BloodMagic/src/main/java/WayofTime/bloodmagic/block/base/BlockString.java
Nick 34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00

115 lines
3.8 KiB
Java

package WayofTime.bloodmagic.block.base;
import WayofTime.bloodmagic.block.property.PropertyString;
import WayofTime.bloodmagic.block.property.UnlistedPropertyString;
import lombok.Getter;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.common.property.ExtendedBlockState;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.IUnlistedProperty;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.Arrays;
import java.util.List;
/**
* Creates a block that has multiple meta-based states.
* <p/>
* These states will be named after the given string array. Somewhere along the way, each
* value is {@code toLowerCase()}'ed, so the blockstate JSON needs all values to be lowercase.
* <p/>
* For {@link net.minecraft.tileentity.TileEntity}'s, use {@link BlockStringContainer}.
*/
@Getter
public class BlockString extends Block {
private final int maxMeta;
private final List<String> values;
private final PropertyString stringProp;
private final IUnlistedProperty unlistedStringProp;
private final BlockState realBlockState;
public BlockString(Material material, String[] values, String propName) {
super(material);
this.maxMeta = values.length - 1;
this.values = Arrays.asList(values);
this.stringProp = PropertyString.create(propName, values);
this.unlistedStringProp = new UnlistedPropertyString(values, propName);
this.realBlockState = createRealBlockState();
setupStates();
}
public BlockString(Material material, String[] values) {
this(material, values, "type");
}
@Override
public IBlockState getStateFromMeta(int meta) {
return getBlockState().getBaseState().withProperty(stringProp, values.get(meta));
}
@Override
public int getMetaFromState(IBlockState state) {
return values.indexOf(String.valueOf(state.getValue(stringProp)));
}
@Override
public int damageDropped(IBlockState state) {
return getMetaFromState(state);
}
@Override
public BlockState getBlockState() {
return this.realBlockState;
}
@Override
public BlockState createBlockState() {
return Blocks.air.getBlockState();
}
@Override
public ItemStack getPickBlock(MovingObjectPosition target, World world, BlockPos pos, EntityPlayer player) {
return new ItemStack(this, 1, this.getMetaFromState(world.getBlockState(pos)));
}
@Override
@SideOnly(Side.CLIENT)
@SuppressWarnings("unchecked")
public void getSubBlocks(Item item, CreativeTabs creativeTabs, List list) {
for (int i = 0; i < maxMeta + 1; i++)
list.add(new ItemStack(this, 1, i));
}
private void setupStates() {
this.setDefaultState(getExtendedBlockState().withProperty(unlistedStringProp, values.get(0)).withProperty(stringProp, values.get(0)));
}
public ExtendedBlockState getBaseExtendedState() {
return (ExtendedBlockState) this.getBlockState();
}
public IExtendedBlockState getExtendedBlockState() {
return (IExtendedBlockState) this.getBaseExtendedState().getBaseState();
}
private BlockState createRealBlockState() {
return new ExtendedBlockState(this, new IProperty[]{stringProp}, new IUnlistedProperty[]{unlistedStringProp});
}
}