487 lines
17 KiB
Java
487 lines
17 KiB
Java
package WayofTime.bloodmagic.item.soul;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.entity.projectile.EntityTippedArrow;
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import net.minecraft.init.Enchantments;
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import net.minecraft.init.Items;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.IItemPropertyGetter;
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import net.minecraft.item.ItemBow;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.stats.StatList;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.IMultiWillTool;
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import WayofTime.bloodmagic.api.iface.ISentientTool;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
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import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
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import WayofTime.bloodmagic.registry.ModItems;
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import java.util.Locale;
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public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentientTool//, IMeshProvider
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{
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public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
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public static double[] defaultDamageAdded = new double[] { 0.25, 0.5, 0.75, 1, 1.25 };
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public static float[] velocityAdded = new float[] { 0.25f, 0.5f, 0.75f, 1, 1.25f };
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public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 }; //TODO
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public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
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public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
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public ItemSentientBow()
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{
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super();
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setUnlocalizedName(Constants.Mod.MODID + ".sentientBow");
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setCreativeTab(BloodMagic.tabBloodMagic);
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this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter()
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{
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@SideOnly(Side.CLIENT)
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public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
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{
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if (entityIn == null)
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{
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return 0.0F;
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} else
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{
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ItemStack itemstack = entityIn.getActiveItemStack();
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return !itemstack.isEmpty() && itemstack.getItem() == ModItems.SENTIENT_BOW ? (float) (stack.getMaxItemUseDuration() - entityIn.getItemInUseCount()) / 20.0F : 0.0F;
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}
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}
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});
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this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter()
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{
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@SideOnly(Side.CLIENT)
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public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
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{
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return entityIn != null && entityIn.isHandActive() && entityIn.getActiveItemStack() == stack ? 1.0F : 0.0F;
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}
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});
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this.addPropertyOverride(new ResourceLocation("type"), new IItemPropertyGetter()
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{
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@SideOnly(Side.CLIENT)
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public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
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{
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return ((ItemSentientBow) ModItems.SENTIENT_BOW).getCurrentType(stack).ordinal();
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}
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});
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}
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@Override
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public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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{
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return ModItems.ITEM_DEMON_CRYSTAL == repair.getItem() || super.getIsRepairable(toRepair, repair);
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}
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public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
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{
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EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
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recalculatePowers(stack, type, soulsRemaining);
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}
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public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will)
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{
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this.setCurrentType(stack, will > 0 ? type : EnumDemonWillType.DEFAULT);
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int level = getLevel(stack, will);
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//
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double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
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setDrainOfActivatedBow(stack, drain);
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setStaticDropOfActivatedBow(stack, level >= 0 ? staticDrop[level] : 1);
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setDropOfActivatedBow(stack, level >= 0 ? soulDrop[level] : 0);
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// double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
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// double extraDamage = level >= 0 ? damageAdded[level] : 0;
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//
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// setDrainOfActivatedSword(stack, drain);
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// setDamageOfActivatedSword(stack, 7 + extraDamage);
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// setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
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// setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
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setVelocityOfArrow(stack, level >= 0 ? 3 + getVelocityModifier(type, level) : 0);
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setDamageAdded(stack, level >= 0 ? getDamageModifier(type, level) : 0);
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}
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private int getLevel(ItemStack stack, double soulsRemaining)
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{
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int lvl = -1;
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for (int i = 0; i < soulBracket.length; i++)
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{
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if (soulsRemaining >= soulBracket[i])
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{
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lvl = i;
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}
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}
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return lvl;
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}
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@Override
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public EnumDemonWillType getCurrentType(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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if (!tag.hasKey(Constants.NBT.WILL_TYPE))
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{
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return EnumDemonWillType.DEFAULT;
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}
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return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
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}
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public double getDamageModifier(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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return 0;
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case DEFAULT:
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case CORROSIVE:
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case DESTRUCTIVE:
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case STEADFAST:
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return defaultDamageAdded[willBracket];
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}
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return 0;
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}
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public float getVelocityModifier(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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return velocityAdded[willBracket];
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default:
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return 0;
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}
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}
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public void setDamageAdded(ItemStack stack, double damage)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setDouble("damage", damage);
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}
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public double getDamageAdded(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getDouble("damage");
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}
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public void setVelocityOfArrow(ItemStack stack, float velocity)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setFloat("velocity", velocity);
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}
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public float getVelocityOfArrow(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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if (tag.hasKey("velocity"))
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{
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return tag.getFloat("velocity");
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}
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return 3;
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}
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public void setCurrentType(ItemStack stack, EnumDemonWillType type)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setString(Constants.NBT.WILL_TYPE, type.toString());
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}
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public double getDrainOfActivatedBow(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
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}
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public void setDrainOfActivatedBow(ItemStack stack, double drain)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
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}
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public double getStaticDropOfActivatedBow(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
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}
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public void setStaticDropOfActivatedBow(ItemStack stack, double drop)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
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}
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public double getDropOfActivatedBow(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
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}
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public void setDropOfActivatedBow(ItemStack stack, double drop)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
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{
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ItemStack stack = player.getHeldItem(hand);
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this.recalculatePowers(stack, world, player);
