BloodMagic/src/main/java/WayofTime/bloodmagic/ConfigHandler.java
Nicholas Ignoffo 3536a25cc3 Add modid to subscriber annotations
(cherry picked from commit 7cac007)
2018-02-04 19:16:09 -08:00

116 lines
6.4 KiB
Java

package WayofTime.bloodmagic;
import WayofTime.bloodmagic.meteor.MeteorConfigHandler;
import net.minecraftforge.common.config.Config;
import net.minecraftforge.common.config.ConfigManager;
import net.minecraftforge.fml.client.event.ConfigChangedEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Config(modid = BloodMagic.MODID, name = BloodMagic.MODID + "/" + BloodMagic.MODID, category = "")
@Mod.EventBusSubscriber(modid = BloodMagic.MODID)
public class ConfigHandler {
@Config.Comment({ "Blacklist options for various features" })
public static ConfigBlacklist blacklist = new ConfigBlacklist();
@Config.Comment({ "Value modifiers for various features" })
public static ConfigValues values = new ConfigValues();
@Config.Comment({ "Toggles for all rituals" })
public static ConfigRituals rituals = new ConfigRituals();
@Config.Comment({ "Settings that only pertain to the client" })
public static ConfigClient client = new ConfigClient();
@Config.Comment({ "Compatibility settings" })
public static ConfigCompat compat = new ConfigCompat();
public static class ConfigBlacklist {
@Config.Comment({ "Stops listed blocks and entities from being teleposed.", "Use the registry name of the block or entity. Vanilla objects do not require the modid.", "If a block is specified, you can list the variants to only blacklist a given state." })
public String[] teleposer = { "bedrock", "mob_spawner" };
@Config.Comment({ "Stops listed blocks from being transposed.", "Use the registry name of the block. Vanilla blocks do not require the modid." })
public String[] transposer = { "bedrock", "mob_spawner" };
@Config.Comment({ "Stops the listed entities from being used in the Well of Suffering.", "Use the registry name of the entity. Vanilla entities do not require the modid." })
public String[] wellOfSuffering = { };
}
public static class ConfigValues {
@Config.Comment({ "Declares the amount of LP gained per HP sacrificed for the given entity.", "Setting the value to 0 will blacklist it.", "Use the registry name of the entity followed by a ';' and then the value you want.", "Vanilla entities do not require the modid." })
public String[] sacrificialValues = { "villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100" };
@Config.Comment({ "Amount of LP the Coat of Arms should provide for each damage dealt." })
@Config.RangeInt(min = 0, max = 100)
public int coatOfArmsConversion = 20;
@Config.Comment({ "Amount of LP the Sacrificial Dagger should provide for each damage dealt." })
@Config.RangeInt(min = 0, max = 10000)
public int sacrificialDaggerConversion = 100;
@Config.Comment({ "Will rewrite any default meteor types with new versions.", "Disable this if you want any of your changes to stay, or do not want default meteor types regenerated." })
public boolean shouldResyncMeteors = true;
}
public static class ConfigRituals {
public boolean ritualAnimalGrowth = true;
public boolean ritualContainment = true;
public boolean ritualCrushing = true;
public boolean ritualExpulsion = true;
public boolean ritualFeatheredKnife = true;
public boolean ritualFullStomach = true;
public boolean ritualGreenGrove = true;
public boolean ritualHarvest = true;
public boolean ritualInterdiction = true;
public boolean ritualJumping = true;
public boolean ritualLava = true;
public boolean ritualMagnetic = true;
public boolean ritualRegeneration = true;
public boolean ritualSpeed = true;
public boolean ritualSuppression = true;
public boolean ritualWater = true;
public boolean ritualWellOfSuffering = true;
public boolean ritualZephyr = true;
public boolean ritualUpgradeRemove = true;
public boolean ritualArmourEvolve = true;
public boolean ritualForsakenSoul = true;
public boolean ritualCrystalHarvest = true;
public boolean ritualPlacer = true;
public boolean ritualFelling = true;
public boolean ritualPump = true;
public boolean ritualAltarBuilder = true;
public boolean ritualPortal = true;
public boolean ritualMeteor = true;
public boolean ritualDowngrade = true;
public ConfigImperfectRituals imperfect = new ConfigImperfectRituals();
}
public static class ConfigImperfectRituals {
public boolean imperfectRitualNight = true;
public boolean imperfectRitualRain = true;
public boolean imperfectRitualResistance = true;
public boolean imperfectRitualZombie = true;
}
public static class ConfigClient {
@Config.Comment({ "Always render the beams between routing nodes.", "If disabled, the beams will only render while the Node Router is held." })
public boolean alwaysRenderRoutingLines = false;
@Config.Comment({ "Completely hide spectral blocks from view.", "If disabled, a transparent block will be displayed." })
public boolean invisibleSpectralBlocks = true;
@Config.Comment({ "When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.", "If disabled, it will behave identically to the default hotbar." })
public boolean sigilHoldingSkipsEmptySlots = false;
}
public static class ConfigCompat {
@Config.Comment({ "The display mode to use when looking at a Blood Altar.", "ALWAYS - Always display information.", "SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.", "SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory." })
public AltarDisplayMode wailaAltarDisplayMode = AltarDisplayMode.SIGIL_HELD;
public enum AltarDisplayMode {
ALWAYS,
SIGIL_HELD,
SIGIL_CONTAINED,
;
}
}
@SubscribeEvent
public static void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) {
if (event.getModID().equals(BloodMagic.MODID)) {
ConfigManager.sync(event.getModID(), Config.Type.INSTANCE); // Sync config values
MeteorConfigHandler.handleMeteors(false); // Reload meteors
}
}
}