
Also added better looking potion effects for a few things Enabled Shard of Laputa array - no book entry yet.
376 lines
16 KiB
Java
376 lines
16 KiB
Java
package WayofTime.bloodmagic.util.handler.event;
|
|
|
|
import WayofTime.bloodmagic.BloodMagic;
|
|
import WayofTime.bloodmagic.util.Constants;
|
|
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade;
|
|
import WayofTime.bloodmagic.core.RegistrarBloodMagic;
|
|
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
|
|
import WayofTime.bloodmagic.livingArmour.LivingArmour;
|
|
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeCrippledArm;
|
|
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
|
|
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlowHeal;
|
|
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeStormTrooper;
|
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
|
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
|
|
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
|
|
import WayofTime.bloodmagic.livingArmour.upgrade.*;
|
|
import net.minecraft.enchantment.EnchantmentHelper;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.entity.projectile.EntityArrow;
|
|
import net.minecraft.entity.projectile.EntityThrowable;
|
|
import net.minecraft.init.Enchantments;
|
|
import net.minecraft.init.Items;
|
|
import net.minecraft.inventory.EntityEquipmentSlot;
|
|
import net.minecraft.item.EnumAction;
|
|
import net.minecraft.item.ItemArrow;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.util.EnumHand;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
|
|
import net.minecraftforge.event.entity.living.LivingDeathEvent;
|
|
import net.minecraftforge.event.entity.living.LivingEvent;
|
|
import net.minecraftforge.event.entity.living.LivingHealEvent;
|
|
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
|
|
import net.minecraftforge.event.entity.player.PlayerEvent;
|
|
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
|
|
import net.minecraftforge.fml.common.Mod;
|
|
import net.minecraftforge.fml.common.eventhandler.Event;
|
|
import net.minecraftforge.fml.common.eventhandler.EventPriority;
|
|
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
|
|
|
@Mod.EventBusSubscriber(modid = BloodMagic.MODID)
|
|
public class LivingArmourHandler
|
|
{
|
|
|
|
@SubscribeEvent
|
|
public static void onEntityHealed(LivingHealEvent event)
|
|
{
|
|
if (event.getEntityLiving() instanceof EntityPlayer)
|
|
{
|
|
EntityPlayer player = (EntityPlayer) event.getEntity();
|
|
if (LivingArmour.hasFullSet(player))
|
|
{
|
|
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
|
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
|
|
if (armour != null)
|
|
{
|
|
double modifier = 1;
|
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.slowHeal", chestStack);
|
|
|
|
if (upgrade instanceof LivingArmourUpgradeSlowHeal)
|
|
{
|
|
modifier *= ((LivingArmourUpgradeSlowHeal) upgrade).getHealingModifier();
|
|
}
|
|
|
|
if (modifier != 1)
|
|
{
|
|
event.setAmount((float) (event.getAmount() * modifier));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@SubscribeEvent
|
|
public static void onMiningSpeedCheck(PlayerEvent.BreakSpeed event)
|
|
{
|
|
EntityPlayer player = event.getEntityPlayer();
|
|
if (LivingArmour.hasFullSet(player))
|
|
{
|
|
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
|
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
|
|
if (armour != null)
|
|
{
|
|
double modifier = 1;
|
|
for (LivingArmourUpgrade upgrade : armour.upgradeMap.values())
|
|
{
|
|
modifier *= upgrade.getMiningSpeedModifier(player);
|
|
}
|
|
|
|
if (modifier != 1)
|
|
{
|
|
event.setNewSpeed((float) (event.getOriginalSpeed() * modifier));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Applies: Storm Trooper
|
|
@SubscribeEvent
|
|
public static void onEntityJoinedWorld(EntityJoinWorldEvent event)
|
|
{
|
|
Entity owner = null;
|
|
if (event.getEntity() instanceof EntityArrow)
|
|
{
|
|
owner = ((EntityArrow) event.getEntity()).shootingEntity;
|
|
} else if (event.getEntity() instanceof EntityThrowable)
|
|
{
|
|
owner = ((EntityThrowable) event.getEntity()).getThrower();
|
|
}
|
|
|
|
