BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualGreenGrove.java
Nicholas Ignoffo 554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00

336 lines
12 KiB
Java

package WayofTime.bloodmagic.ritual;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api_impl.BloodMagicAPI;
import WayofTime.bloodmagic.core.RegistrarBloodMagic;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFarmland;
import net.minecraft.block.IGrowable;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import net.minecraftforge.common.IPlantable;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.api.soul.DemonWillHolder;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.util.Utils;
public class RitualGreenGrove extends Ritual
{
public static final String GROW_RANGE = "growing";
public static final String LEECH_RANGE = "leech";
public static final String HYDRATE_RANGE = "hydrate";
public static double corrosiveWillDrain = 0.2;
public static double rawWillDrain = 0.05;
public static double vengefulWillDrain = 0.05;
public static double steadfastWillDrain = 0.05;
public int refreshTime = 20;
public static int defaultRefreshTime = 20;
public static double defaultGrowthChance = 0.3;
public static IBlockState farmlandState = Blocks.FARMLAND.getDefaultState().withProperty(BlockFarmland.MOISTURE, 7);
public RitualGreenGrove()
{
super("ritualGreenGrove", 0, 5000, "ritual." + BloodMagic.MODID + ".greenGroveRitual");
addBlockRange(GROW_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-1, 2, -1), 3, 1, 3));
addBlockRange(LEECH_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 1));
addBlockRange(HYDRATE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 1));
setMaximumVolumeAndDistanceOfRange(GROW_RANGE, 81, 4, 4);
setMaximumVolumeAndDistanceOfRange(LEECH_RANGE, 0, 15, 15);
setMaximumVolumeAndDistanceOfRange(HYDRATE_RANGE, 0, 15, 15);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
BlockPos pos = masterRitualStone.getBlockPos();
int currentEssence = masterRitualStone.getOwnerNetwork().getCurrentEssence();
if (currentEssence < getRefreshCost())
{
masterRitualStone.getOwnerNetwork().causeNausea();
return;
}
int maxGrowths = currentEssence / getRefreshCost();
int totalGrowths = 0;
List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(world, pos);
double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
double vengefulWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.VENGEFUL, willConfig);
refreshTime = getRefreshTimeForRawWill(rawWill);
double growthChance = getPlantGrowthChanceForWill(vengefulWill);
boolean consumeRawWill = rawWill >= rawWillDrain && refreshTime != defaultRefreshTime;
boolean consumeVengefulWill = vengefulWill >= vengefulWillDrain && growthChance != defaultGrowthChance;
double rawDrain = 0;
double vengefulDrain = 0;
AreaDescriptor growingRange = getBlockRange(GROW_RANGE);
int maxGrowthVolume = getMaxVolumeForRange(GROW_RANGE, willConfig, holder);
if (!growingRange.isWithinRange(getMaxVerticalRadiusForRange(GROW_RANGE, willConfig, holder), getMaxHorizontalRadiusForRange(GROW_RANGE, willConfig, holder)) || (maxGrowthVolume != 0 && growingRange.getVolume() > maxGrowthVolume))
{
return;
}
for (BlockPos newPos : growingRange.getContainedPositions(pos))
{
IBlockState state = world.getBlockState(newPos);
if (!BloodMagicAPI.INSTANCE.getBlacklist().getGreenGrove().contains(state))
{
if (state.getBlock() instanceof IGrowable)
{
if (world.rand.nextDouble() < growthChance)
{
state.getBlock().updateTick(world, newPos, state, new Random());
IBlockState newState = world.getBlockState(newPos);
if (!newState.equals(state))
{
totalGrowths++;
if (consumeRawWill)
{
rawWill -= rawWillDrain;
rawDrain += rawWillDrain;
}
if (consumeVengefulWill)
{
vengefulWill -= vengefulWillDrain;
vengefulDrain += vengefulWillDrain;
}
}
}
}
}
if (totalGrowths >= maxGrowths || (consumeRawWill && rawWill < rawWillDrain) || (consumeVengefulWill && vengefulWill < vengefulWillDrain))
{
break;
}
}
if (rawDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DEFAULT, rawDrain, true);
}
if (vengefulDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.VENGEFUL, vengefulDrain, true);
