package WayofTime.bloodmagic.client.render.alchemyArray; import java.util.List; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec2f; import net.minecraft.world.World; import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffect; import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectArrowTurret; import WayofTime.bloodmagic.alchemyArray.AlchemyCircleRenderer; import WayofTime.bloodmagic.tile.TileAlchemyArray; public class TurretAlchemyCircleRenderer extends AlchemyCircleRenderer { private ResourceLocation bottomArrayResource = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png"); private ResourceLocation middleArrayResource = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret2.png"); public TurretAlchemyCircleRenderer(ResourceLocation location) { super(location); } public TurretAlchemyCircleRenderer() { this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png")); } @Override public float getSizeModifier(float craftTime) { return 1; } @Override public float getRotation(float craftTime) { float offset = 50; if (craftTime >= offset) { float modifier = (craftTime - offset) * 5f; return modifier * 1f; } return 0; } @Override public float getSecondaryRotation(float craftTime) { return 0; } @Override public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) { if (!(tile instanceof TileAlchemyArray)) { return; } float f = 0; //Not working TileAlchemyArray tileArray = (TileAlchemyArray) tile; AlchemyArrayEffect effect = tileArray.arrayEffect; double pitch = 0; double yaw = 0; int arrowTimer = -1; if (effect instanceof AlchemyArrayEffectArrowTurret) { AlchemyArrayEffectArrowTurret turretEffect = (AlchemyArrayEffectArrowTurret) effect; pitch = (turretEffect.getPitch() - turretEffect.getLastPitch()) * f + turretEffect.getLastPitch(); yaw = (turretEffect.getYaw() - turretEffect.getLastYaw()) * f + turretEffect.getLastYaw(); arrowTimer = turretEffect.arrowTimer; } double arrowAnimation = arrowTimer + f; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder wr = tessellator.getBuffer(); GlStateManager.pushMatrix(); float rot = getRotation(craftTime); float size = 1.0F * getSizeModifier(craftTime); // Bind the texture to the circle Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource); GlStateManager.disableCull(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 1); GlStateManager.translate(x, y, z); // Specify which face this "circle" is located on EnumFacing sideHit = EnumFacing.UP; EnumFacing rotation = tileArray.getRotation(); GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace); switch (sideHit) { case DOWN: GlStateManager.translate(0, 0, 1); GlStateManager.rotate(-90.0f, 1, 0, 0); break; case EAST: GlStateManager.rotate(-90.0f, 0, 1, 0); GlStateManager.translate(0, 0, -1); break; case NORTH: break; case SOUTH: GlStateManager.rotate(180.0f, 0, 1, 0); GlStateManager.translate(-1, 0, -1); break; case UP: GlStateManager.translate(0, 1, 0); GlStateManager.rotate(90.0f, 1, 0, 0); break; case WEST: GlStateManager.translate(0, 0, 1); GlStateManager.rotate(90.0f, 0, 1, 0); break; } GlStateManager.pushMatrix(); GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime)); // GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1); GlStateManager.pushMatrix(); double topHeightOffset = getTopHeightOffset(craftTime, arrowAnimation); double middleHeightOffset = getMiddleHeightOffset(craftTime, arrowAnimation); double bottomHeightOffset = getBottomHeightOffset(craftTime, arrowAnimation); BlockPos pos = tileArray.getPos(); World world = tileArray.getWorld(); GlStateManager.rotate((float) (yaw + 360 * getStartupPitchYawRatio(craftTime)), 0, 0, 1); GlStateManager.rotate((float) ((pitch + 90) * getStartupPitchYawRatio(craftTime)), 1, 0, 0); GlStateManager.pushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(bottomArrayResource); GlStateManager.rotate(-rot, 0, 0, 1); GlStateManager.translate(0, 0, -bottomHeightOffset); renderStandardCircle(tessellator, wr, size / 2); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(middleArrayResource); GlStateManager.rotate(0, 0, 0, 1); GlStateManager.translate(0, 0, -middleHeightOffset); renderStandardCircle(tessellator, wr, size); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource); GlStateManager.rotate(rot, 0, 0, 1); GlStateManager.translate(0, 0, -topHeightOffset); renderStandardCircle(tessellator, wr, size); GlStateManager.popMatrix(); GlStateManager.popMatrix(); // GlStateManager.depthMask(true); GlStateManager.disableBlend(); GlStateManager.enableCull(); // GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.popMatrix(); GlStateManager.popMatrix(); } public float getStartupPitchYawRatio(float craftTime) { if (craftTime <= 80) { return 0; } else if (craftTime > 80 && craftTime < 140) { return (craftTime - 80) / 60f; } return 1; } public double getBottomHeightOffset(double craftTime, double arrowAnimation) { if (craftTime <= 40) { return 0; } else if (craftTime > 40 && craftTime < 100) { return -0.4 * (craftTime - 40) / 60d; } else if (craftTime >= 100 && craftTime < 140) { return -0.4 * (140 - craftTime) / 40d; } if (arrowAnimation > 0 && arrowAnimation < 45) { return -0.4 * (arrowAnimation) / 45; } else if (arrowAnimation >= 45 && arrowAnimation < 50) { return -0.4 * (50 - arrowAnimation) / 5; } return 0; } public double getMiddleHeightOffset(double craftTime, double arrowAnimation) { if (craftTime <= 40) { return 0; } else if (craftTime > 40 && craftTime < 100) { return 0.1 * (craftTime - 40) / 60d; } else if (craftTime >= 100 && craftTime < 140) { return 0.1 * (140 - craftTime) / 40d; } if (arrowAnimation > 0 && arrowAnimation < 45) { return 0.1 * (arrowAnimation) / 45; } else if (arrowAnimation >= 45 && arrowAnimation < 50) { return 0.1 * (50 - arrowAnimation) / 5; } return 0; } public double getTopHeightOffset(double craftTime, double arrowAnimation) { if (craftTime <= 40) { return 0; } else if (craftTime > 40 && craftTime < 100) { return 0.4 * (craftTime - 40) / 60d; } else if (craftTime >= 100 && craftTime < 140) { return 0.4 * (140 - craftTime) / 40d; } if (arrowAnimation > 0 && arrowAnimation < 45) { return 0.4 * (arrowAnimation) / 45; } else if (arrowAnimation >= 45 && arrowAnimation < 50) { return 0.4 * (50 - arrowAnimation) / 5; } return 0; } private void renderStandardCircle(Tessellator tessellator, BufferBuilder builder, double size) { double var31 = 0.0D; double var33 = 1.0D; double var35 = 0; double var37 = 1; GlStateManager.color(1f, 1f, 1f, 1f); builder.begin(7, DefaultVertexFormats.POSITION_TEX); // wr.setBrightness(200); builder.pos(size / 2f, size / 2f, 0).tex(var33, var37).endVertex(); builder.pos(size / 2f, -size / 2f, 0).tex(var33, var35).endVertex(); builder.pos(-size / 2f, -size / 2f, 0).tex(var31, var35).endVertex(); builder.pos(-size / 2f, size / 2f, 0).tex(var31, var37).endVertex(); tessellator.draw(); } }