if (owner instanceof EntityPlayer)
|
|
{
|
|
Entity projectile = event.getEntity();
|
|
EntityPlayer player = (EntityPlayer) owner;
|
|
if (LivingArmour.hasFullSet(player))
|
|
{
|
|
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
|
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
|
|
if (armour != null)
|
|
{
|
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stormTrooper", chestStack);
|
|
|
|
if (upgrade instanceof LivingArmourUpgradeStormTrooper)
|
|
{
|
|
float velocityModifier = (float) (((LivingArmourUpgradeStormTrooper) upgrade).getArrowJiggle(player) * Math.sqrt(projectile.motionX * projectile.motionX + projectile.motionY * projectile.motionY + projectile.motionZ * projectile.motionZ));
|
|
|
|
projectile.motionX += 2 * (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
|
|
projectile.motionY += 2 * (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
|
|
projectile.motionZ += 2 * (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@SubscribeEvent
|
|
public static void onPlayerClick(PlayerInteractEvent event)
|
|
{
|
|
if (event.isCancelable())
|
|
{
|
|
EntityPlayer player = event.getEntityPlayer();
|
|
|
|
if (LivingArmour.hasFullSet(player))
|
|
{
|
|
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
|
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
|
|
if (armour != null)
|
|
{
|
|
if (event.getHand() == EnumHand.OFF_HAND)
|
|
{
|
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.crippledArm", chestStack);
|
|
|
|
if (upgrade instanceof LivingArmourUpgradeCrippledArm)
|
|
{
|
|
event.setCanceled(true);
|
|
}
|
|
}
|
|
|
|
if (event.getItemStack().getItemUseAction() == EnumAction.DRINK)
|
|
{
|
|
ItemStack drinkStack = event.getItemStack();
|
|
|
|
//TODO: See if the item is a splash potion? Those should be usable.
|
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.quenched", chestStack);
|
|
|
|
if (upgrade instanceof LivingArmourUpgradeQuenched)
|
|
{
|
|
event.setCanceled(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Applies: Grim Reaper
|
|
@SubscribeEvent(priority = EventPriority.HIGHEST)
|
|
public static void onEntityDeath(LivingDeathEvent event)
|
|
{
|
|
if (event.getEntityLiving() instanceof EntityPlayer)
|
|
{
|
|
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
|
|
|
|
if (LivingArmour.hasFullSet(player))
|
|
{
|
|
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
|
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
|
|
if (armour != null)
|
|
{
|
|
StatTrackerGrimReaperSprint.incrementCounter(armour);
|
|
|
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.grimReaper", chestStack);
|
|
|
|
if (upgrade instanceof LivingArmourUpgradeGrimReaperSprint && ((LivingArmourUpgradeGrimReaperSprint) upgrade).canSavePlayer(player))
|
|
{
|
|
((LivingArmourUpgradeGrimReaperSprint) upgrade).applyEffectOnRebirth(player);
|
|
event.setCanceled(true);
|
|
event.setResult(Event.Result.DENY);
|
|
}
|
|
|
|
armour.writeDirtyToNBT(ItemLivingArmour.getArmourTag(chestStack));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Applies: Jump
|
|
@SubscribeEvent
|
|
public static void onJumpEvent(LivingEvent.LivingJumpEvent event)
|
|
{
|
|
if (event.getEntityLiving() instanceof EntityPlayer)
|
|
{
|
|
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
|
|
|
|
if (LivingArmour.hasFullSet(player))
|
|
{
|
|
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
|
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
|
|
if (armour != null)
|
|
{
|
|
StatTrackerJump.incrementCounter(armour);
|
|
|
|
if (!player.isSneaking())
|
|
{
|
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.jump", chestStack);
|
|
|
|
if (upgrade instanceof LivingArmourUpgradeJump)
|
|
{
|
|
player.motionY += ((LivingArmourUpgradeJump) upgrade).getJumpModifier();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Applies: Step Assist, Speed Boost
|
|
@SubscribeEvent(priority = EventPriority.HIGHEST)
|
|
public static void onEntityUpdate(LivingEvent.LivingUpdateEvent event)
|
|
{
|
|
if (event.getEntityLiving() instanceof EntityPlayer)
|
|
{
|
|
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
|
|
boolean hasAssist = false;
|
