244 lines
8.8 KiB
Java
244 lines
8.8 KiB
Java
package WayofTime.bloodmagic.client.render.alchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.alchemyArray.AlchemyCircleRenderer;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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public class MobSacrificeAlchemyCircleRenderer extends AlchemyCircleRenderer {
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private ResourceLocation bottomArrayResource = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png");
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private ResourceLocation mobSacrificeSwirlResource = new ResourceLocation("bloodmagic", "textures/models/mobsacrificeswirl.png");
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public MobSacrificeAlchemyCircleRenderer(ResourceLocation location) {
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super(location);
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}
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public MobSacrificeAlchemyCircleRenderer() {
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this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/mobsacrifice.png"));
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}
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@Override
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public float getSizeModifier(float craftTime) {
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if (craftTime < 40) {
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return 0;
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} else if (craftTime > 40 && craftTime < 100) {
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return (craftTime - 40) / 60f;
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}
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return 1;
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}
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@Override
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public float getRotation(float craftTime) {
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float offset = 50;
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if (craftTime >= offset) {
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float modifier = (craftTime - offset) * 5f;
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return modifier * 1f;
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}
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return 0;
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}
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@Override
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public float getSecondaryRotation(float craftTime) {
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return 0;
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}
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@Override
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
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if (!(tile instanceof TileAlchemyArray)) {
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return;
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}
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TileAlchemyArray tileArray = (TileAlchemyArray) tile;
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder wr = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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float rot = getRotation(craftTime);
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float size = 1.0F * getSizeModifier(craftTime);
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// Bind the texture to the circle
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Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
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GlStateManager.disableCull();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(770, 1);
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GlStateManager.translate(x, y, z);
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// Specify which face this "circle" is located on
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EnumFacing sideHit = EnumFacing.UP;
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EnumFacing rotation = tileArray.getRotation();
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GlStateManager.translate(sideHit.getXOffset() * offsetFromFace, sideHit.getYOffset() * offsetFromFace, sideHit.getZOffset() * offsetFromFace);
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switch (sideHit) {
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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}
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
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// GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
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GlStateManager.pushMatrix();
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double topHeightOffset = 0;
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double middleHeightOffset = 0;
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double bottomHeightOffset = 0;
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BlockPos pos = tileArray.getPos();
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World world = tileArray.getWorld();
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// GlStateManager.rotate((float) (yaw + 360 * getStartupPitchYawRatio(craftTime)), 0, 0, 1);
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// GlStateManager.rotate((float) ((pitch + 90) * getStartupPitchYawRatio(craftTime)), 1, 0, 0);
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for (int i = 1; i <= 3; i++) {
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GlStateManager.pushMatrix();
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Minecraft.getMinecraft().renderEngine.bindTexture(bottomArrayResource);
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translateAndRotateFloatingArray(tessellator, wr, size, rot, craftTime, i);
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GlStateManager.popMatrix();
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}
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//Render the main array.
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GlStateManager.pushMatrix();
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Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
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// GlStateManager.rotate(rot, 0, 0, 1);
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renderStandardCircle(tessellator, wr, 3);
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GlStateManager.popMatrix();
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//Render the swirlz
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float swirlSize = 3;
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if (craftTime <= 40) {
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swirlSize = 0;
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} else if (craftTime <= 100) {
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swirlSize = 3 * (craftTime - 40) / 60;
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}
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GlStateManager.pushMatrix();
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Minecraft.getMinecraft().renderEngine.bindTexture(mobSacrificeSwirlResource);
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GlStateManager.translate(0, 0, 0.1);
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GlStateManager.rotate(rot / 3, 0, 0, 1);
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renderStandardCircle(tessellator, wr, swirlSize);
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GlStateManager.popMatrix();
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// GlStateManager.popMatrix();
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GlStateManager.popMatrix();
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// GlStateManager.depthMask(true);
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GlStateManager.disableBlend();
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GlStateManager.enableCull();
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// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlStateManager.popMatrix();
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GlStateManager.popMatrix();
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}
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public float getStartupPitchYawRatio(float craftTime) {
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if (craftTime <= 80) {
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return 0;
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} else if (craftTime > 80 && craftTime < 140) {
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return (craftTime - 80) / 60f;
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}
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return 1;
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}
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private void translateAndRotateFloatingArray(Tessellator tessellator, BufferBuilder builder, double size, float rotation, float craftTime, int circle) {
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double verticalOffset = 2;
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float primaryRotation = 0;
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float secondaryRotation = 0;
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if (craftTime >= 40) {
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primaryRotation = (craftTime - 40) * 4f;
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secondaryRotation = (craftTime - 40) * 2f;
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}
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float translationOffset = 1;
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if (craftTime < 80) {
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translationOffset = 0;
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} else if (craftTime < 140) {
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translationOffset = (craftTime - 80) / 60;
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}
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switch (circle) {
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case 1:
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GlStateManager.translate(0, 0, -verticalOffset);
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GlStateManager.rotate(rotation / 200, 1, 0, 0);
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GlStateManager.rotate(rotation / 10, 0, 0, 1);
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GlStateManager.translate(1.7 * translationOffset, 0, 0);
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break;
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case 2:
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GlStateManager.translate(0, 0, -verticalOffset);
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// GlStateManager.rotate(254, 0, 0, 1);
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GlStateManager.rotate((float) (rotation / 150 + 120), 1, 0, 0);
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GlStateManager.rotate(120, 0, 1, 0);
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GlStateManager.rotate(-rotation / 10, 0, 0, 1);
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GlStateManager.translate(1.2 * translationOffset, 0, 0);
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break;
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case 3:
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GlStateManager.translate(0, 0, -verticalOffset);
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// GlStateManager.rotate(130, 0, 0, 1);
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GlStateManager.rotate((float) (rotation / 100 + 284), 1, 0, 0);
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GlStateManager.rotate(240, 0, 1, 0);
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GlStateManager.rotate(-rotation / 7 + 180, 0, 0, 1);
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GlStateManager.translate(2 * translationOffset, 0, 0);
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break;
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default:
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//What are you doing, Way???
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}
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GlStateManager.rotate(primaryRotation, 0, 1, 0);
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GlStateManager.rotate(secondaryRotation, 1, 0, 0);
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GlStateManager.rotate(secondaryRotation * 0.41831f, 0, 0, 1);
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renderStandardCircle(tessellator, builder, size);
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}
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private void renderStandardCircle(Tessellator tessellator, BufferBuilder builder, double size) {
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double var31 = 0.0D;
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double var33 = 1.0D;
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double var35 = 0;
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double var37 = 1;
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GlStateManager.color(1f, 1f, 1f, 1f);
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builder.begin(7, DefaultVertexFormats.POSITION_TEX);
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// wr.setBrightness(200);
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builder.pos(size / 2f, size / 2f, 0).tex(var33, var37).endVertex();
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builder.pos(size / 2f, -size / 2f, 0).tex(var33, var35).endVertex();
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builder.pos(-size / 2f, -size / 2f, 0).tex(var31, var35).endVertex();
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builder.pos(-size / 2f, size / 2f, 0).tex(var31, var37).endVertex();
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tessellator.draw();
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}
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}
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