2015-11-17 23:52:31 +00:00
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package WayofTime.bloodmagic.block.base;
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import WayofTime.bloodmagic.block.property.PropertyString;
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import WayofTime.bloodmagic.block.property.UnlistedPropertyString;
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import lombok.Getter;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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import net.minecraftforge.common.property.ExtendedBlockState;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import net.minecraftforge.common.property.IUnlistedProperty;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.Arrays;
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import java.util.List;
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/**
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* Creates a block that has multiple meta-based states.
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2015-11-29 02:25:46 +00:00
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* <p/>
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2015-11-17 23:52:31 +00:00
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* These states will be named after the given string array. Somewhere along the way, each
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* value is {@code toLowerCase()}'ed, so the blockstate JSON needs all values to be lowercase.
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2015-11-29 02:25:46 +00:00
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* <p/>
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2015-11-17 23:52:31 +00:00
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* For {@link net.minecraft.tileentity.TileEntity}'s, use {@link BlockStringContainer}.
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*/
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@Getter
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public class BlockString extends Block {
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private final int maxMeta;
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private final List<String> values;
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private final PropertyString stringProp;
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private final IUnlistedProperty unlistedStringProp;
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private final BlockState realBlockState;
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public BlockString(Material material, String[] values, String propName) {
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super(material);
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this.maxMeta = values.length - 1;
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this.values = Arrays.asList(values);
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this.stringProp = PropertyString.create(propName, values);
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this.unlistedStringProp = new UnlistedPropertyString(values, propName);
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this.realBlockState = createRealBlockState();
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setupStates();
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}
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public BlockString(Material material, String[] values) {
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this(material, values, "type");
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}
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@Override
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public IBlockState getStateFromMeta(int meta) {
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return getBlockState().getBaseState().withProperty(stringProp, values.get(meta));
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}
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@Override
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public int getMetaFromState(IBlockState state) {
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return values.indexOf(String.valueOf(state.getValue(stringProp)));
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}
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@Override
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public int damageDropped(IBlockState state) {
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return getMetaFromState(state);
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}
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@Override
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public BlockState getBlockState() {
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return this.realBlockState;
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}
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@Override
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public BlockState createBlockState() {
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return Blocks.air.getBlockState();
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}
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@Override
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public ItemStack getPickBlock(MovingObjectPosition target, World world, BlockPos pos, EntityPlayer player) {
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return new ItemStack(this, 1, this.getMetaFromState(world.getBlockState(pos)));
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}
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@Override
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@SideOnly(Side.CLIENT)
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@SuppressWarnings("unchecked")
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public void getSubBlocks(Item item, CreativeTabs creativeTabs, List list) {
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for (int i = 0; i < maxMeta + 1; i++)
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list.add(new ItemStack(this, 1, i));
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}
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private void setupStates() {
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this.setDefaultState(getExtendedBlockState().withProperty(unlistedStringProp, values.get(0)).withProperty(stringProp, values.get(0)));
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}
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public ExtendedBlockState getBaseExtendedState() {
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return (ExtendedBlockState) this.getBlockState();
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}
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public IExtendedBlockState getExtendedBlockState() {
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return (IExtendedBlockState) this.getBaseExtendedState().getBaseState();
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}
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private BlockState createRealBlockState() {
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2015-11-29 02:25:46 +00:00
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return new ExtendedBlockState(this, new IProperty[]{stringProp}, new IUnlistedProperty[]{unlistedStringProp});
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2015-11-17 23:52:31 +00:00
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}
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}
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