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return super.onItemRightClick(world, player, hand);
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}
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public EntityTippedArrow getArrowEntity(World world, ItemStack stack, EntityLivingBase target, EntityLivingBase user, float velocity)
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{
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EnumDemonWillType type = this.getCurrentType(stack);
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double amount = user instanceof EntityPlayer ? (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack)) : 0;
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float newArrowVelocity = velocity * getVelocityOfArrow(stack);
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EntitySentientArrow entityArrow = new EntitySentientArrow(world, user, type, amount);
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entityArrow.setAim(user, user.rotationPitch, user.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
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double d0 = target.posX - user.posX;
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double d1 = target.getEntityBoundingBox().minY + (double) (target.height / 3.0F) - entityArrow.posY;
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double d2 = target.posZ - user.posZ;
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double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
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entityArrow.setThrowableHeading(d0, d1 + d3 * 0.05, d2, newArrowVelocity, 0);
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if (newArrowVelocity == 0)
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{
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world.playSound(null, user.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
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return null;
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}
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if (velocity == 1.0F)
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{
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entityArrow.setIsCritical(true);
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}
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int j = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
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entityArrow.setDamage(entityArrow.getDamage() + this.getDamageAdded(stack) + (j > 0 ? j * 0.5 + 0.5 : 0));
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int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
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if (k > 0)
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{
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entityArrow.setKnockbackStrength(k);
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}
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if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
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{
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entityArrow.setFire(100);
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}
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entityArrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
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return entityArrow;
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}
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@Override
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public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entityLiving, int timeLeft)
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{
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if (entityLiving instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) entityLiving;
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boolean flag = player.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantments.INFINITY, stack) > 0;
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ItemStack itemstack = this.getFiredArrow(player);
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int i = this.getMaxItemUseDuration(stack) - timeLeft;
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i = net.minecraftforge.event.ForgeEventFactory.onArrowLoose(stack, world, (EntityPlayer) entityLiving, i, itemstack != null || flag);
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if (i < 0)
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return;
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if (itemstack != null || flag)
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{
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if (itemstack == null)
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{
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itemstack = new ItemStack(Items.ARROW);
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}
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float arrowVelocity = getArrowVelocity(i);
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if ((double) arrowVelocity >= 0.1D)
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{
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boolean flag1 = flag && itemstack.getItem() == Items.ARROW; //Forge: Fix consuming custom arrows.
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if (!world.isRemote)
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{
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this.recalculatePowers(stack, world, player);
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EnumDemonWillType type = this.getCurrentType(stack);
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//Need to do some stuffs
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// ItemArrow itemarrow = ((ItemArrow) (itemstack.getItem() instanceof ItemArrow ? itemstack.getItem() : Items.arrow));
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// EntityArrow entityArrow = itemarrow.createArrow(world, itemstack, player);
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double amount = (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack));
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float newArrowVelocity = arrowVelocity * getVelocityOfArrow(stack);
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EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type, amount);
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entityArrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
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if (newArrowVelocity == 0)
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{
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world.playSound(null, player.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
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return;
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}
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if (arrowVelocity == 1.0F)
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{
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entityArrow.setIsCritical(true);
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}
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int j = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
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entityArrow.setDamage(entityArrow.getDamage() + this.getDamageAdded(stack) + (j > 0 ? j * 0.5 + 0.5 : 0));
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int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
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if (k > 0)
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{
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entityArrow.setKnockbackStrength(k);
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}
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if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
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{
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entityArrow.setFire(100);
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}
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stack.damageItem(1, player);
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if (flag1)
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{
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entityArrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
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}
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world.spawnEntity(entityArrow);
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}
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world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + arrowVelocity * 0.5F);
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if (!flag1)
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{
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itemstack.shrink(1);
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if (itemstack.isEmpty())
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{
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player.inventory.deleteStack(itemstack);
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}
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}
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player.addStat(StatList.getObjectUseStats(this));
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}
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}
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}
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}
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protected ItemStack getFiredArrow(EntityPlayer player)
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{
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if (this.isArrow(player.getHeldItem(EnumHand.OFF_HAND)))
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{
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return player.getHeldItem(EnumHand.OFF_HAND);
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} else if (this.isArrow(player.getHeldItem(EnumHand.MAIN_HAND)))
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{
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return player.getHeldItem(EnumHand.MAIN_HAND);
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} else
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{
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for (int i = 0; i < player.inventory.getSizeInventory(); ++i)
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{
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ItemStack itemstack = player.inventory.getStackInSlot(i);
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if (this.isArrow(itemstack))
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{
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return itemstack;
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}
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}
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return null;
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}
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}
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@Override
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public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, EntityPlayer player)
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{
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World world = player.getEntityWorld();
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if (!world.isRemote)
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{
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this.recalculatePowers(droppedStack, world, player);
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EnumDemonWillType type = this.getCurrentType(droppedStack);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
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if (soulsRemaining < 1024)
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{
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return false;
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}
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PlayerDemonWillHandler.consumeDemonWill(type, player, 100);
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EntitySentientSpecter specterEntity = new EntitySentientSpecter(world);
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specterEntity.setPosition(player.posX, player.posY, player.posZ);
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world.spawnEntity(specterEntity);
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specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, droppedStack.copy());
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specterEntity.setType(this.getCurrentType(droppedStack));
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specterEntity.setOwner(player);
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specterEntity.setTamed(true);
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return true;
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}
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return false;
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}
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}
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