.. |
alchemyArray
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Fancified the mock binding alchemy array. Need to work on angle math so that the path speed along the path is constant, not the angle.
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2015-12-26 14:40:51 -05:00 |
altar
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
api
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
block
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
client
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Added a new circle for the binding array.
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2015-12-27 15:44:56 -05:00 |
compat
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Add a JEI description to the Altar Maker
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2015-12-26 17:08:58 -08:00 |
entity/projectile
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
item
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
livingArmour
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Performed initial cleaning to BloodAltar/TileAltar and migrated all logic from the Tile to the BloodAltar class.
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2015-12-22 20:32:25 -05:00 |
network
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A whole lot of formatting cleanup
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2015-11-28 18:25:46 -08:00 |
potion
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
proxy
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
registry
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
render
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
ritual
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Committing the Ritual stuff
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2015-12-26 16:49:25 -08:00 |
tile
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Basic sigils implementation
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2015-12-27 19:38:12 -05:00 |
util
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Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.
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2015-12-23 20:19:06 -05:00 |
BloodMagic.java
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Cleanup javadoc and make it compile correctly
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2015-12-01 21:14:26 -08:00 |
ConfigHandler.java
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Committing the Ritual stuff
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2015-12-26 16:49:25 -08:00 |