BloodMagic/src/main/java/WayofTime/bloodmagic
2016-10-23 18:57:24 -04:00
..
alchemyArray Added an alchemy array, the Array of the Fast Miner 2016-10-22 16:11:30 -04:00
altar - Changed the recipe of the Acceleration rune so that it is a T4 rune. 2016-09-22 14:20:05 -04:00
annot Formatting! 2016-06-23 21:43:27 -04:00
api Add missing wildcard check for altar recipes 2016-10-22 16:06:48 -07:00
block Fix inversion pillar inventory rendering 2016-10-18 16:59:09 -07:00
client - Added the entries for the Skeleton Turret Array and the Updraft Array 2016-10-16 15:19:57 -04:00
command Fix localization of /bm network get NAME () 2016-10-18 16:09:22 -07:00
compat Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~ 2016-10-23 18:57:24 -04:00
compress package-info upd- I mean 1.9.4 update 2016-05-19 17:43:33 -07:00
demonAura Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model. 2016-09-11 10:02:06 -04:00
entity Fix deserialization of EnumDemonWillType 2016-10-18 16:59:50 -07:00
fakePlayer Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it. 2016-06-27 20:01:34 -04:00
fuel Made all item fields final 2016-09-10 17:04:24 -07:00
gson Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
incense Made all block fields final 2016-09-10 16:13:20 -07:00
inversion Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown. 2016-09-18 18:44:18 -04:00
item Added the pages for a few arrays. Also disabled the Ritual for the downgrades temporarily. Final commit for -66 2016-10-22 16:52:35 -04:00
livingArmour Added new potion effects for bouncing as well as clinging to walls - the sigils will come later (Hai, Yulife~) 2016-10-13 19:58:39 -04:00
meteor Rewrite Meteor system to be fully json () 2016-09-12 19:54:46 -07:00
network Fix server crash with holding sigil keybind () 2016-09-13 16:09:45 -07:00
potion Repairing items should not replenish flask uses () 2016-08-18 05:49:17 -07:00
proxy Fix loading of keybinds being at initial use () 2016-10-18 16:05:37 -07:00
recipe/alchemyTable Made all item fields final 2016-09-10 17:04:24 -07:00
registry Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~ 2016-10-23 18:57:24 -04:00
ritual Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~ 2016-10-23 18:57:24 -04:00
routing package-info upd- I mean 1.9.4 update 2016-05-19 17:43:33 -07:00
structures Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics. 2016-10-15 22:02:16 -04:00
tile Fix deserialization of EnumDemonWillType 2016-10-18 16:59:50 -07:00
util Fix massive FPS drop when looking at a ritual with the tinkerer () 2016-10-18 16:28:27 -07:00
BloodMagic.java Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown. 2016-09-18 18:44:18 -04:00
ConfigHandler.java Added the framework for a ritual that grants downgrades (instead of the potion method) 2016-10-08 21:23:16 -04:00
package-info.java package-info upd- I mean 1.9.4 update 2016-05-19 17:43:33 -07:00