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armour
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Reworked Tartaric Gems so that they contain specific demon will types (work for the future)
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2016-02-18 18:00:02 -05:00 |
block
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Created the proper rendering for the crystal clusters while in hand
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2016-02-25 22:00:02 -05:00 |
gear
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
inventory
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
routing
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Added multiple router filters and made sure that they are able to work properly. Textures and localization completed. Added a recipe for a consumable "frame" - more of these gating materials to be added.
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2016-01-21 15:53:37 -05:00 |
sigil
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
soul
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Added growth method for the crystals.
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2016-02-26 22:11:28 -05:00 |
ItemActivationCrystal.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemAltarMaker.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemArcaneAshes.java
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Change how blocks/items are registered (desc)
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2016-01-18 22:34:12 -08:00 |
ItemBindable.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemBloodOrb.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemBloodShard.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemBoundAxe.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemBoundPickaxe.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemBoundShovel.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemBoundSword.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemBoundTool.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemBucketEssence.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemComponent.java
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Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will.
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2016-02-27 16:36:56 -05:00 |
ItemDaggerOfSacrifice.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemDemonCrystal.java
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Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will.
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2016-02-27 16:36:56 -05:00 |
ItemInscriptionTool.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemLavaCrystal.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemRitualDiviner.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemSacrificialDagger.java
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Fixed Sacrificial Dagger so it properly bypasses armour reduction checks.
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2016-02-14 08:26:19 -05:00 |
ItemSlate.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemTelepositionFocus.java
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
ItemUpgradeTome.java
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Implemented most of the framework required for training specific Living Armour Upgrades.
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2016-02-14 21:50:32 -05:00 |
ItemUpgradeTrainer.java
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Implemented most of the framework required for training specific Living Armour Upgrades.
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2016-02-14 21:50:32 -05:00 |