892 lines
56 KiB
Plaintext
892 lines
56 KiB
Plaintext
#Creative Tab
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itemGroup.bloodmagic.creativeTab=Blood Magic
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itemGroup.bloodmagic.creativeTabTome=Blood Magic Upgrade Tomes
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#Items
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item.bloodmagic.activationCrystal.weak.name=Weak Activation Crystal
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item.bloodmagic.activationCrystal.awakened.name=Awakened Activation Crystal
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item.bloodmagic.activationCrystal.creative.name=Creative Activation Crystal
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item.bloodmagic.sacrificialDagger.normal.name=Sacrificial Dagger
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item.bloodmagic.sacrificialDagger.creative.name=Creative Sacrificial Dagger
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item.bloodmagic.pack.selfSacrifice.name=Blood Letter's Pack
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item.bloodmagic.pack.sacrifice.name=Coat of Arms
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item.bloodmagic.daggerOfSacrifice.name=Dagger of Sacrifice
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item.bloodmagic.lavaCrystal.name=Lava Crystal
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item.bloodmagic.bound.sword.name=Bound Blade
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item.bloodmagic.bound.pickaxe.name=Bound Pickaxe
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item.bloodmagic.bound.axe.name=Bound Axe
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item.bloodmagic.bound.shovel.name=Bound Shovel
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item.bloodmagic.bucket.lifeEssence.name=Bucket of Life
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item.bloodmagic.scribe.water.name=Elemental Inscription Tool: Water
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item.bloodmagic.scribe.fire.name=Elemental Inscription Tool: Fire
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item.bloodmagic.scribe.earth.name=Elemental Inscription Tool: Earth
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item.bloodmagic.scribe.air.name=Elemental Inscription Tool: Air
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item.bloodmagic.scribe.dusk.name=Elemental Inscription Tool: Dusk
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item.bloodmagic.scribe.dawn.name=Elemental Inscription Tool: Dawn
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item.bloodmagic.focus.weak.name=Teleposition Focus
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item.bloodmagic.focus.enhanced.name=Enhanced Teleposition Focus
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item.bloodmagic.focus.reinforced.name=Reinforced Teleposition Focus
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item.bloodmagic.focus.demonic.name=Demonic Teleposition Focus
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item.bloodmagic.slate.blank.name=Blank Slate
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item.bloodmagic.slate.reinforced.name=Reinforced Slate
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item.bloodmagic.slate.imbued.name=Imbued Slate
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item.bloodmagic.slate.demonic.name=Demonic Slate
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item.bloodmagic.slate.ethereal.name=Ethereal Slate
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item.bloodmagic.orb.weak.name=Weak Blood Orb
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item.bloodmagic.orb.apprentice.name=Apprentice Blood Orb
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item.bloodmagic.orb.magician.name=Magician Blood Orb
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item.bloodmagic.orb.master.name=Master Blood Orb
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item.bloodmagic.orb.archmage.name=Archmage Blood Orb
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item.bloodmagic.orb.transcendent.name=Transcendent Blood Orb
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item.bloodmagic.reagent.incendium.name=Incendium
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item.bloodmagic.reagent.magicales.name=Magicales
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item.bloodmagic.reagent.sanctus.name=Sanctus
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item.bloodmagic.reagent.aether.name=Aether
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item.bloodmagic.reagent.crepitous.name=Crepitous
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item.bloodmagic.reagent.crystallos.name=Crystallos
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item.bloodmagic.reagent.terrae.name=Terrae
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item.bloodmagic.reagent.aquasalus.name=Aquasalus
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item.bloodmagic.reagent.tennebrae.name=Tennebrae
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item.bloodmagic.reagent.offensa.name=Offensa
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item.bloodmagic.reagent.praesidium.name=Praesidium
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item.bloodmagic.reagent.orbisterrae.name=Orbis Terrae
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item.bloodmagic.reagent.virtus.name=Virtus
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item.bloodmagic.reagent.reductus.name=Reductus
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item.bloodmagic.reagent.potentia.name=Potentia
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item.bloodmagic.bloodShard.weak.name=Weak Blood Shard
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item.bloodmagic.bloodShard.demon.name=Demon Blood Shard
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item.bloodmagic.baseComponent.reagentWater.name=Water Reagent
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item.bloodmagic.baseComponent.reagentLava.name=Lava Reagent
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item.bloodmagic.baseComponent.reagentAir.name=Air Reagent
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item.bloodmagic.baseComponent.reagentFastMiner.name=Mining Reagent
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item.bloodmagic.baseComponent.reagentVoid.name=Void Reagent
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item.bloodmagic.baseComponent.reagentGrowth.name=Growth Reagent
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item.bloodmagic.baseComponent.reagentAffinity.name=Elemental Affinity Reagent
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item.bloodmagic.baseComponent.reagentSight.name=Sight Reagent
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item.bloodmagic.baseComponent.reagentBinding.name=Binding Reagent
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item.bloodmagic.baseComponent.reagentSuppression.name=Suppression Reagent
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item.bloodmagic.baseComponent.frameParts.name=Frame Parts
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item.bloodmagic.baseComponent.reagentBloodLight.name=Blood Lamp Reagent
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item.bloodmagic.baseComponent.reagentMagnetism.name=Magnetism Reagent
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item.bloodmagic.baseComponent.reagentHaste.name=Haste Reagent
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item.bloodmagic.baseComponent.reagentBridge.name=Phantom Bridge Reagent
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item.bloodmagic.baseComponent.reagentCompression.name=Compression Reagent
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item.bloodmagic.baseComponent.reagentSeverance.name=Severance Reagent
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item.bloodmagic.baseComponent.reagentHolding.name=Holding Reagent
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item.bloodmagic.baseComponent.reagentClaw.name=Claw Reagent
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item.bloodmagic.baseComponent.reagentBounce.name=Elasticity Reagent
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item.bloodmagic.baseComponent.reagentFrost.name=Frost Reagent
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item.bloodmagic.baseComponent.reagentTeleposition.name=Teleposition Reagent
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item.bloodmagic.baseComponent.reagentTransposition.name=Transposition Reagent
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item.bloodmagic.baseComponent.ironSand.name=Iron Sand
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item.bloodmagic.baseComponent.goldSand.name=Gold Sand
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item.bloodmagic.baseComponent.coalSand.name=Coal Sand
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item.bloodmagic.baseComponent.plantOil.name=Plant Oil
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item.bloodmagic.baseComponent.sulfur.name=Sulfur
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item.bloodmagic.baseComponent.saltpeter.name=Saltpeter
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item.bloodmagic.baseComponent.neurotoxin.name=Neuro Toxin
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item.bloodmagic.baseComponent.antiseptic.name=Antiseptic
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item.bloodmagic.cuttingFluid.basicCuttingFluid.name=Basic Cutting Fluid
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item.bloodmagic.cuttingFluid.explosive.name=Explosive Powder
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item.bloodmagic.baseComponent.mundaneLength.name=Simple Lengthening Catalyst
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item.bloodmagic.baseComponent.mundanePower.name=Simple Power Catalyst
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item.bloodmagic.demonCrystal.crystalDefault.name=Demon Will Crystal
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item.bloodmagic.demonCrystal.crystalCorrosive.name=Corrosive Will Crystal
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item.bloodmagic.demonCrystal.crystalDestructive.name=Destructive Will Crystal
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item.bloodmagic.demonCrystal.crystalVengeful.name=Vengeful Will Crystal
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item.bloodmagic.demonCrystal.crystalSteadfast.name=Steadfast Will Crystal
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item.bloodmagic.monsterSoul.base.name=Demonic Will
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item.bloodmagic.monsterSoul.corrosive.name=Corrosive Demonic Will
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item.bloodmagic.monsterSoul.destructive.name=Destructive Demonic Will
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item.bloodmagic.monsterSoul.vengeful.name=Vengeful Demonic Will
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item.bloodmagic.monsterSoul.steadfast.name=Steadfast Demonic Will
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item.bloodmagic.sigil.air.name=Air Sigil
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item.bloodmagic.sigil.bloodLight.name=Sigil of the Blood Lamp
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item.bloodmagic.sigil.compression.name=Sigil of Compression
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item.bloodmagic.sigil.divination.name=Divination Sigil
