BloodMagic/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientBow.java
2017-01-01 22:26:42 -08:00

487 lines
17 KiB
Java

package WayofTime.bloodmagic.item.soul;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityTippedArrow;
import net.minecraft.init.Enchantments;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.IItemPropertyGetter;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.stats.StatList;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IMultiWillTool;
import WayofTime.bloodmagic.api.iface.ISentientTool;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
import WayofTime.bloodmagic.registry.ModItems;
import java.util.Locale;
public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentientTool//, IMeshProvider
{
public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
public static double[] defaultDamageAdded = new double[] { 0.25, 0.5, 0.75, 1, 1.25 };
public static float[] velocityAdded = new float[] { 0.25f, 0.5f, 0.75f, 1, 1.25f };
public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 }; //TODO
public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
public ItemSentientBow()
{
super();
setUnlocalizedName(Constants.Mod.MODID + ".sentientBow");
setCreativeTab(BloodMagic.tabBloodMagic);
this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
{
if (entityIn == null)
{
return 0.0F;
} else
{
ItemStack itemstack = entityIn.getActiveItemStack();
return !itemstack.isEmpty() && itemstack.getItem() == ModItems.SENTIENT_BOW ? (float) (stack.getMaxItemUseDuration() - entityIn.getItemInUseCount()) / 20.0F : 0.0F;
}
}
});
this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
{
return entityIn != null && entityIn.isHandActive() && entityIn.getActiveItemStack() == stack ? 1.0F : 0.0F;
}
});
this.addPropertyOverride(new ResourceLocation("type"), new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
{
return ((ItemSentientBow) ModItems.SENTIENT_BOW).getCurrentType(stack).ordinal();
}
});
}
@Override
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
{
return ModItems.ITEM_DEMON_CRYSTAL == repair.getItem() || super.getIsRepairable(toRepair, repair);
}
public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
{
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
recalculatePowers(stack, type, soulsRemaining);
}
public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will)
{
this.setCurrentType(stack, will > 0 ? type : EnumDemonWillType.DEFAULT);
int level = getLevel(stack, will);
//
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
setDrainOfActivatedBow(stack, drain);
setStaticDropOfActivatedBow(stack, level >= 0 ? staticDrop[level] : 1);
setDropOfActivatedBow(stack, level >= 0 ? soulDrop[level] : 0);
// double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
// double extraDamage = level >= 0 ? damageAdded[level] : 0;
//
// setDrainOfActivatedSword(stack, drain);
// setDamageOfActivatedSword(stack, 7 + extraDamage);
// setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
// setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
setVelocityOfArrow(stack, level >= 0 ? 3 + getVelocityModifier(type, level) : 0);
setDamageAdded(stack, level >= 0 ? getDamageModifier(type, level) : 0);
}
private int getLevel(ItemStack stack, double soulsRemaining)
{
int lvl = -1;
for (int i = 0; i < soulBracket.length; i++)
{
if (soulsRemaining >= soulBracket[i])
{
lvl = i;
}
}
return lvl;
}
@Override
public EnumDemonWillType getCurrentType(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
{
return EnumDemonWillType.DEFAULT;
}
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
}
public double getDamageModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return 0;
case DEFAULT:
case CORROSIVE:
case DESTRUCTIVE:
case STEADFAST:
return defaultDamageAdded[willBracket];
}
return 0;
}
public float getVelocityModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return velocityAdded[willBracket];
default:
return 0;
}
}
public void setDamageAdded(ItemStack stack, double damage)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("damage", damage);
}
public double getDamageAdded(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("damage");
}
public void setVelocityOfArrow(ItemStack stack, float velocity)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setFloat("velocity", velocity);
}
public float getVelocityOfArrow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
if (tag.hasKey("velocity"))
{
return tag.getFloat("velocity");
}
return 3;
}
public void setCurrentType(ItemStack stack, EnumDemonWillType type)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
public double getDrainOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
}
public void setDrainOfActivatedBow(ItemStack stack, double drain)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
}
public double getStaticDropOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
}
public void setStaticDropOfActivatedBow(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
}
public double getDropOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
}
public void setDropOfActivatedBow(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
}
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
this.recalculatePowers(stack, world, player);
