BloodMagic/1.7.10/main/java/WayofTime/alchemicalWizardry/common/rituals/RitualEffectLeap.java
2014-09-14 18:21:45 -04:00

204 lines
8.1 KiB
Java

package WayofTime.alchemicalWizardry.common.rituals;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.PotionEffect;
import net.minecraft.server.MinecraftServer;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentRegistry;
import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
import WayofTime.alchemicalWizardry.api.soulNetwork.LifeEssenceNetwork;
import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
public class RitualEffectLeap extends RitualEffect
{
public static final int aetherDrain = 10;
public static final int terraeDrain = 10;
public static final int reductusDrain = 10;
public static final int tenebraeDrain = 10;
public static final int sanctusDrain = 10;
@Override
public void performEffect(IMasterRitualStone ritualStone)
{
String owner = ritualStone.getOwner();
World worldSave = MinecraftServer.getServer().worldServers[0];
LifeEssenceNetwork data = (LifeEssenceNetwork) worldSave.loadItemData(LifeEssenceNetwork.class, owner);
if (data == null)
{
data = new LifeEssenceNetwork(owner);
worldSave.setItemData(owner, data);
}
int currentEssence = data.currentEssence;
World world = ritualStone.getWorld();
int x = ritualStone.getXCoord();
int y = ritualStone.getYCoord();
int z = ritualStone.getZCoord();
double range = 2.0;
List<EntityLivingBase> livingList = SpellHelper.getLivingEntitiesInRange(world, x+0.5, y+0.5, z+0.5, range, range);
if(livingList == null){return;}
if (currentEssence < this.getCostPerRefresh() * livingList.size())
{
SoulNetworkHandler.causeNauseaToPlayer(owner);
} else
{
boolean hasAether = this.canDrainReagent(ritualStone, ReagentRegistry.aetherReagent, aetherDrain, false);
boolean hasTerrae = this.canDrainReagent(ritualStone, ReagentRegistry.terraeReagent, terraeDrain, false);
boolean hasReductus = this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, false);
boolean hasTenebrae = this.canDrainReagent(ritualStone, ReagentRegistry.tenebraeReagent, tenebraeDrain, false);
boolean hasSanctus = this.canDrainReagent(ritualStone, ReagentRegistry.sanctusReagent, sanctusDrain, false);
int direction = ritualStone.getDirection();
int flag = 0;
for(EntityLivingBase livingEntity : livingList)
{
if(livingEntity.isSneaking())
{
continue;
}
hasAether = hasAether && this.canDrainReagent(ritualStone, ReagentRegistry.aetherReagent, aetherDrain, false);
hasTerrae = hasTerrae && this.canDrainReagent(ritualStone, ReagentRegistry.terraeReagent, terraeDrain, false);
hasReductus = hasReductus && this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, false);
hasTenebrae = hasTenebrae && this.canDrainReagent(ritualStone, ReagentRegistry.tenebraeReagent, tenebraeDrain, false);
hasSanctus = hasSanctus && this.canDrainReagent(ritualStone, ReagentRegistry.sanctusReagent, sanctusDrain, false);
double motionY = hasTerrae ? 0.6 : 1.2;
double speed = hasAether ? 6.0 : 3.0;
if (!(hasTenebrae || hasSanctus) && livingEntity instanceof EntityPlayer)
{
livingEntity.motionY = motionY;
livingEntity.fallDistance = 0;
switch (direction)
{
case 1:
SpellHelper.setPlayerSpeedFromServer((EntityPlayer)livingEntity, 0, motionY, -speed);
break;
case 2:
SpellHelper.setPlayerSpeedFromServer((EntityPlayer)livingEntity, speed, motionY, 0);
break;
case 3:
SpellHelper.setPlayerSpeedFromServer((EntityPlayer)livingEntity, 0, motionY, speed);
break;
case 4:
SpellHelper.setPlayerSpeedFromServer((EntityPlayer)livingEntity, -speed, motionY, 0);
break;
}
flag++;
} else
{
if((hasSanctus && !livingEntity.isChild()) || (hasTenebrae && livingEntity.isChild()))
{
continue;
}
livingEntity.motionY = motionY;
switch (direction)
{
case 1:
livingEntity.motionX = 0.0;
livingEntity.motionZ = -speed;
break;
case 2:
livingEntity.motionX = speed;
livingEntity.motionZ = 0.0;
break;
case 3:
livingEntity.motionX = 0.0;
livingEntity.motionZ = -speed;
break;
case 4:
livingEntity.motionX = -speed;
livingEntity.motionZ = 0.0;
break;
}
if(hasTenebrae)
{
this.canDrainReagent(ritualStone, ReagentRegistry.tenebraeReagent, tenebraeDrain, true);
}
if(hasSanctus)
{
this.canDrainReagent(ritualStone, ReagentRegistry.sanctusReagent, sanctusDrain, true);
}
livingEntity.fallDistance = 0;
flag++;
}
if(hasAether)
{
this.canDrainReagent(ritualStone, ReagentRegistry.aetherReagent, aetherDrain, true);
}
if(hasTerrae)
{
this.canDrainReagent(ritualStone, ReagentRegistry.terraeReagent, terraeDrain, true);
}
if(hasReductus)
{
if(!livingEntity.isPotionActive(AlchemicalWizardry.customPotionFeatherFall))
{
livingEntity.addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionFeatherFall.id, 3*20, 0));
this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, true);
}
}
}
if (flag > 0)
{
data.currentEssence = currentEssence - this.getCostPerRefresh() * flag;
data.markDirty();
}
}
}
@Override
public int getCostPerRefresh()
{
return 5;
}
@Override
public List<RitualComponent> getRitualComponentList()
{
ArrayList<RitualComponent> leapingRitual = new ArrayList();
leapingRitual.add(new RitualComponent(0, 0, -2, RitualComponent.DUSK));
leapingRitual.add(new RitualComponent(1, 0, -1, RitualComponent.AIR));
leapingRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.AIR));
for (int i = 0; i <= 2; i++)
{
leapingRitual.add(new RitualComponent(2, 0, i, RitualComponent.AIR));
leapingRitual.add(new RitualComponent(-2, 0, i, RitualComponent.AIR));
}
return leapingRitual;
}
}