
Do not consider anything outside of the true API safe to use. And even then, I'm changing things. Just wait. Please I beg you.
50 lines
1.4 KiB
Java
50 lines
1.4 KiB
Java
package WayofTime.bloodmagic.event;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import net.minecraftforge.fml.common.eventhandler.Event;
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public class BoundToolEvent extends Event {
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public EntityPlayer player;
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public BoundToolEvent(EntityPlayer player) {
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this.player = player;
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}
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/**
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* This event is called when a
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* {@link WayofTime.bloodmagic.item.ItemBoundTool} is being charged.
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* <p>
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* If canceled, will result in the charging being canceled.
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*/
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@Cancelable
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public static class Charge extends BoundToolEvent {
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public ItemStack result;
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public Charge(EntityPlayer player, ItemStack result) {
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super(player);
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this.result = result;
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}
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}
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/**
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* This event is called when a
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* {@link WayofTime.bloodmagic.item.ItemBoundTool}'s charge is released.
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* <p>
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* If canceled, will result in the charge not being released.
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*/
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@Cancelable
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public static class Release extends BoundToolEvent {
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public final ItemStack boundTool;
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public int charge;
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public Release(EntityPlayer player, ItemStack boundTool, int charge) {
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super(player);
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this.boundTool = boundTool;
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this.charge = charge;
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}
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}
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}
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