package WayofTime.bloodmagic.client.render.alchemyArray; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import WayofTime.bloodmagic.alchemyArray.AlchemyCircleRenderer; import WayofTime.bloodmagic.tile.TileAlchemyArray; public class MobSacrificeAlchemyCircleRenderer extends AlchemyCircleRenderer { private ResourceLocation bottomArrayResource = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png"); private ResourceLocation mobSacrificeSwirlResource = new ResourceLocation("bloodmagic", "textures/models/mobsacrificeswirl.png"); public MobSacrificeAlchemyCircleRenderer(ResourceLocation location) { super(location); } public MobSacrificeAlchemyCircleRenderer() { this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/mobsacrifice.png")); } @Override public float getSizeModifier(float craftTime) { if (craftTime < 40) { return 0; } else if (craftTime > 40 && craftTime < 100) { return (craftTime - 40) / 60f; } return 1; } @Override public float getRotation(float craftTime) { float offset = 50; if (craftTime >= offset) { float modifier = (craftTime - offset) * 5f; return modifier * 1f; } return 0; } @Override public float getSecondaryRotation(float craftTime) { return 0; } @Override public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) { if (!(tile instanceof TileAlchemyArray)) { return; } TileAlchemyArray tileArray = (TileAlchemyArray) tile; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder wr = tessellator.getBuffer(); GlStateManager.pushMatrix(); float rot = getRotation(craftTime); float size = 1.0F * getSizeModifier(craftTime); // Bind the texture to the circle Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource); GlStateManager.disableCull(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 1); GlStateManager.translate(x, y, z); // Specify which face this "circle" is located on EnumFacing sideHit = EnumFacing.UP; EnumFacing rotation = tileArray.getRotation(); GlStateManager.translate(sideHit.getXOffset() * offsetFromFace, sideHit.getYOffset() * offsetFromFace, sideHit.getZOffset() * offsetFromFace); switch (sideHit) { case DOWN: GlStateManager.translate(0, 0, 1); GlStateManager.rotate(-90.0f, 1, 0, 0); break; case EAST: GlStateManager.rotate(-90.0f, 0, 1, 0); GlStateManager.translate(0, 0, -1); break; case NORTH: break; case SOUTH: GlStateManager.rotate(180.0f, 0, 1, 0); GlStateManager.translate(-1, 0, -1); break; case UP: GlStateManager.translate(0, 1, 0); GlStateManager.rotate(90.0f, 1, 0, 0); break; case WEST: GlStateManager.translate(0, 0, 1); GlStateManager.rotate(90.0f, 0, 1, 0); break; } GlStateManager.pushMatrix(); GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime)); // GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1); GlStateManager.pushMatrix(); double topHeightOffset = 0; double middleHeightOffset = 0; double bottomHeightOffset = 0; BlockPos pos = tileArray.getPos(); World world = tileArray.getWorld(); // GlStateManager.rotate((float) (yaw + 360 * getStartupPitchYawRatio(craftTime)), 0, 0, 1); // GlStateManager.rotate((float) ((pitch + 90) * getStartupPitchYawRatio(craftTime)), 1, 0, 0); for (int i = 1; i <= 3; i++) { GlStateManager.pushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(bottomArrayResource); translateAndRotateFloatingArray(tessellator, wr, size, rot, craftTime, i); GlStateManager.popMatrix(); } //Render the main array. GlStateManager.pushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource); // GlStateManager.rotate(rot, 0, 0, 1); renderStandardCircle(tessellator, wr, 3); GlStateManager.popMatrix(); //Render the swirlz float swirlSize = 3; if (craftTime <= 40) { swirlSize = 0; } else if (craftTime <= 100) { swirlSize = 3 * (craftTime - 40) / 60; } GlStateManager.pushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(mobSacrificeSwirlResource); GlStateManager.translate(0, 0, 0.1); GlStateManager.rotate(rot / 3, 0, 0, 1); renderStandardCircle(tessellator, wr, swirlSize); GlStateManager.popMatrix(); // GlStateManager.popMatrix(); GlStateManager.popMatrix(); // GlStateManager.depthMask(true); GlStateManager.disableBlend(); GlStateManager.enableCull(); // GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.popMatrix(); GlStateManager.popMatrix(); } public float getStartupPitchYawRatio(float craftTime) { if (craftTime <= 80) { return 0; } else if (craftTime > 80 && craftTime < 140) { return (craftTime - 80) / 60f; } return 1; } private void translateAndRotateFloatingArray(Tessellator tessellator, BufferBuilder builder, double size, float rotation, float craftTime, int circle) { double verticalOffset = 2; float primaryRotation = 0; float secondaryRotation = 0; if (craftTime >= 40) { primaryRotation = (craftTime - 40) * 4f; secondaryRotation = (craftTime - 40) * 2f; } float translationOffset = 1; if (craftTime < 80) { translationOffset = 0; } else if (craftTime < 140) { translationOffset = (craftTime - 80) / 60; } switch (circle) { case 1: GlStateManager.translate(0, 0, -verticalOffset); GlStateManager.rotate(rotation / 200, 1, 0, 0); GlStateManager.rotate(rotation / 10, 0, 0, 1); GlStateManager.translate(1.7 * translationOffset, 0, 0); break; case 2: GlStateManager.translate(0, 0, -verticalOffset); // GlStateManager.rotate(254, 0, 0, 1); GlStateManager.rotate((float) (rotation / 150 + 120), 1, 0, 0); GlStateManager.rotate(120, 0, 1, 0); GlStateManager.rotate(-rotation / 10, 0, 0, 1); GlStateManager.translate(1.2 * translationOffset, 0, 0); break; case 3: GlStateManager.translate(0, 0, -verticalOffset); // GlStateManager.rotate(130, 0, 0, 1); GlStateManager.rotate((float) (rotation / 100 + 284), 1, 0, 0); GlStateManager.rotate(240, 0, 1, 0); GlStateManager.rotate(-rotation / 7 + 180, 0, 0, 1); GlStateManager.translate(2 * translationOffset, 0, 0); break; default: //What are you doing, Way??? } GlStateManager.rotate(primaryRotation, 0, 1, 0); GlStateManager.rotate(secondaryRotation, 1, 0, 0); GlStateManager.rotate(secondaryRotation * 0.41831f, 0, 0, 1); renderStandardCircle(tessellator, builder, size); } private void renderStandardCircle(Tessellator tessellator, BufferBuilder builder, double size) { double var31 = 0.0D; double var33 = 1.0D; double var35 = 0; double var37 = 1; GlStateManager.color(1f, 1f, 1f, 1f); builder.begin(7, DefaultVertexFormats.POSITION_TEX); // wr.setBrightness(200); builder.pos(size / 2f, size / 2f, 0).tex(var33, var37).endVertex(); builder.pos(size / 2f, -size / 2f, 0).tex(var33, var35).endVertex(); builder.pos(-size / 2f, -size / 2f, 0).tex(var31, var35).endVertex(); builder.pos(-size / 2f, size / 2f, 0).tex(var31, var37).endVertex(); tessellator.draw(); } }