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item.bloodmagic.sigil.water.name=Water Sigil
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item.bloodmagic.sigil.lava.name=Lava Sigil
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item.bloodmagic.sigil.void.name=Void Sigil
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item.bloodmagic.sigil.greenGrove.name=Sigil of the Green Grove
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item.bloodmagic.sigil.elementalAffinity.name=Sigil of Elemental Affinity
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item.bloodmagic.sigil.haste.name=Sigil of Haste
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item.bloodmagic.sigil.suppression.name=Sigil of Suppression
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item.bloodmagic.sigil.magnetism.name=Sigil of Magnetism
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item.bloodmagic.sigil.fastMiner.name=Sigil of the Fast Miner
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item.bloodmagic.sigil.seer.name=Seer's Sigil
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item.bloodmagic.sigil.phantomBridge.name=Sigil of the Phantom Bridge
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item.bloodmagic.sigil.whirlwind.name=Sigil of the Whirlwind
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item.bloodmagic.sigil.enderSeverance.name=Sigil of Ender Severance
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item.bloodmagic.sigil.holding.name=Sigil of Holding
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item.bloodmagic.sigil.holding.display=&r%s: &o&n%s
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item.bloodmagic.sigil.teleposition.name=Teleposition Sigil
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item.bloodmagic.sigil.transposition.name=Transposition Sigil
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item.bloodmagic.sigil.claw.name=Sigil of the Claw
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item.bloodmagic.sigil.bounce.name=Sigil of Elasticity
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item.bloodmagic.sigil.frost.name=Sigil of Winter's Breath
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item.bloodmagic.livingArmour.helmet.name=Living Helmet
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item.bloodmagic.livingArmour.chest.name=Living Chestplate
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item.bloodmagic.livingArmour.legs.name=Living Leggings
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item.bloodmagic.livingArmour.boots.name=Living Boots
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item.bloodmagic.sentientArmour.helmet.name=Sentient Helmet
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item.bloodmagic.sentientArmour.chest.name=Sentient Chestplate
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item.bloodmagic.sentientArmour.legs.name=Sentient Leggings
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item.bloodmagic.sentientArmour.boots.name=Sentient Boots
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item.bloodmagic.altarMaker.name=Altar Maker
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item.bloodmagic.ritualDivinernormal.name=Ritual Diviner
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item.bloodmagic.ritualDivinerdusk.name=Ritual Diviner [Dusk]
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item.bloodmagic.ritualDivinerdawn.name=Ritual Diviner [Dawn]
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item.bloodmagic.ritualReader.name=Ritual Tinkerer
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item.bloodmagic.arcaneAshes.name=Arcane Ashes
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item.bloodmagic.upgradeTome.name=Living Armour Upgrade Tome
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item.bloodmagic.upgradeTrainer.name=Living Armour Training Bracelet
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item.bloodmagic.sentientSword.name=Sentient Sword
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item.bloodmagic.soulGem.petty.name=Petty Tartaric Gem
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item.bloodmagic.soulGem.lesser.name=Lesser Tartaric Gem
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item.bloodmagic.soulGem.common.name=Common Tartaric Gem
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item.bloodmagic.soulGem.greater.name=Greater Tartaric Gem
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item.bloodmagic.soulGem.grand.name=Grand Tartaric Gem
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item.bloodmagic.soulSnare.base.name=Rudimentary Snare
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item.bloodmagic.sentientBow.name=Sentient Bow
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item.bloodmagic.sentientArmourGem.name=Sentient Armour Gem
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item.bloodmagic.sentientAxe.name=Sentient Axe
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item.bloodmagic.sentientPickaxe.name=Sentient Pickaxe
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item.bloodmagic.sentientShovel.name=Sentient Shovel
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item.bloodmagic.nodeRouter.name=Node Router
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item.bloodmagic.itemFilter.exact.name=Precise Item Filter
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item.bloodmagic.itemFilter.ignoreNBT.name=NBT Item Filter
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item.bloodmagic.itemFilter.modItems.name=Mod Item Filter
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item.bloodmagic.itemFilter.oreDict.name=Ore Dictionary Item Filter
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item.bloodmagic.fluidFilter.exact.name=Fluid Filter
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item.bloodmagic.experienceTome.name=Tome of Peritia
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item.bloodmagic.sanguineBook.name=Inspectoris Scandalum
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item.bloodmagic.livingPointUpgrade.draftAngelus.name=Draft of Angelus
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item.bloodmagic.willGauge.name=Demon Will Aura Gauge
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item.bloodmagic.potionFlask.name=Potion Flask
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# Blocks
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tile.bloodmagic.fluid.lifeEssence.name=Life Essence
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tile.bloodmagic.stone.ritual.master.name=Master Ritual Stone
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tile.bloodmagic.stone.ritual.imperfect.name=Imperfect Ritual Stone
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tile.bloodmagic.altar.name=Blood Altar
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tile.bloodmagic.alchemyArray.name=&r&fAlchemy Array
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tile.bloodmagic.rune.blank.name=Blank Rune
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tile.bloodmagic.rune.speed.name=Speed Rune
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tile.bloodmagic.rune.efficiency.name=Efficiency Rune
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tile.bloodmagic.rune.sacrifice.name=Rune of Sacrifice
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tile.bloodmagic.rune.selfsacrifice.name=Rune of Self Sacrifice
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tile.bloodmagic.rune.displacement.name=Displacement Rune
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tile.bloodmagic.rune.capacity.name=Rune of Capacity
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tile.bloodmagic.rune.augcapacity.name=Rune of Augmented Capacity
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tile.bloodmagic.rune.orb.name=Rune of the Orb
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tile.bloodmagic.rune.acceleration.name=Acceleration Rune
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tile.bloodmagic.rune.charging.name=Charging Rune
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tile.bloodmagic.ritualStone.blank.name=Ritual Stone
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tile.bloodmagic.ritualStone.water.name=Ritual Stone of Water
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tile.bloodmagic.ritualStone.fire.name=Ritual Stone of Fire
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tile.bloodmagic.ritualStone.earth.name=Ritual Stone of Earth
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tile.bloodmagic.ritualStone.air.name=Ritual Stone of Air
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tile.bloodmagic.ritualStone.dusk.name=Ritual Stone of Dusk
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tile.bloodmagic.ritualStone.dawn.name=Ritual Stone of Dawn
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tile.bloodmagic.bloodstonebrick.large.name=Large Bloodstone Brick
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tile.bloodmagic.bloodstonebrick.brick.name=Bloodstone Brick
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tile.bloodmagic.crystal.large.name=Crystal Cluster
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tile.bloodmagic.crystal.brick.name=Crystal Cluster Brick
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tile.bloodmagic.bloodLight.name=Blood Light
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tile.bloodmagic.spectralBlock.name=Spectral Block
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tile.bloodmagic.phantom.name=Phantom Block
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tile.bloodmagic.incenseAltar.name=Incense Altar
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tile.bloodmagic.teleposer.name=Teleposer
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tile.bloodmagic.soulForge.name=Hellfire Forge
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tile.bloodmagic.alchemyTable.name=Alchemy Table
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tile.bloodmagic.demonCrucible.name=Demon Crucible
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tile.bloodmagic.demonPylon.name=Demon Pylon
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tile.bloodmagic.demonCrystallizer.name=Demon Crystallizer
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tile.bloodmagic.masterRouting.name=Master Routing Node
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tile.bloodmagic.outputRouting.name=Output Routing Node
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tile.bloodmagic.inputRouting.name=Input Routing Node
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tile.bloodmagic.itemRouting.name=Routing Node
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tile.bloodmagic.path.wood.name=Wooden Path
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tile.bloodmagic.path.woodtile.name=Tiled Wooden Path
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tile.bloodmagic.path.stone.name=Stone Brick Path
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tile.bloodmagic.path.stonetile.name=Tiled Stone Path
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tile.bloodmagic.path.wornstone.name=Worn Stone Brick Path
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tile.bloodmagic.path.wornstonetile.name=Tiled Worn Stone Path
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tile.bloodmagic.path.obsidian.name=Obsidian Brick Path
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tile.bloodmagic.path.obsidiantile.name=Tiled Obsidian Path
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tile.bloodmagic.dimensionalPortal.name=Dimensional Portal