return super.onItemRightClick(world, player, hand);
}
public EntityTippedArrow getArrowEntity(World world, ItemStack stack, EntityLivingBase target, EntityLivingBase user, float velocity)
{
EnumDemonWillType type = this.getCurrentType(stack);
double amount = user instanceof EntityPlayer ? (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack)) : 0;
float newArrowVelocity = velocity * getVelocityOfArrow(stack);
EntitySentientArrow entityArrow = new EntitySentientArrow(world, user, type, amount);
entityArrow.setAim(user, user.rotationPitch, user.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
double d0 = target.posX - user.posX;
double d1 = target.getEntityBoundingBox().minY + (double) (target.height / 3.0F) - entityArrow.posY;
double d2 = target.posZ - user.posZ;
double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
entityArrow.setThrowableHeading(d0, d1 + d3 * 0.05, d2, newArrowVelocity, 0);
if (newArrowVelocity == 0)
{
world.playSound(null, user.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
return null;
}
if (velocity == 1.0F)
{
entityArrow.setIsCritical(true);
}
int j = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
entityArrow.setDamage(entityArrow.getDamage() + this.getDamageAdded(stack) + (j > 0 ? j * 0.5 + 0.5 : 0));
int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
if (k > 0)
{
entityArrow.setKnockbackStrength(k);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
{
entityArrow.setFire(100);
}
entityArrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
return entityArrow;
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entityLiving, int timeLeft)
{
if (entityLiving instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entityLiving;
boolean flag = player.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantments.INFINITY, stack) > 0;
ItemStack itemstack = this.getFiredArrow(player);
int i = this.getMaxItemUseDuration(stack) - timeLeft;
i = net.minecraftforge.event.ForgeEventFactory.onArrowLoose(stack, world, (EntityPlayer) entityLiving, i, itemstack != null || flag);
if (i < 0)
return;
if (itemstack != null || flag)
{
if (itemstack == null)
{
itemstack = new ItemStack(Items.ARROW);
}
float arrowVelocity = getArrowVelocity(i);
if ((double) arrowVelocity >= 0.1D)
{
boolean flag1 = flag && itemstack.getItem() == Items.ARROW; //Forge: Fix consuming custom arrows.
if (!world.isRemote)
{
this.recalculatePowers(stack, world, player);
EnumDemonWillType type = this.getCurrentType(stack);
//Need to do some stuffs
// ItemArrow itemarrow = ((ItemArrow) (itemstack.getItem() instanceof ItemArrow ? itemstack.getItem() : Items.arrow));
// EntityArrow entityArrow = itemarrow.createArrow(world, itemstack, player);
double amount = (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack));
float newArrowVelocity = arrowVelocity * getVelocityOfArrow(stack);
EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type, amount);
entityArrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
if (newArrowVelocity == 0)
{
world.playSound(null, player.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
return;
}
if (arrowVelocity == 1.0F)
{
entityArrow.setIsCritical(true);
}
int j = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
entityArrow.setDamage(entityArrow.getDamage() + this.getDamageAdded(stack) + (j > 0 ? j * 0.5 + 0.5 : 0));
int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
if (k > 0)
{
entityArrow.setKnockbackStrength(k);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
{
entityArrow.setFire(100);
}
stack.damageItem(1, player);
if (flag1)
{
entityArrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
}
world.spawnEntity(entityArrow);
}
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + arrowVelocity * 0.5F);
if (!flag1)
{
itemstack.shrink(1);
if (itemstack.isEmpty())
{
player.inventory.deleteStack(itemstack);
}
}
player.addStat(StatList.getObjectUseStats(this));
}
}
}
}
protected ItemStack getFiredArrow(EntityPlayer player)
{
if (this.isArrow(player.getHeldItem(EnumHand.OFF_HAND)))
{
return player.getHeldItem(EnumHand.OFF_HAND);
} else if (this.isArrow(player.getHeldItem(EnumHand.MAIN_HAND)))
{
return player.getHeldItem(EnumHand.MAIN_HAND);
} else
{
for (int i = 0; i < player.inventory.getSizeInventory(); ++i)
{
ItemStack itemstack = player.inventory.getStackInSlot(i);
if (this.isArrow(itemstack))
{
return itemstack;
}
}
return null;
}
}
@Override
public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, EntityPlayer player)
{
World world = player.getEntityWorld();
if (!world.isRemote)
{
this.recalculatePowers(droppedStack, world, player);
EnumDemonWillType type = this.getCurrentType(droppedStack);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
if (soulsRemaining < 1024)
{
return false;
}
PlayerDemonWillHandler.consumeDemonWill(type, player, 100);
EntitySentientSpecter specterEntity = new EntitySentientSpecter(world);
specterEntity.setPosition(player.posX, player.posY, player.posZ);
world.spawnEntity(specterEntity);
specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, droppedStack.copy());
specterEntity.setType(this.getCurrentType(droppedStack));
specterEntity.setOwner(player);
specterEntity.setTamed(true);
return true;
}
return false;
}
}