}
AreaDescriptor hydrateRange = getBlockRange(HYDRATE_RANGE);
double steadfastDrain = 0;
if (steadfastWill > steadfastWillDrain)
{
AxisAlignedBB aabb = hydrateRange.getAABB(pos);
steadfastDrain += steadfastWillDrain * Utils.plantSeedsInArea(world, aabb, 2, 1);
steadfastWill -= steadfastDrain;
for (BlockPos newPos : hydrateRange.getContainedPositions(pos))
{
if (steadfastWill < steadfastWillDrain)
{
break;
}
IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
boolean hydratedBlock = false;
if (block == Blocks.DIRT || block == Blocks.GRASS)
{
world.setBlockState(newPos, farmlandState);
hydratedBlock = true;
} else if (block == Blocks.FARMLAND)
{
int meta = block.getMetaFromState(state);
if (meta < 7)
{
world.setBlockState(newPos, farmlandState);
hydratedBlock = true;
}
}
if (hydratedBlock)
{
steadfastWill -= steadfastWillDrain;
steadfastDrain += steadfastWillDrain;
}
}
}
if (steadfastDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.STEADFAST, steadfastDrain, true);
}
double corrosiveDrain = 0;
if (corrosiveWill > corrosiveWillDrain)
{
AreaDescriptor leechRange = getBlockRange(LEECH_RANGE);
AxisAlignedBB mobArea = leechRange.getAABB(pos);
List<EntityLivingBase> entityList = world.getEntitiesWithinAABB(EntityLivingBase.class, mobArea);
for (EntityLivingBase entityLiving : entityList)
{
if (corrosiveWill < corrosiveWillDrain)
{
break;
}
if (entityLiving instanceof EntityPlayer)
{
continue;
}
if (entityLiving.isPotionActive(RegistrarBloodMagic.PLANT_LEECH) || !entityLiving.isPotionApplicable(new PotionEffect(RegistrarBloodMagic.PLANT_LEECH)))
{
continue;
}
entityLiving.addPotionEffect(new PotionEffect(RegistrarBloodMagic.PLANT_LEECH, 200, 0));
corrosiveWill -= corrosiveWillDrain;
corrosiveDrain += corrosiveWillDrain;
}
if (corrosiveDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.CORROSIVE, corrosiveDrain, true);
}
}
masterRitualStone.getOwnerNetwork().syphon(totalGrowths * getRefreshCost());
}
public double getPlantGrowthChanceForWill(double will)
{
if (will > 0)
{
return 0.3 + will / 200;
}
return defaultGrowthChance;
}
public int getRefreshTimeForRawWill(double rawWill)
{
if (rawWill > 0)
{
return 10;
}
return defaultRefreshTime;
}
@Override
public int getRefreshTime()
{
return refreshTime;
}
@Override
public int getMaxVolumeForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
{
if (GROW_RANGE.equals(range) && activeTypes.contains(EnumDemonWillType.DESTRUCTIVE))
{
double destructiveWill = holder.getWill(EnumDemonWillType.DESTRUCTIVE);
if (destructiveWill > 0)
{
return 81 + (int) Math.pow(destructiveWill / 4, 1.5);
}
}
return volumeRangeMap.get(range);
}
@Override
public int getMaxVerticalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
{
if (GROW_RANGE.equals(range) && activeTypes.contains(EnumDemonWillType.DESTRUCTIVE))
{
double destructiveWill = holder.getWill(EnumDemonWillType.DESTRUCTIVE);
if (destructiveWill > 0)
{
return (int) (4 + destructiveWill / 10d);
}
}
return verticalRangeMap.get(range);
}
@Override
public int getMaxHorizontalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
{
if (GROW_RANGE.equals(range) && activeTypes.contains(EnumDemonWillType.DESTRUCTIVE))
{
double destructiveWill = holder.getWill(EnumDemonWillType.DESTRUCTIVE);
if (destructiveWill > 0)
{
return (int) (4 + destructiveWill / 10d);
}
}
return horizontalRangeMap.get(range);
}
@Override
public int getRefreshCost()
{
return 20; //TODO: Need to find a way to balance this
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
this.addCornerRunes(components, 1, 0, EnumRuneType.EARTH);
this.addParallelRunes(components, 1, 0, EnumRuneType.WATER);
return components;
}
@Override
public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
{
return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".default.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".steadfast.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".destructive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".vengeful.info") };
}
@Override
public Ritual getNewCopy()
{
return new RitualGreenGrove();
}
}