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tile.bloodmagic.bloodTank.name=Blood Tank
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tile.bloodmagic.demonCrystal.default.name=Demon Will Crystal Cluster
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tile.bloodmagic.demonCrystal.corrosive.name=Corrosive Will Crystal Cluster
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tile.bloodmagic.demonCrystal.destructive.name=Destructive Will Crystal Cluster
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tile.bloodmagic.demonCrystal.vengeful.name=Vengeful Will Crystal Cluster
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tile.bloodmagic.demonCrystal.steadfast.name=Steadfast Will Crystal Cluster
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tile.bloodmagic.mimic.nohitbox.name=Ethereal Opaque Mimic Block
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tile.bloodmagic.mimic.solidopaque.name=Opaque Mimic Block
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tile.bloodmagic.mimic.solidclear.name=Clear Mimic Block
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tile.bloodmagic.mimic.solidlight.name=Lighted Mimic Block
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tile.bloodmagic.mimic.sentient.name=Sentient Mimic Block
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tile.bloodmagic.bricks1.brick1_raw.name=Raw Stone Bricks
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tile.bloodmagic.bricks1.brick1_corrosive.name=Corrosive Stone Bricks
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tile.bloodmagic.bricks1.brick1_destructive.name=Destructive Stone Bricks
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tile.bloodmagic.bricks1.brick1_vengeful.name=Vengeful Stone Bricks
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tile.bloodmagic.bricks1.brick1_steadfast.name=Steadfast Stone Bricks
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tile.bloodmagic.bricks2.smallbrick_raw.name=Small Raw Stone Bricks
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tile.bloodmagic.bricks2.smallbrick_corrosive.name=Small Corrosive Stone Bricks
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tile.bloodmagic.bricks2.smallbrick_destructive.name=Small Destructive Stone Bricks
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tile.bloodmagic.bricks2.smallbrick_vengeful.name=Small Vengeful Stone Bricks
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tile.bloodmagic.bricks2.smallbrick_steadfast.name=Small Steadfast Stone Bricks
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tile.bloodmagic.bricks2.tile_raw.name=Raw Stone Tiles
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tile.bloodmagic.bricks2.tile_corrosive.name=Corrosive Stone Tiles
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tile.bloodmagic.bricks2.tile_destructive.name=Destructive Stone Tiles
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tile.bloodmagic.bricks2.tile_vengeful.name=Vengeful Stone Tiles
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tile.bloodmagic.bricks2.tile_steadfast.name=Steadfast Stone Tiles
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tile.bloodmagic.bricks2.tilespecial_raw.name=Accented Raw Stone Tiles
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tile.bloodmagic.bricks2.tilespecial_corrosive.name=Accented Corrosive Stone Tiles
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tile.bloodmagic.bricks2.tilespecial_destructive.name=Accented Destructive Stone Tiles
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tile.bloodmagic.bricks2.tilespecial_vengeful.name=Accented Vengeful Stone Tiles
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tile.bloodmagic.bricks2.tilespecial_steadfast.name=Accented Steadfast Stone Tiles
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tile.bloodmagic.inversionpillar.raw.name=Raw Inversion Pillar
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tile.bloodmagic.inversionpillar.corrosive.name=Corrosive Inversion Pillar
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tile.bloodmagic.inversionpillar.destructive.name=Destructive Inversion Pillar
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tile.bloodmagic.inversionpillar.vengeful.name=Vengeful Inversion Pillar
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tile.bloodmagic.inversionpillar.steadfast.name=Steadfast Inversion Pillar
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tile.bloodmagic.inversionpillarend.raw_bottom.name=Raw Inversion Pillar Base
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tile.bloodmagic.inversionpillarend.corrosive_bottom.name=Corrosive Inversion Pillar Base
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tile.bloodmagic.inversionpillarend.destructive_bottom.name=Destructive Inversion Pillar Base
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tile.bloodmagic.inversionpillarend.vengeful_bottom.name=Vengeful Inversion Pillar Base
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tile.bloodmagic.inversionpillarend.steadfast_bottom.name=Steadfast Inversion Pillar Base
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tile.bloodmagic.inversionpillarend.raw_top.name=Raw Inversion Pillar Cap
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tile.bloodmagic.inversionpillarend.corrosive_top.name=Corrosive Inversion Pillar Cap
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tile.bloodmagic.inversionpillarend.destructive_top.name=Destructive Inversion Pillar Cap
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tile.bloodmagic.inversionpillarend.vengeful_top.name=Vengeful Inversion Pillar Cap
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tile.bloodmagic.inversionpillarend.steadfast_top.name=Steadfast Inversion Pillar Cap
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tile.bloodmagic.demonlight.raw.name=Raw Demon Eye
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tile.bloodmagic.demonlight.corrosive.name=Corrosive Demon Eye
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tile.bloodmagic.demonlight.destructive.name=Destructive Demon Eye
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tile.bloodmagic.demonlight.vengeful.name=Vengeful Demon Eye
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tile.bloodmagic.demonlight.steadfast.name=Steadfast Demon Eye
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tile.bloodmagic.extras.stone_raw.name=Raw Stone
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tile.bloodmagic.extras.stone_corrosive.name=Corrosive Stone
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tile.bloodmagic.extras.stone_destructive.name=Destructive Stone
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tile.bloodmagic.extras.stone_vengeful.name=Vengeful Stone
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tile.bloodmagic.extras.stone_steadfast.name=Steadfast Stone
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tile.bloodmagic.extras.polished_raw.name=Polished Raw Stone
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tile.bloodmagic.extras.polished_corrosive.name=Polished Corrosive Stone
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tile.bloodmagic.extras.polished_destructive.name=Polished Destructive Stone
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tile.bloodmagic.extras.polished_vengeful.name=Polished Vengeful Stone
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tile.bloodmagic.extras.polished_steadfast.name=Polished Steadfast Stone
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tile.bloodmagic.extras.metal_raw.name=Raw Demon Alloy
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tile.bloodmagic.extras.metal_corrosive.name=Corrosive Demon Alloy
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tile.bloodmagic.extras.metal_destructive.name=Destructive Demon Alloy
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tile.bloodmagic.extras.metal_vengeful.name=Vengeful Demon Alloy
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tile.bloodmagic.extras.metal_steadfast.name=Steadfast Demon Alloy
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tile.bloodmagic.pillar1.raw.name=Raw Stone Pillar
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tile.bloodmagic.pillar1.corrosive.name=Corrosive Stone Pillar
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tile.bloodmagic.pillar1.destructive.name=Destructive Stone Pillar
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tile.bloodmagic.pillar1.vengeful.name=Vengeful Stone Pillar
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tile.bloodmagic.pillar1.steadfast.name=Steadfast Stone Pillar
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tile.bloodmagic.pillar2.raw.name=Accented Raw Stone Pillar
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tile.bloodmagic.pillar2.corrosive.name=Accented Corrosive Stone Pillar
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tile.bloodmagic.pillar2.destructive.name=Accented Destructive Stone Pillar
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tile.bloodmagic.pillar2.vengeful.name=Accented Vengeful Stone Pillar
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tile.bloodmagic.pillar2.steadfast.name=Accented Steadfast Stone Pillar
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tile.bloodmagic.pillarCap1.raw.name=Raw Stone Pillar Cap
|
|
tile.bloodmagic.pillarCap1.corrosive.name=Corrosive Stone Pillar Cap
|
|
tile.bloodmagic.pillarCap2.destructive.name=Destructive Stone Pillar Cap
|
|
tile.bloodmagic.pillarCap2.vengeful.name=Vengeful Stone Pillar Cap
|
|
tile.bloodmagic.pillarCap3.steadfast.name=Steadfast Stone Pillar Cap
|
|
|
|
tile.bloodmagic.wall1.brick_raw.name=Raw Stone Brick Wall
|
|
tile.bloodmagic.wall1.brick_corrosive.name=Corrosive Stone Brick Wall
|
|
tile.bloodmagic.wall1.brick_destructive.name=Destructive Stone Brick Wall
|
|
tile.bloodmagic.wall1.brick_vengeful.name=Vengeful Stone Brick Wall
|
|
tile.bloodmagic.wall1.brick_steadfast.name=Steadfast Stone Brick Wall
|
|
tile.bloodmagic.wall1.smallbrick_raw.name=Raw Small Stone Brick Wall
|
|
tile.bloodmagic.wall1.smallbrick_corrosive.name=Corrosive Small Stone Brick Wall
|
|
tile.bloodmagic.wall1.smallbrick_destructive.name=Destructive Small Stone Brick Wall
|
|
tile.bloodmagic.wall1.smallbrick_vengeful.name=Vengeful Small Stone Brick Wall
|
|
tile.bloodmagic.wall1.smallbrick_steadfast.name=Steadfast Small Stone Brick Wall
|
|
tile.bloodmagic.wall1.large_raw.name=Raw Stone Wall
|
|
tile.bloodmagic.wall1.large_corrosive.name=Corrosive Stone Wall
|
|
tile.bloodmagic.wall1.large_destructive.name=Destructive Stone Wall
|
|
tile.bloodmagic.wall1.large_vengeful.name=Vengeful Stone Wall
|
|
tile.bloodmagic.wall1.large_steadfast.name=Steadfast Stone Wall
|
|
|
|
tile.bloodmagic.stairs1.raw.name=Raw Stone Stairs
|
|
tile.bloodmagic.stairs1.corrosive.name=Corrosive Stone Stairs
|
|
tile.bloodmagic.stairs2.destructive.name=Destructive Stone Stairs
|
|
tile.bloodmagic.stairs2.vengeful.name=Vengeful Stone Stairs
|
|
tile.bloodmagic.stairs3.steadfast.name=Steadfast Stone Stairs
|
|
|
|
# Fluids
|
|
fluid.lifeEssence=Life Essence
|
|
|
|
# Tooltips
|
|
tooltip.bloodmagic.extraInfo=&9-Hold shift for more info-
|
|
|
|
tooltip.bloodmagic.orb.desc=Stores raw Life Essence
|
|
tooltip.bloodmagic.orb.owner=Added by: %s
|
|
tooltip.bloodmagic.currentOwner=Current owner: %s
|
|
tooltip.bloodmagic.currentTier=Current tier: %d
|
|
tooltip.bloodmagic.config.disabled=Currently disabled in the Config
|
|
tooltip.bloodmagic.tier=Tier %d
|
|
|
|
tooltip.bloodmagic.activated=Activated
|
|
tooltip.bloodmagic.deactivated=Deactivated
|
|
|
|
tooltip.bloodmagic.sigil.air.desc=&oI feel lighter already...
