WayofTime
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9538e9aa0d
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Added a corrupted chicken, which hits very hard but stealths itself in between attacks.
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2016-09-20 17:28:58 -04:00 |
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WayofTime
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d6c1d59e5d
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Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
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2016-09-18 18:44:18 -04:00 |
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WayofTime
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f7ff728c0d
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Added a corruption handler so that blocks can be corrupted by a wide variety of processes.
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2016-09-18 10:07:02 -04:00 |
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WayofTime
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7b55293a40
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Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.
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2016-09-17 08:06:31 -04:00 |
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WayofTime
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e541ed67e9
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Fixed the Sentient Specters, stopping them dropping null items if they have nothing in their hand (only happens due to spawners). Solves #920
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2016-09-16 14:11:52 -04:00 |
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WayofTime
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e9549fd9db
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Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
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2016-09-13 17:20:35 -04:00 |
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Nicholas Ignoffo
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24b4c4b8d1
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Made all item fields final
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2016-09-10 17:04:24 -07:00 |
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Nicholas Ignoffo
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537ccc092c
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Made all block fields final
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2016-09-10 16:13:20 -07:00 |
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WayofTime
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7d690ad598
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Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities.
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2016-08-29 18:56:21 -04:00 |
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WayofTime
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b422e00019
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Fixed SILLY rendering errors with the Mimic
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2016-08-26 17:11:03 -04:00 |
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WayofTime
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215b337f71
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Added peaceful-friendly settings for the Sentient Mimics
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2016-08-26 17:01:34 -04:00 |
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WayofTime
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8a94dd8acd
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Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them).
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2016-08-24 17:06:24 -04:00 |
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WayofTime
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421aa77c02
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Worked on mimic spawning and death - needs some adjustments
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2016-08-23 19:41:05 -04:00 |
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WayofTime
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80bf140ee5
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Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
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2016-08-22 14:22:18 -04:00 |
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WayofTime
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51275f99b3
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Added recipe for the Mimic block and updated the changelog for release. Also minor update to the particles that spawn from the specter when it heals.
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2016-08-19 20:45:50 -04:00 |
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WayofTime
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0fe442d804
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Prevented the Specter from despawning on Peaceful.
Changed the healing algorithm to make it more evil.
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2016-08-18 16:31:30 -04:00 |
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WayofTime
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64c06e39b5
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Added retreat-and-heal AI to the Specters
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2016-08-17 15:48:59 -04:00 |
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WayofTime
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5592e8661b
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Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other
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2016-08-16 21:41:02 -04:00 |
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WayofTime
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939e1c3946
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Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing.
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2016-08-16 18:22:05 -04:00 |
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WayofTime
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007c6c5ace
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Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks.
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2016-08-16 16:13:29 -04:00 |
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WayofTime
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5953a5a0cf
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A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow
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2016-08-15 21:52:54 -04:00 |
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WayofTime
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38f4ea6bac
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Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow.
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2016-08-15 17:09:01 -04:00 |
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WayofTime
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c201beb87f
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Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry.
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2016-08-14 14:14:25 -04:00 |
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