch = 0;
double yaw = 0;
int arrowTimer = -1;
if (effect instanceof AlchemyArrayEffectArrowTurret)
{
AlchemyArrayEffectArrowTurret turretEffect = (AlchemyArrayEffectArrowTurret) effect;
pitch = (turretEffect.getPitch() - turretEffect.getLastPitch()) * f + turretEffect.getLastPitch();
yaw = (turretEffect.getYaw() - turretEffect.getLastYaw()) * f + turretEffect.getLastYaw();
arrowTimer = turretEffect.arrowTimer;
}
double arrowAnimation = arrowTimer + f;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder wr = tessellator.getBuffer();
GlStateManager.pushMatrix();
float rot = getRotation(craftTime);
float size = 1.0F * getSizeModifier(craftTime);
// Bind the texture to the circle
Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 1);
GlStateManager.translate(x, y, z);
// Specify which face this "circle" is located on
EnumFacing sideHit = EnumFacing.UP;
EnumFacing rotation = tileArray.getRotation();
GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
switch (sideHit)
{
case DOWN:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(-90.0f, 1, 0, 0);
break;
case EAST:
GlStateManager.rotate(-90.0f, 0, 1, 0);
GlStateManager.translate(0, 0, -1);
break;
case NORTH:
break;
case SOUTH:
GlStateManager.rotate(180.0f, 0, 1, 0);
GlStateManager.translate(-1, 0, -1);
break;
case UP:
GlStateManager.translate(0, 1, 0);
GlStateManager.rotate(90.0f, 1, 0, 0);
break;
case WEST:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(90.0f, 0, 1, 0);
break;
}
GlStateManager.pushMatrix();
GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
// GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
GlStateManager.pushMatrix();
double topHeightOffset = getTopHeightOffset(craftTime, arrowAnimation);
double middleHeightOffset = getMiddleHeightOffset(craftTime, arrowAnimation);
double bottomHeightOffset = getBottomHeightOffset(craftTime, arrowAnimation);
BlockPos pos = tileArray.getPos();
World world = tileArray.getWorld();
GlStateManager.rotate((float) (yaw + 360 * getStartupPitchYawRatio(craftTime)), 0, 0, 1);
GlStateManager.rotate((float) ((pitch + 90) * getStartupPitchYawRatio(craftTime)), 1, 0, 0);
GlStateManager.pushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(bottomArrayResource);
GlStateManager.rotate(-rot, 0, 0, 1);
GlStateManager.translate(0, 0, -bottomHeightOffset);
renderStandardCircle(tessellator, wr, size / 2);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(middleArrayResource);
GlStateManager.rotate(0, 0, 0, 1);
GlStateManager.translate(0, 0, -middleHeightOffset);
renderStandardCircle(tessellator, wr, size);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
GlStateManager.rotate(rot, 0, 0, 1);
GlStateManager.translate(0, 0, -topHeightOffset);
renderStandardCircle(tessellator, wr, size);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
// GlStateManager.depthMask(true);
GlStateManager.disableBlend();
GlStateManager.enableCull();
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
}
public float getStartupPitchYawRatio(float craftTime)
{
if (craftTime <= 80)
{
return 0;
} else if (craftTime > 80 && craftTime < 140)
{
return (craftTime - 80) / 60f;
}
return 1;
}
public double getBottomHeightOffset(double craftTime, double arrowAnimation)
{
if (craftTime <= 40)
{
return 0;
} else if (craftTime > 40 && craftTime < 100)
{
return -0.4 * (craftTime - 40) / 60d;
} else if (craftTime >= 100 && craftTime < 140)
{
return -0.4 * (140 - craftTime) / 40d;
}
if (arrowAnimation > 0 && arrowAnimation < 45)
{
return -0.4 * (arrowAnimation) / 45;
} else if (arrowAnimation >= 45 && arrowAnimation < 50)
{
return -0.4 * (50 - arrowAnimation) / 5;
}
return 0;
}
public double getMiddleHeightOffset(double craftTime, double arrowAnimation)
{
if (craftTime <= 40)
{
return 0;
} else if (craftTime > 40 && craftTime < 100)
{
return 0.1 * (craftTime - 40) / 60d;
} else if (craftTime >= 100 && craftTime < 140)
{
return 0.1 * (140 - craftTime) / 40d;
}
if (arrowAnimation > 0 && arrowAnimation < 45)
{
return 0.1 * (arrowAnimation) / 45;
} else if (arrowAnimation >= 45 && arrowAnimation < 50)
{
return 0.1 * (50 - arrowAnimation) / 5;
}
return 0;
}
public double getTopHeightOffset(double craftTime, double arrowAnimation)
{
if (craftTime <= 40)
{
return 0;
} else if (craftTime > 40 && craftTime < 100)
{
return 0.4 * (craftTime - 40) / 60d;
} else if (craftTime >= 100 && craftTime < 140)
{
return 0.4 * (140 - craftTime) / 40d;
}
if (arrowAnimation > 0 && arrowAnimation < 45)
{
return 0.4 * (arrowAnimation) / 45;
} else if (arrowAnimation >= 45 && arrowAnimation < 50)
{
return 0.4 * (50 - arrowAnimation) / 5;
}
return 0;
}
private void renderStandardCircle(Tessellator tessellator, BufferBuilder builder, double size)
{
double var31 = 0.0D;
double var33 = 1.0D;
double var35 = 0;
double var37 = 1;
GlStateManager.color(1f, 1f, 1f, 1f);
builder.begin(7, DefaultVertexFormats.POSITION_TEX);
// wr.setBrightness(200);
builder.pos(size / 2f, size / 2f, 0).tex(var33, var37).endVertex();
builder.pos(size / 2f, -size / 2f, 0).tex(var33, var35).endVertex();
builder.pos(-size / 2f, -size / 2f, 0).tex(var31, var35).endVertex();
builder.pos(-size / 2f, size / 2f, 0).tex(var31, var37).endVertex();
tessellator.draw();
}
}