|
|
tooltip.bloodmagic.sigil.bloodLight.desc=&oI see a light!
|
|
tooltip.bloodmagic.sigil.compression.desc=&oHands of diamonds
|
|
tooltip.bloodmagic.sigil.divination.desc=&oPeer into the soul
|
|
tooltip.bloodmagic.sigil.divination.otherNetwork=Peering into the soul of %s
|
|
tooltip.bloodmagic.sigil.divination.currentAltarTier=Current Tier: %d
|
|
tooltip.bloodmagic.sigil.divination.currentEssence=Current Essence: %d LP
|
|
tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Current Capacity: %d LP
|
|
tooltip.bloodmagic.sigil.divination.currentTranquility=Current Tranquility: %d
|
|
tooltip.bloodmagic.sigil.divination.currentInversion=Current Inversion: %d
|
|
tooltip.bloodmagic.sigil.divination.currentBonus=Current Bonus: +%d%%
|
|
tooltip.bloodmagic.sigil.water.desc=&oInfinite water, anyone?
|
|
tooltip.bloodmagic.sigil.lava.desc=&oHOT! DO NOT EAT
|
|
tooltip.bloodmagic.sigil.void.desc=&oBetter than a Swiffer®!
|
|
tooltip.bloodmagic.sigil.greenGrove.desc=&oEnvironmentally friendly
|
|
tooltip.bloodmagic.sigil.magnetism.desc=&oI have a very magnetic personality
|
|
tooltip.bloodmagic.sigil.suppression.desc=&oBetter than telekinesis...
|
|
tooltip.bloodmagic.sigil.haste.desc=&o42 doses of caffeine later...
|
|
tooltip.bloodmagic.sigil.fastMiner.desc=&oKeep mining, and mining...
|
|
tooltip.bloodmagic.sigil.elementalAffinity.desc=&oFalling fire fishes!
|
|
tooltip.bloodmagic.sigil.seer.desc=&oWhen seeing all is not enough
|
|
tooltip.bloodmagic.sigil.seer.currentAltarProgress=Current Progress: %d LP/ %s LP
|
|
tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Current Progress: %s
|
|
tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Consumption Rate: %d LP
|
|
tooltip.bloodmagic.sigil.seer.currentAltarTier=Current Tier: %d
|
|
tooltip.bloodmagic.sigil.seer.currentEssence=Current Essence: %d LP
|
|
tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Current Capacity: %d LP
|
|
tooltip.bloodmagic.sigil.seer.currentCharge=Current Charge: %d
|
|
tooltip.bloodmagic.sigil.seer.currentTranquility=Current Tranquility: %d
|
|
tooltip.bloodmagic.sigil.seer.currentBonus=Current Bonus: +%d%%
|
|
tooltip.bloodmagic.sigil.phantomBridge.desc=&oWalking on thin air...
|
|
tooltip.bloodmagic.sigil.whirlwind.desc=&oBest not to wear a skirt
|
|
tooltip.bloodmagic.sigil.enderSeverance.desc=&oPutting Endermen in Dire situations!
|
|
tooltip.bloodmagic.sigil.teleposition.desc=I am very close to being moved by this.
|
|
tooltip.bloodmagic.sigil.transposition.desc=Feel the power of the Force, my young apprentice.
|
|
tooltip.bloodmagic.sigil.holding.press=Press &o%s&r&7 to modify
|
|
tooltip.bloodmagic.sigil.holding.desc=Sigil-ception
|
|
tooltip.bloodmagic.sigil.holding.sigilInSlot=Slot %d: %s
|
|
|
|
tooltip.bloodmagic.livingArmourPointsUpgrade.desc=Increases the max points of Living Armour to %d.
|
|
|
|
tooltip.bloodmagic.bound.sword.desc=&oCulling the weak
|
|
tooltip.bloodmagic.bound.pickaxe.desc=&oDestroying stone without mercy
|
|
tooltip.bloodmagic.bound.axe.desc=&oDemonic deforestation
|
|
tooltip.bloodmagic.bound.shovel.desc=&oScrubs floors clean of dirt
|
|
|
|
tooltip.bloodmagic.sacrificialDagger.desc=Just a prick of the finger will suffice...
|
|
tooltip.bloodmagic.sacrificialDagger.creative=Right click an altar while sneaking to fill it
|
|
tooltip.bloodmagic.slate.desc=Infused stone inside of a Blood Altar
|
|
tooltip.bloodmagic.inscriber.desc=The writing is on the wall...
|
|
|
|
tooltip.bloodmagic.pack.selfSacrifice.desc=This pack really chafes...
|
|
tooltip.bloodmagic.pack.sacrifice.desc=Description
|
|
tooltip.bloodmagic.pack.stored=Stored: %d LP
|
|
|
|
tooltip.bloodmagic.activationCrystal.weak=Activates low-level rituals
|
|
tooltip.bloodmagic.activationCrystal.awakened=Activates more powerful rituals
|
|
tooltip.bloodmagic.activationCrystal.creative=Creative Only - Activates any ritual
|
|
|
|
tooltip.bloodmagic.diviner.currentRitual=Current Ritual:
|
|
tooltip.bloodmagic.diviner.blankRune=Blank Runes: %d
|
|
tooltip.bloodmagic.diviner.waterRune=Water Runes: %d
|
|
tooltip.bloodmagic.diviner.airRune=Air Runes: %d
|
|
tooltip.bloodmagic.diviner.fireRune=Fire Runes: %d
|
|
tooltip.bloodmagic.diviner.earthRune=Earth Runes: %d
|
|
tooltip.bloodmagic.diviner.duskRune=Dusk Runes: %d
|
|
tooltip.bloodmagic.diviner.dawnRune=Dawn Runes: %d
|
|
tooltip.bloodmagic.diviner.totalRune=Total Runes: %d
|
|
tooltip.bloodmagic.diviner.extraInfo=&9-Hold shift for rune info-
|
|
tooltip.bloodmagic.diviner.extraExtraInfo=&9-Hold shift + M for augmentation info-
|
|
tooltip.bloodmagic.diviner.currentDirection=Current Direction: %s
|
|
|
|
tooltip.bloodmagic.ritualReader.currentState=Current mode: %s
|
|
tooltip.bloodmagic.ritualReader.set_area=Define Area
|
|
tooltip.bloodmagic.ritualReader.information=Information
|
|
tooltip.bloodmagic.ritualReader.set_will_types=Set Will Consumed
|
|
tooltip.bloodmagic.ritualReader.desc.set_area=Right click on an active Master Ritual stone to cycle what area of the ritual you want to modify. Then click on the two corners of the new range you want to set the range.
|
|
tooltip.bloodmagic.ritualReader.desc.information=Right click on an active Master Ritual Stone to gather basic information about the ritual.
|
|
tooltip.bloodmagic.ritualReader.desc.set_will_types=Set the types of demon will that the ritual will consume from the aura by right clicking on the MRS with the same types of crystals on your hotbar.
