BloodMagic/src/main/java/WayofTime/bloodmagic/entity/mob
2016-09-20 17:28:58 -04:00
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EntityAspectedDemonBase.java Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown. 2016-09-18 18:44:18 -04:00
EntityCorruptedChicken.java Added a corrupted chicken, which hits very hard but stealths itself in between attacks. 2016-09-20 17:28:58 -04:00
EntityCorruptedSheep.java Added a corrupted chicken, which hits very hard but stealths itself in between attacks. 2016-09-20 17:28:58 -04:00
EntityCorruptedZombie.java Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown. 2016-09-18 18:44:18 -04:00
EntityDemonBase.java Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
EntityMimic.java Made all block fields final 2016-09-10 16:13:20 -07:00
EntitySentientSpecter.java Fixed the Sentient Specters, stopping them dropping null items if they have nothing in their hand (only happens due to spawners). Solves #920 2016-09-16 14:11:52 -04:00