|
if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST))
|
|
{
|
|
hasAssist = true;
|
|
player.stepHeight = Constants.Misc.ALTERED_STEP_HEIGHT;
|
|
} else
|
|
{
|
|
if (LivingArmour.hasFullSet(player))
|
|
{
|
|
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
|
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
|
|
if (armour != null)
|
|
{
|
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stepAssist", chestStack);
|
|
|
|
if (upgrade instanceof LivingArmourUpgradeStepAssist)
|
|
{
|
|
player.stepHeight = ((LivingArmourUpgradeStepAssist) upgrade).getStepAssist();
|
|
hasAssist = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hasAssist && player.stepHeight == Constants.Misc.ALTERED_STEP_HEIGHT)
|
|
player.stepHeight = 0.6f;
|
|
|
|
float percentIncrease = 0;
|
|
|
|
if (LivingArmour.hasFullSet(player))
|
|
{
|
|
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
|
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
|
|
if (armour != null)
|
|
{
|
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.movement", chestStack);
|
|
|
|
if (upgrade instanceof LivingArmourUpgradeSpeed)
|
|
{
|
|
percentIncrease += ((LivingArmourUpgradeSpeed) upgrade).getSpeedModifier();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST))
|
|
{
|
|
int i = event.getEntityLiving().getActivePotionEffect(RegistrarBloodMagic.BOOST).getAmplifier();
|
|
{
|
|
percentIncrease += (i + 1) * 0.5f;
|
|
}
|
|
}
|
|
|
|
if (percentIncrease > 0 && (player.onGround || player.capabilities.isFlying) && (Math.abs(player.moveForward) > 0 || Math.abs(player.moveStrafing) > 0))
|
|
{
|
|
player.travel(player.moveStrafing * percentIncrease, 0, player.moveForward * percentIncrease);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Applies: Arrow Shot
|
|
// Tracks: Arrow Shot
|
|
@SubscribeEvent
|
|
public static void onArrowFire(ArrowLooseEvent event)
|
|
{
|
|
World world = event.getEntityPlayer().getEntityWorld();
|
|
ItemStack stack = event.getBow();
|
|
EntityPlayer player = event.getEntityPlayer();
|
|
|
|
if (world.isRemote)
|
|
return;
|
|
|
|
if (LivingArmour.hasFullSet(player))
|
|
{
|
|
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
|
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
|
|
if (armour != null)
|
|
{
|
|
StatTrackerArrowShot.incrementCounter(armour);
|
|
|
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.arrowShot", chestStack);
|
|
if (upgrade instanceof LivingArmourUpgradeArrowShot)
|
|
{
|
|
int charge = event.getCharge();
|
|
float velocity = (float) charge / 20.0F;
|
|
velocity = (velocity * velocity + velocity * 2.0F) / 3.0F;
|
|
|
|
if ((double) velocity < 0.1D)
|
|
return;
|
|
|
|
if (velocity > 1.0F)
|
|
velocity = 1.0F;
|
|
|
|
int extraArrows = ((LivingArmourUpgradeArrowShot) upgrade).getExtraArrows();
|
|
for (int n = 0; n < extraArrows; n++)
|
|
{
|
|
ItemStack arrowStack = new ItemStack(Items.ARROW);
|
|
ItemArrow itemarrow = (ItemArrow) ((stack.getItem() instanceof ItemArrow ? arrowStack.getItem() : Items.ARROW));
|
|
EntityArrow entityarrow = itemarrow.createArrow(world, arrowStack, player);
|
|
entityarrow.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, velocity * 3.0F, 1.0F);
|
|
|
|
float velocityModifier = 0.6f * velocity;
|
|
|
|
entityarrow.motionX += (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
|
|
entityarrow.motionY += (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
|
|
entityarrow.motionZ += (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
|
|
|
|
if (velocity == 1.0F)
|
|
entityarrow.setIsCritical(true);
|
|
|
|
int powerLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
|
|
|
|
if (powerLevel > 0)
|
|
entityarrow.setDamage(entityarrow.getDamage() + (double) powerLevel * 0.5D + 0.5D);
|
|
|
|
int punchLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
|
|
|
|
if (punchLevel > 0)
|
|
entityarrow.setKnockbackStrength(punchLevel);
|
|
|
|
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
|
|
entityarrow.setFire(100);
|
|
|
|
entityarrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
|
|
|
|
world.spawnEntity(entityarrow);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|