|
|
|
|
tooltip.bloodmagic.arcaneAshes=Ashes used to draw an alchemy circle
|
|
|
|
tooltip.bloodmagic.telepositionFocus.coords=Current coordinates: (%d, %d, %d)
|
|
tooltip.bloodmagic.telepositionFocus.dimension=Dimension ID: %d
|
|
tooltip.bloodmagic.telepositionFocus.weak=Used to move blocks in the world
|
|
tooltip.bloodmagic.telepositionFocus.enhanced=Used to move blocks in the world
|
|
tooltip.bloodmagic.telepositionFocus.reinforced=Used to move blocks in the world
|
|
tooltip.bloodmagic.telepositionFocus.demonic=Used to move blocks in the world
|
|
|
|
tooltip.bloodmagic.livingArmour.upgrade.speed=Quick Feet
|
|
tooltip.bloodmagic.livingArmour.upgrade.digging=Dwarven Might
|
|
tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Poison Resistance
|
|
tooltip.bloodmagic.livingArmour.upgrade.fireResist=Gift of Ignis
|
|
tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Tough Palms
|
|
tooltip.bloodmagic.livingArmour.upgrade.knockback=Body Builder
|
|
tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Tough Skin
|
|
tooltip.bloodmagic.livingArmour.upgrade.health=Healthy
|
|
tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Fierce Strike
|
|
tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Trick Shot
|
|
tooltip.bloodmagic.livingArmour.upgrade.stepAssist=Step Assist
|
|
tooltip.bloodmagic.livingArmour.upgrade.grimReaper=Grim Reaper's Sprint
|
|
tooltip.bloodmagic.livingArmour.upgrade.solarPowered=Solar Powered
|
|
tooltip.bloodmagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding
|
|
tooltip.bloodmagic.livingArmour.upgrade.revealing=Revealing
|
|
tooltip.bloodmagic.livingArmour.upgrade.experienced=Experienced
|
|
tooltip.bloodmagic.livingArmour.upgrade.jump=Strong Legs
|
|
tooltip.bloodmagic.livingArmour.upgrade.fallProtect=Soft Fall
|
|
tooltip.bloodmagic.livingArmour.upgrade.graveDigger=Grave Digger
|
|
tooltip.bloodmagic.livingArmour.upgrade.sprintAttack=Charging Strike
|
|
tooltip.bloodmagic.livingArmour.upgrade.criticalStrike=True Strike
|
|
tooltip.bloodmagic.livingArmour.upgrade.elytra=Elytra
|
|
tooltip.bloodmagic.livingArmour.upgrade.nightSight=Nocturnal Prowess
|
|
tooltip.bloodmagic.livingArmour.upgrade.repair=Repairing
|
|
|
|
|
|
tooltip.bloodmagic.livingArmour.upgrade.slowness=Limp Leg
|
|
tooltip.bloodmagic.livingArmour.upgrade.crippledArm=Crippled Arm
|
|
tooltip.bloodmagic.livingArmour.upgrade.slippery=Loose Traction
|
|
tooltip.bloodmagic.livingArmour.upgrade.battleHunger=Battle Hungry
|
|
tooltip.bloodmagic.livingArmour.upgrade.quenched=Quenched
|
|
tooltip.bloodmagic.livingArmour.upgrade.meleeDecrease=Dulled Blade
|
|
tooltip.bloodmagic.livingArmour.upgrade.digSlowdown=Weakened Pick
|
|
tooltip.bloodmagic.livingArmour.upgrade.stormTrooper=Storm Trooper
|
|
tooltip.bloodmagic.livingArmour.upgrade.slowHeal=Diseased
|
|
tooltip.bloodmagic.livingArmour.upgrade.level=%s (Level %d)
|
|
tooltip.bloodmagic.livingArmour.upgrade.progress=%s (%d/100)
|
|
tooltip.bloodmagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
|
|
|
|
tooltip.bloodmagic.livingArmour.extraExtraInfo=&9-Hold shift + M for progress info-
|
|
|
|
tooltip.bloodmagic.will=Will Quality: %1$,.2f
|
|
tooltip.bloodmagic.sentientSword.desc=Uses demon will to unleash its full potential.
|
|
tooltip.bloodmagic.sentientAxe.desc=Uses demon will to unleash its full potential.
|
|
tooltip.bloodmagic.sentientPickaxe.desc=Uses demon will to unleash its full potential.
|
|
tooltip.bloodmagic.sentientShovel.desc=Uses demon will to unleash its full potential.
|
|
tooltip.bloodmagic.soulGem.petty=A gem used to contain a little will
|
|
tooltip.bloodmagic.soulGem.lesser=A gem used to contain some will
|
|
tooltip.bloodmagic.soulGem.common=A gem used to contain more will
|
|
tooltip.bloodmagic.soulGem.greater=A gem used to contain a greater amount of will
|
|
tooltip.bloodmagic.soulGem.grand=A gem used to contain a large amount of will
|
|
tooltip.bloodmagic.soulSnare.desc=Throw at a monster and then kill them to obtain their demonic will
|
|
|
|
tooltip.bloodmagic.itemFilter.exact=Will make sure the items match precisely
|
|
tooltip.bloodmagic.itemFilter.ignoreNBT=Ignores the NBT of the filter
|
|
tooltip.bloodmagic.itemFilter.modItems=Matches all items from the same mod
|
|
tooltip.bloodmagic.itemFilter.oreDict=Used to filter through the Ore Dictionary
|
|
|
|
tooltip.bloodmagic.fluid.type=Fluid Contained
|
|
tooltip.bloodmagic.fluid.amount=Amount
|
|
tooltip.bloodmagic.fluid.capacity=Capacity
|
|
tooltip.bloodmagic.itemFilter.exact=Filters the fluid input/output
|
|
|
|
tooltip.bloodmagic.ghost.everything=Everything
|
|
tooltip.bloodmagic.ghost.amount=Ghost item amount: %d
|
|
|
|
tooltip.bloodmagic.currentType.default=Contains: Raw Will
|
|
tooltip.bloodmagic.currentType.corrosive=Contains: Corrosive Will
|
|
tooltip.bloodmagic.currentType.destructive=Contains: Destructive Will
|
|
tooltip.bloodmagic.currentType.vengeful=Contains: Vengeful Will
|
|
tooltip.bloodmagic.currentType.steadfast=Contains: Steadfast Will
|
|
|
|
tooltip.bloodmagic.currentBaseType.default=Raw
|
|
tooltip.bloodmagic.currentBaseType.corrosive=Corrosive
|
|
tooltip.bloodmagic.currentBaseType.destructive=Destructive
|
|
tooltip.bloodmagic.currentBaseType.vengeful=Vengeful
|
|
tooltip.bloodmagic.currentBaseType.steadfast=Steadfast
|
|
|
|
tooltip.bloodmagic.experienceTome=A book used to store experience
|
|
tooltip.bloodmagic.experienceTome.exp=Exp: %0.3f
|
|
tooltip.bloodmagic.experienceTome.expLevel=Level: %d
|
|
|
|
tooltip.bloodmagic.decoration.safe=Safe for decoration
|
|
tooltip.bloodmagic.decoration.notSafe=Dangerous for decoration
|
|
|
|
tooltip.bloodmagic.cuttingFluidRatio=%d/%d uses remaining
|
|
|
|
tooltip.bloodmagic.potion.uses=%d uses remaining
|
|
|
|
tooltip.bloodmagic.book.shifting=These symbols seem to be... &oshifting...
|
|
|
|
tooltip.bloodmagic.willGauge=A strange device that can measure the Demon Will in the Aura.
|
|
|
|
# Ritual
|
|
ritual.bloodmagic.blockRange.tooBig=The block range given is too big! Needs to be at most %s blocks.
|
|
ritual.bloodmagic.blockRange.tooFar=The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks.
|
|
ritual.bloodmagic.blockRange.inactive=The ritual stone is currently inactive, and cannot have its range modified.
|
|
ritual.bloodmagic.blockRange.noRange=The range was not properly chosen.
|
|
ritual.bloodmagic.blockRange.firstBlock=First block for new range stored.
|
|
ritual.bloodmagic.blockRange.success=New range successfully set!
|
|
ritual.bloodmagic.willConfig.set=The ritual will use these Demon Will types: %s
|
|
ritual.bloodmagic.willConfig.void=The ritual no longer uses Demon Will
|
|
|
|
ritual.bloodmagic.testRitual=Test Ritual
|
|
ritual.bloodmagic.waterRitual=Ritual of the Full Spring
|
|
ritual.bloodmagic.lavaRitual=Serenade of the Nether
|
|
ritual.bloodmagic.greenGroveRitual=Ritual of the Green Grove
|
|
ritual.bloodmagic.jumpRitual=Ritual of the High Jump
|
|
ritual.bloodmagic.wellOfSufferingRitual=Well of Suffering
|
|
ritual.bloodmagic.featheredKnifeRitual=Ritual of the Feathered Knife
|
|
ritual.bloodmagic.regenerationRitual=Ritual of Regeneration
|
|
ritual.bloodmagic.harvestRitual=Reap of the Harvest Moon
|
|
ritual.bloodmagic.magneticRitual=Ritual of Magnetism
|
|
ritual.bloodmagic.crushingRitual=Ritual of the Crusher
|
|
ritual.bloodmagic.fullStomachRitual=Ritual of the Satiated Stomach
|
|
ritual.bloodmagic.interdictionRitual=Ritual of Interdiction
|
|
ritual.bloodmagic.containmentRitual=Ritual of Containment
|
|
ritual.bloodmagic.speedRitual=Ritual of Speed
|
|
ritual.bloodmagic.suppressionRitual=Ritual of Suppression
|
|
ritual.bloodmagic.expulsionRitual=Aura of Expulsion
|
|
ritual.bloodmagic.zephyrRitual=Call of the Zephyr
|
|
ritual.bloodmagic.upgradeRemoveRitual=Sound of the Cleansing Soul
|
|
ritual.bloodmagic.armourEvolveRitual=Ritual of Living Evolution
|
|
ritual.bloodmagic.animalGrowthRitual=Ritual of the Shepherd
|
|
ritual.bloodmagic.forsakenSoulRitual=Gathering of the Forsaken Souls
|
|
ritual.bloodmagic.crystalHarvestRitual=Crack of the Fractured Crystal
|
|
ritual.bloodmagic.meteorRitual=Mark of the Falling Tower
|
|
|
|
ritual.bloodmagic.cobblestoneRitual=Le Vulcanos Frigius
|
|
ritual.bloodmagic.placerRitual=Laying of the Filler
|
|
ritual.bloodmagic.fellingRitual=Crash of the Timberman
|
|
ritual.bloodmagic.pumpRitual=Hymn of Siphoning
|
|
ritual.bloodmagic.altarBuilderRitual=The Assembly of the High Altar
|
|
ritual.bloodmagic.portalRitual=The Gate of the Fold
|
|
ritual.bloodmagic.downgradeRitual=Penance of the Leadened Soul
|
|
|
|
ritual.bloodmagic.waterRitual.info=Generates a source of water from the master ritual stone.
