package WayofTime.alchemicalWizardry.common.rituals; import java.util.ArrayList; import java.util.List; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.potion.PotionEffect; import net.minecraft.server.MinecraftServer; import net.minecraft.world.World; import WayofTime.alchemicalWizardry.AlchemicalWizardry; import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentRegistry; import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone; import WayofTime.alchemicalWizardry.api.rituals.RitualComponent; import WayofTime.alchemicalWizardry.api.rituals.RitualEffect; import WayofTime.alchemicalWizardry.api.soulNetwork.LifeEssenceNetwork; import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler; import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper; public class RitualEffectLeap extends RitualEffect { public static final int aetherDrain = 10; public static final int terraeDrain = 10; public static final int reductusDrain = 10; public static final int tenebraeDrain = 10; public static final int sanctusDrain = 10; @Override public void performEffect(IMasterRitualStone ritualStone) { String owner = ritualStone.getOwner(); World worldSave = MinecraftServer.getServer().worldServers[0]; LifeEssenceNetwork data = (LifeEssenceNetwork) worldSave.loadItemData(LifeEssenceNetwork.class, owner); if (data == null) { data = new LifeEssenceNetwork(owner); worldSave.setItemData(owner, data); } int currentEssence = data.currentEssence; World world = ritualStone.getWorld(); int x = ritualStone.getXCoord(); int y = ritualStone.getYCoord(); int z = ritualStone.getZCoord(); double range = 2.0; List livingList = SpellHelper.getLivingEntitiesInRange(world, x+0.5, y+0.5, z+0.5, range, range); if(livingList == null){return;} if (currentEssence < this.getCostPerRefresh() * livingList.size()) { SoulNetworkHandler.causeNauseaToPlayer(owner); } else { boolean hasAether = this.canDrainReagent(ritualStone, ReagentRegistry.aetherReagent, aetherDrain, false); boolean hasTerrae = this.canDrainReagent(ritualStone, ReagentRegistry.terraeReagent, terraeDrain, false); boolean hasReductus = this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, false); boolean hasTenebrae = this.canDrainReagent(ritualStone, ReagentRegistry.tenebraeReagent, tenebraeDrain, false); boolean hasSanctus = this.canDrainReagent(ritualStone, ReagentRegistry.sanctusReagent, sanctusDrain, false); int direction = ritualStone.getDirection(); int flag = 0; for(EntityLivingBase livingEntity : livingList) { if(livingEntity.isSneaking()) { continue; } hasAether = hasAether && this.canDrainReagent(ritualStone, ReagentRegistry.aetherReagent, aetherDrain, false); hasTerrae = hasTerrae && this.canDrainReagent(ritualStone, ReagentRegistry.terraeReagent, terraeDrain, false); hasReductus = hasReductus && this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, false); hasTenebrae = hasTenebrae && this.canDrainReagent(ritualStone, ReagentRegistry.tenebraeReagent, tenebraeDrain, false); hasSanctus = hasSanctus && this.canDrainReagent(ritualStone, ReagentRegistry.sanctusReagent, sanctusDrain, false); double motionY = hasTerrae ? 0.6 : 1.2; double speed = hasAether ? 6.0 : 3.0; if (!(hasTenebrae || hasSanctus) && livingEntity instanceof EntityPlayer) { livingEntity.motionY = motionY; livingEntity.fallDistance = 0; switch (direction) { case 1: SpellHelper.setPlayerSpeedFromServer((EntityPlayer)livingEntity, 0, motionY, -speed); break; case 2: SpellHelper.setPlayerSpeedFromServer((EntityPlayer)livingEntity, speed, motionY, 0); break; case 3: SpellHelper.setPlayerSpeedFromServer((EntityPlayer)livingEntity, 0, motionY, speed); break; case 4: SpellHelper.setPlayerSpeedFromServer((EntityPlayer)livingEntity, -speed, motionY, 0); break; } flag++; } else { if((hasSanctus && !livingEntity.isChild()) || (hasTenebrae && livingEntity.isChild())) { continue; } livingEntity.motionY = motionY; switch (direction) { case 1: livingEntity.motionX = 0.0; livingEntity.motionZ = -speed; break; case 2: livingEntity.motionX = speed; livingEntity.motionZ = 0.0; break; case 3: livingEntity.motionX = 0.0; livingEntity.motionZ = -speed; break; case 4: livingEntity.motionX = -speed; livingEntity.motionZ = 0.0; break; } if(hasTenebrae) { this.canDrainReagent(ritualStone, ReagentRegistry.tenebraeReagent, tenebraeDrain, true); } if(hasSanctus) { this.canDrainReagent(ritualStone, ReagentRegistry.sanctusReagent, sanctusDrain, true); } livingEntity.fallDistance = 0; flag++; } if(hasAether) { this.canDrainReagent(ritualStone, ReagentRegistry.aetherReagent, aetherDrain, true); } if(hasTerrae) { this.canDrainReagent(ritualStone, ReagentRegistry.terraeReagent, terraeDrain, true); } if(hasReductus) { if(!livingEntity.isPotionActive(AlchemicalWizardry.customPotionFeatherFall)) { livingEntity.addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionFeatherFall.id, 3*20, 0)); this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, true); } } } if (flag > 0) { data.currentEssence = currentEssence - this.getCostPerRefresh() * flag; data.markDirty(); } } } @Override public int getCostPerRefresh() { return 5; } @Override public List getRitualComponentList() { ArrayList leapingRitual = new ArrayList(); leapingRitual.add(new RitualComponent(0, 0, -2, RitualComponent.DUSK)); leapingRitual.add(new RitualComponent(1, 0, -1, RitualComponent.AIR)); leapingRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.AIR)); for (int i = 0; i <= 2; i++) { leapingRitual.add(new RitualComponent(2, 0, i, RitualComponent.AIR)); leapingRitual.add(new RitualComponent(-2, 0, i, RitualComponent.AIR)); } return leapingRitual; } }