|
|
ritual.bloodmagic.lavaRitual.info=Generates a source of lava from the master ritual stone.
|
|
ritual.bloodmagic.lavaRitual.default.info=(Raw) Decreases the LP cost of placing lava and allows lava to be placed insided of a linked container.
|
|
ritual.bloodmagic.lavaRitual.corrosive.info=(Corrosive) Entities within range that are immune to fire are damaged severely.
|
|
ritual.bloodmagic.lavaRitual.destructive.info=(Destructive) Lava placement range is increased based on total Will.
|
|
ritual.bloodmagic.lavaRitual.vengeful.info=(Vengeful) Entities within range have Fire Fuse applied to them.
|
|
ritual.bloodmagic.lavaRitual.steadfast.info=(Steadfast) Players within a designated range have Fire Resistance applied to them.
|
|
|
|
ritual.bloodmagic.greenGroveRitual.info=Grows crops within its area.
|
|
ritual.bloodmagic.jumpRitual.info=Causes entities to leap up into the air.
|
|
ritual.bloodmagic.wellOfSufferingRitual.info=Attacks mobs within its damage zone and puts the LP into a nearby blood altar.
|
|
ritual.bloodmagic.featheredKnifeRitual.info=Drains health from players in its area and puts the LP into a nearby blood altar.
|
|
ritual.bloodmagic.regenerationRitual.info=Casts regeneration on entities within its range if they are missing health.
|
|
ritual.bloodmagic.regenerationRitual.default.info=(Raw)
|
|
ritual.bloodmagic.regenerationRitual.corrosive.info=(Corrosive) Steals health from non-players inside of its Vampirism range and directly heals players.
|
|
ritual.bloodmagic.regenerationRitual.destructive.info=(Destructive)
|
|
ritual.bloodmagic.regenerationRitual.vengeful.info=(Vengeful)
|
|
ritual.bloodmagic.regenerationRitual.steadfast.info=(Steadfast)
|
|
ritual.bloodmagic.harvestRitual.info=Harvests plants within its range, dropping the results on the ground.
|
|
ritual.bloodmagic.magneticRitual.info=Pulls up ores from the ground and puts them into its placement range.
|
|
ritual.bloodmagic.crushingRitual.info=Breaks blocks within its crushing range and places the items into the linked chest.
|
|
ritual.bloodmagic.crushingRitual.destructive.info=(Destructive) Blocks are broken down forcefully: all blocks broken are affected by Fortune III.
|
|
ritual.bloodmagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable.
|
|
ritual.bloodmagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.
|
|
ritual.bloodmagic.crushingRitual.vengeful.info=(Vengeful) Compresses the inventory on successful opperation. Currently only does one compression per operation.
|
|
ritual.bloodmagic.crushingRitual.default.info=(Raw) Increases the speed of the ritual based on total Will.
|
|
ritual.bloodmagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life.
|
|
ritual.bloodmagic.greenGroveRitual.default.info=(Raw) Increases the speed of all of the ritual operations depending on the total Will in the Aura.
|
|
ritual.bloodmagic.greenGroveRitual.vengeful.info=(Vengeful) Increases the rate that a growth tick is successful.
|
|
ritual.bloodmagic.greenGroveRitual.steadfast.info=(Steadfast) Seeds are replanted and blocks are hydrated within the Hydration range.
|
|
ritual.bloodmagic.greenGroveRitual.destructive.info=(Destructive) Growing range is increased based on total Will.
|
|
ritual.bloodmagic.featheredKnifeRitual.default.info=(Raw) Increases the speed of the ritual based on the total Will in the Aura.
|
|
ritual.bloodmagic.featheredKnifeRitual.destructive.info=(Destructive) Increases the yield of the ritual based on total Will.
|
|
ritual.bloodmagic.featheredKnifeRitual.vengeful.info=(Vengeful) Sets the minimum health for sacrificing to 10%%. Overridden by Steadfast for the Owner if active.
|
|
ritual.bloodmagic.featheredKnifeRitual.corrosive.info=(Corrosive) Uses the player's Incense to increase the yield.
|
|
ritual.bloodmagic.featheredKnifeRitual.steadfast.info=(Steadfast) Sets the minimum health for sacrificing from 30%% to 70%%.
|
|
ritual.bloodmagic.speedRitual.default.info=(Raw) Increases the velocity caused by the ritual based on total Will.
|
|
ritual.bloodmagic.speedRitual.vengeful.info=(Vengeful) Prevents adult mobs and players from being transported. Players are transported if paired with Destructive.
|
|
ritual.bloodmagic.speedRitual.destructive.info=(Destructive) Prevents child mobs and players from being transported. Players are transported if paired with Vengeful.
|
|
ritual.bloodmagic.animalGrowthRitual.vengeful.info=(Vengeful) Decreases the time it takes for adults to breed again.
|
|
ritual.bloodmagic.animalGrowthRitual.steadfast.info=(Steadfast) Automatically breeds adults within its area using items in the connected chest.
|
|
ritual.bloodmagic.animalGrowthRitual.default.info=(Raw) Increases the speed of the ritual based on the total Will in the Aura.
|
|
ritual.bloodmagic.animalGrowthRitual.destructive.info=(Destructive) Causes adults that have not bred lately to run at mobs and explode.
|
|
ritual.bloodmagic.animalGrowthRitual.corrosive.info=(Corrosive) Unimplemented.
|
|
|
|
ritual.bloodmagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it.
|
|
ritual.bloodmagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
|
|
ritual.bloodmagic.containmentRitual.info=Pulls all mobs within its area towards the master ritual stone.
|
|
ritual.bloodmagic.speedRitual.info=Launches players within its range in the direction of the ritual.
|
|
ritual.bloodmagic.suppressionRitual.info=Suppresses fluids within its range - deactivating the ritual returns the fluids back to the world.
|
|
ritual.bloodmagic.expulsionRitual.info=Expels players from its range that are neither the owner nor have a bound blood orb in the chest on top of the master ritual stone.
|
|
ritual.bloodmagic.zephyrRitual.info=Picks up items within its range and places them into the linked chest.
|
|
ritual.bloodmagic.upgradeRemoveRitual.info=Undocumented.
|
|
ritual.bloodmagic.armourEvolveRitual.info=Undocumented.
|
|
ritual.bloodmagic.animalGrowthRitual.info=Increases the maturity rate of baby animals within its range.
|
|
ritual.bloodmagic.forsakenSoulRitual.info=Damages mobs within its damage range and when the mob dies a demon crystal within its crystal range will be grown.
|
|
ritual.bloodmagic.crystalHarvestRitual.info=Breaks Demon Will crystal clusters within its range, dropping the results on top of the crystals.
|
|
ritual.bloodmagic.placerRitual.info=Grabs blocks that are inside of the connected inventory and places them into the world.
|
|
ritual.bloodmagic.fellingRitual.info=A standard tree-cutting machine, this ritual will cut down all trees and leaves within its area and collect the drops.
|
|
ritual.bloodmagic.pumpRitual.info=Looks around the world and grabs fluids from the defined area. Will only remove and put the fluid into the connected tank if the tank has at least a bucket's worth of the same fluid.
|
|
ritual.bloodmagic.altarBuilderRitual.info=Builds an altar out of the components inside of the connected inventory.
|
|
ritual.bloodmagic.portalRitual.info=Creates a portal network based on the activator and the immediately surrounding blocks. Blocks can be changed after activation without changing the network of portals, and portals with the same "key" will link together.
|
|
ritual.bloodmagic.meteorRitual.info=Consumes an item inside of its item range to summon a meteor full of resources from the sky, aimed directly at the ritual.
|
|
|
|
ritual.bloodmagic.waterRitual.waterRange.info=(Water) The area that the ritual will place water source blocks.
|
|
ritual.bloodmagic.lavaRitual.lavaRange.info=(Lava) The area that the ritual will place lava source blocks.
|
|
ritual.bloodmagic.lavaRitual.lavaTank.info=(Raw) The tank that the ritual will place lava into.
|
|
ritual.bloodmagic.lavaRitual.fireFuse.info=(Vengeful) Entities in this range are afflicted by Fire Fuse.
|
|
ritual.bloodmagic.lavaRitual.fireResist.info=(Steadfast) Players in this range have Fire Resist applied.
|
|
ritual.bloodmagic.lavaRitual.fireDamage.info=(Corrosive) Entities within this range that are immune to fire damage are hurt proportional to the Will.
|
|
ritual.bloodmagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in.
|
|
ritual.bloodmagic.greenGroveRitual.leech.info=(Corrosive) Entities in this area have their life drained to grow nearby crops.
|
|
ritual.bloodmagic.greenGroveRitual.hydrate.info=(Steadfast) Blocks within this range are rehydrated into farmland, and seeds within the area are planted nearby.
|
|
ritual.bloodmagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air.
|
|
ritual.bloodmagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
|
|
ritual.bloodmagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time.
|
|
ritual.bloodmagic.featheredKnifeRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
|
|
ritual.bloodmagic.featheredKnifeRitual.damage.info=(Damage) This defines where the ritual will damage a player. Players inside of this range will receive damage over time up to the specified limit.
|
|
ritual.bloodmagic.regenerationRitual.heal.info=(Healing) Mobs within this range will receive a regeneration buff.
|
|
ritual.bloodmagic.regenerationRitual.vampire.info=(Vampirism) Mobs within this range have their health syphoned to heal players in the Healing range.
|
|
ritual.bloodmagic.harvestRitual.harvestRange.info=(Harvesting) Plants within this range will be harvested.
|
|
ritual.bloodmagic.magneticRitual.placementRange.info=(Placement) The range that the ritual will place the grabbed ores into.
|
|
ritual.bloodmagic.crushingRitual.crushingRange.info=(Crushing) The blocks that the ritual will break.
|
|
ritual.bloodmagic.crushingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the broken blocks into.
|
|
ritual.bloodmagic.fullStomachRitual.fillRange.info=(Feeding) The range that the ritual will look at to feed players.
|
|
ritual.bloodmagic.fullStomachRitual.chest.info=(Chest) The location of the inventory that the ritual will grab food from to feed players in range.
|
|
ritual.bloodmagic.interdictionRitual.interdictionRange.info=(Push) The area of the ritual where mobs will be pushed. All mobs are pushed away from the master ritual stone, regardless of where this area is.
|
|
ritual.bloodmagic.containmentRitual.containmentRange.info=(Containment) The area of the ritual where mobs will be pulled. All mobs are pulled towards the master ritual stone, regardless of where this area is.
|
|
ritual.bloodmagic.speedRitual.sanicRange.info=(Speed) All entities within this area are launched in the direction of the arrow formed by the ritual.
|
|
ritual.bloodmagic.suppressionRitual.suppressionRange.info=(Suppress) All liquids within the range are suppressed.
|
|
ritual.bloodmagic.expulsionRitual.expulsionRange.info=(Expulsion)
|
|
ritual.bloodmagic.zephyrRitual.zephyrRange.info=(Suction) Items within this range will be sucked into the linked chest.
|
|
ritual.bloodmagic.zephyrRitual.chest.info=(Chest) The location of the inventory that the ritual will place the picked up items into.
|
|
ritual.bloodmagic.animalGrowthRitual.growing.info=(Growth) Animals within this range will grow much faster.
|
|
ritual.bloodmagic.animalGrowthRitual.chest.info=(Chest) Chest for breeding items if properly augmented.
|
|
ritual.bloodmagic.forsakenSoulRitual.crystal.info=(Crystal) Demon Crystals in this range receive an increase in growth speed when a mob is killed by the ritual.
|
|
ritual.bloodmagic.forsakenSoulRitual.damage.info=(Damage) Mobs within this range will be slowly damaged, and when killed will grow the crystals.
|
|
ritual.bloodmagic.crystalHarvestRitual.crystal.info=(Crystal) All Demon Will crystal clusters have a single crystal broken off, spawning the crystal into the world. If there is only one crystal on the cluster, it will not break it.
|
|
|
|
ritual.bloodmagic.placerRitual.placerRange.info=(Placement) The range that the ritual will place its blocks in.
|
|
ritual.bloodmagic.placerRitual.chest.info=(Chest) The location of the inventory that the ritual will grab blocks from to place in the world.
|
|
ritual.bloodmagic.fellingRitual.fellingRange.info=(Cutting) The range that the ritual will search out logs and leaves in order to cut down.
|
|
ritual.bloodmagic.fellingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the results into.
|
|
ritual.bloodmagic.pumpRitual.pumpRange.info=(Pump) The region that the ritual will look for fluids to grab from the world.
|
|
|
|
ritual.bloodmagic.downgradeRitual.dialogue.bow.1=So, mortal, you want to gain more power...?
|
|
ritual.bloodmagic.downgradeRitual.dialogue.bow.100=Of course you must know that everything has a cost... I cannot simply grant you more power without you paying something in return...
|
|
ritual.bloodmagic.downgradeRitual.dialogue.bow.300=If you lay an offering before me, you will forsake your perception, preventing you from using long-ranged projectiles with any form of accuracy. Arrows will no longer be your key to victory.
|
|
ritual.bloodmagic.downgradeRitual.dialogue.bow.500=But in return, I will unlock your armour so that it may grow even further... All you have to do is kneel before this altar with the correct offering...
|
|
ritual.bloodmagic.downgradeRitual.dialogue.quenched.1=Fufufu... Greetings. I see that you wish to become more powerful.
|
|
ritual.bloodmagic.downgradeRitual.dialogue.quenched.100=You must be fully aware that when one's cup becomes full, it invariably has to empty once more to be filled again.
|
|
ritual.bloodmagic.downgradeRitual.dialogue.quenched.300=As such, I offer you a deal: by forsaking one's ability to drink, I shall grant you a vast increase to your potential. Wether this is a deal you think is worth taking is another matter entirely...
|
|
ritual.bloodmagic.downgradeRitual.dialogue.quenched.500=So kneel, mortal, and drink from this cup that I offer to you, for it may be your last drink.
|
|
ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.1=Hmmm... What is it that you truely desire?
|
|
ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.100=If it is strength beyond mortal men, then I cannot provide that - instead, I can offer you a different deal...
|
|
ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.300=I can expand the capabilities of your armour, allowing you to achieve greater heights. However, I will need something from you in return: your strength in physical combat.
|
|
ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.500=By agreeing to this, you will no longer be able to swing a weapon with as much certainty, only able to do a fraction of the damage you could before.
|
|
ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.700=So, the choice is yours: will you kneel at this altar, or will you still take up your sword?
|
|
ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.1=Beware, mortal, for you are on shaky ground.
|
|
ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.100=Unlike my comrades, I offer one of the most grim deals that you could possibly hope for as a magician that deals in your own health.
|
|
ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.300=Although your wounds may heal, they will do so slowly if you accept my "offering," and the stings of battle will plague you even more.
|
|
ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.500=So think carefully before you rush into something that you may regret, since even though your cup may be empty it will be almost impossible to fill once more...
|
|
|
|
# Chat
|
|
chat.bloodmagic.altarMaker.setTier=Set Tier to: %d
|
|
chat.bloodmagic.altarMaker.building=Building a Tier %d Altar
|
|
chat.bloodmagic.altarMaker.destroy=Destroyed a Tier %d Altar
|
|
chat.bloodmagic.altarMaker.creativeOnly=This is a creative only item.
|
|
|
|
chat.bloodmagic.damageSource=%s's soul became too weak
|
|
|
|
chat.bloodmagic.ritual.weak=You feel a push, but are too weak to perform this ritual.
|
|
chat.bloodmagic.ritual.prevent=The ritual is actively resisting you!
|
|
chat.bloodmagic.ritual.activate=A rush of energy flows through the ritual!
|
|
chat.bloodmagic.ritual.notValid=You feel that these runes are not configured correctly...
|
|
|
|
chat.bloodmagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already!
|
|
chat.bloodmagic.livingArmour.upgrade.fireRemove=&6A cool feeling envelopes you as the burning subsides.
|
|
chat.bloodmagic.livingArmour.upgrade.grimReaper=&6A shadowy force pulls you from the brink of death!
|
|
chat.bloodmagic.livingArmour.newUpgrade=&4Upgrade acquired!
|
|
|
|
chat.bloodmagic.routing.remove=Removing contained location
|
|
chat.bloodmagic.routing.set=Setting node location
|
|
chat.bloodmagic.routing.link.master=Linked node to master!
|
|
chat.bloodmagic.routing.link=Linked nodes together
|
|
|
|
chat.bloodmagic.altar.comp.glowstone=a block of glowstone
|
|
chat.bloodmagic.altar.comp.bloodstone=a large bloodstone brick
|
|
chat.bloodmagic.altar.comp.beacon=a beacon
|
|
chat.bloodmagic.altar.comp.bloodrune=a blood rune
|
|
chat.bloodmagic.altar.comp.crystal=an unimplemented item
|
|
chat.bloodmagic.altar.comp.notair=a solid block
|
|
|
|
chat.bloodmagic.altar.nextTier=The next tier of blood altar is missing %s at %s.
|
|
|
|
chat.bloodmagic.mimic.potionSet=Potion trap has been set.
|
|
chat.bloodmagic.mimic.potionRemove=Potion trap has been disabled.
|
|
chat.bloodmagic.mimic.potionInterval.up=Potion Interval has been increased to: %d ticks.
|
|
chat.bloodmagic.mimic.potionInterval.down=Potion Interval has been decreased to: %d ticks.
|
|
chat.bloodmagic.mimic.detectRadius.up=Player detection radius has been increased to: %d blocks.
|
|
chat.bloodmagic.mimic.detectRadius.down=Player detection radius has been decreased to: %d blocks.
|
|
chat.bloodmagic.mimic.potionSpawnRadius.up=Potion spawning radius has been increased to: %d blocks.
|
|
chat.bloodmagic.mimic.potionSpawnRadius.down=Potion spawning radius has been decreased to: %d blocks.
|
|
|
|
# entity
|
|
entity.bloodmagic.SentientSpecter.name=Sentient Specter
|
|
entity.bloodmagic.Mimic.name=Mimic
|
|
|
|
# sekrit
|
|
|
|
secret.bloodmagic.bread.bloody=&r&cBloody Bread
|
|
secret.bloodmagic.bread.bloody.desc=Only for &odire &r&7emergencies.
|
|
|
|
# Commands
|
|
commands.error.arg.invalid=Invalid arguments
|
|
commands.error.arg.missing=Not enough arguments
|
|
commands.error.arg.player.missing=You must specify which player you wish to perform this action on.
|
|
commands.error.404=Command not found!
|
|
commands.error.unknown=Unknown command!
|
|
commands.error.perm=You do not have permission to use this command.
|
|
|
|
commands.success=Executed successfully
|
|
|
|
commands.format.help=%s - %s
|
|
commands.format.error=%s - %s
|
|
|
|
commands.help.usage=/bloodmagic help
|
|
commands.help.help=Displays the help information for the "/bloodmagic" command.
|
|
|
|
commands.network.usage=/bloodmagic network [syphon|add|get|fill|cap] player [amount]
|
|
commands.network.help=LP network utilities
|
|
commands.network.syphon.help=Removes the given amount of LP from the given player's LP network.
|
|
commands.network.syphon.success=Successfully syphoned %d LP from %s.
|
|
commands.network.add.help=Adds the given amount of LP to the given player's LP network. Follows standard LP gain rules.
|
|
commands.network.add.success=Successfully added %d LP to %s's LP network.
|
|
commands.network.set.help=Sets the given player's LP to the given amount.
|
|
commands.network.set.success=Successfully set %s's LP network to %d LP.
|
|
commands.network.get.help=Returns the amount of LP in the given player's LP network.
|
|
commands.network.fill.help=Fills the given player's LP network to %d.
|
|
commands.network.fill.success=Successfully filled %s's LP network.
|
|
commands.network.cap.help=Fills the given player's LP network to the max that their highest Blood Orb can store.
|
|
commands.network.cap.success=Successfully capped off %s's LP network.
|
|
|
|
commands.bind.usage=/bloodmagic bind [true|false] [player]
|
|
commands.bind.help=Attempts to (un)bind the currently held item.
|
|
commands.bind.success=Binding successful
|
|
commands.bind.remove.success=Unbinding successful
|
|
|
|
commands.orb.usage=/bloodmagic orb [set|get] player [tier]
|
|
commands.orb.help=Used to set or get the Player's max Blood Orb tier.
|
|
|
|
commands.bind.usage=/bind <player>
|
|
commands.bind.success=Item successfully bound!
|
|
commands.bind.failed.noPlayer=There is no player specified
|
|
commands.bind.failed.alreadyBound=Item is already bound; use /unbind to unbind it
|
|
commands.bind.failed.notBindable=Item cannot be bound
|
|
commands.unbind.usage=/unbind
|
|
commands.unbind.success=Item successfully unbound!
|
|
commands.unbind.failed.notBindable=Item cannot be unbound
|
|
commands.soulnetwork.usage=/soulnetwork <player> <add|subtract|fill|empty|get> [amount]
|
|
commands.soulnetwork.add.success=Successfully added %dLP to %s's Soul Network!
|
|
commands.soulnetwork.subtract.success=Successfully subtracted %dLP from %s's Soul Network!
|
|
commands.soulnetwork.fill.success=Successfully filled %s's Soul Network!
|
|
commands.soulnetwork.empty.success=Successfully emptied %s's Soul Network!
|
|
commands.soulnetwork.get.success=There is %dLP in %s's Soul Network!
|
|
commands.soulnetwork.noPlayer=There is no player specified
|
|
commands.soulnetwork.noCommand=There is no command specified
|
|
commands.soulnetwork.notACommand=That is not a valid command
|
|
commands.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
|
|
commands.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
|
|
|
|
# GUI
|
|
tile.bloodmagic.inputNode.name=Input Node
|
|
tile.bloodmagic.outputNode.name=Output Node
|
|
|
|
# Keybinds
|
|
bloodmagic.keybind.open_holding=Open Sigil of Holding
|
|
bloodmagic.keybind.cycle_holding_pos=Cycle Sigil (+)
|
|
bloodmagic.keybind.cycle_holding_neg=Cycle Sigil (-)
|
|
|
|
# JustEnoughItems
|
|
jei.bloodmagic.recipe.altar=Blood Altar
|
|
jei.bloodmagic.recipe.binding=Alchemy Array (Binding)
|
|
jei.bloodmagic.recipe.alchemyArrayCrafting=Alchemy Array
|
|
jei.bloodmagic.recipe.soulForge=Hellfire Forge
|
|
jei.bloodmagic.recipe.alchemyTable=Alchemy Table
|
|
jei.bloodmagic.recipe.armourDowngrade=Penance (Ritual)
|
|
jei.bloodmagic.recipe.requiredLP=LP: %d
|
|
jei.bloodmagic.recipe.requiredTier=Tier: %d
|
|
jei.bloodmagic.recipe.consumptionRate=Consumption: %d LP/t
|
|
jei.bloodmagic.recipe.drainRate=Drain: %d LP/t
|
|
jei.bloodmagic.recipe.minimumSouls=Minimum: %1$,.2f Will
|
|
jei.bloodmagic.recipe.soulsDrained=Drained: %1$,.2f Will
|
|
jei.bloodmagic.recipe.lpDrained=Drained: %,d LP
|
|
jei.bloodmagic.recipe.ticksRequired=Time: %,d Ticks
|
|
|
|
jei.bloodmagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it.
|
|
jei.bloodmagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles.
|
|
|
|
# WAILA
|
|
waila.bloodmagic.sneak=&oSneak for Information
|
|
waila.bloodmagic.array.reagent=Reagent: %s
|
|
waila.bloodmagic.array.catalyst=Catalyst: %s
|
|
option.bloodmagic.bypassSneak=Bypass Sneak
|
|
option.bloodmagic.bloodAltar=Blood Altar
|
|
option.bloodmagic.ritualController=Ritual Stones
|
|
option.bloodmagic.teleposer=Teleposer
|
|
option.bloodmagic.array=Alchemy Array
|
|
|
|
# Thaumcraft
|
|
tc.research_category.BLOODMAGIC=Sanguine Arcana
|
|
|
|
# Thaumcraft Research
|
|
bloodmagic.research_name.BLOODMAGIC=Blood Magic
|
|
bloodmagic.research_text.BLOODMAGIC=Sanguine Arcana
|
|
bloodmagic.research_page.BLOODMAGIC.1=The realm of the Blood Magics has always appeared to be a more solitary and "individual" art with blood mages being notoriously reclusive and a bit insane at times. However, the powers of self-sacrifice and life essence have uses even beyond a normal blood mage's sight, in fact, it is quite apparent that it may have some uses in thaumaturgy after all!
|
|
|
|
# Buttons
|
|
button.bloodmagic.tooltip.fill=Fill network |