@Config.Comment({"Settings that only pertain to the client"})
publicstaticConfigClientclient=newConfigClient();
@Config.Comment({"Compatibility settings"})
publicstaticConfigCompatcompat=newConfigCompat();
publicstaticclassConfigBlacklist{
@Config.Comment({"Stops listed blocks and entities from being teleposed.","Use the registry name of the block or entity. Vanilla objects do not require the modid.","If a block is specified, you can list the variants to only blacklist a given state."})
@Config.Comment({"Stops the listed entities from being used in the Well of Suffering.","Use the registry name of the entity. Vanilla entities do not require the modid."})
@Config.Comment({"Declares the amount of LP gained per HP sacrificed for the given entity.","Setting the value to 0 will blacklist it.","Use the registry name of the entity followed by a ';' and then the value you want.","Vanilla entities do not require the modid."})
@Config.Comment({"Amount of LP the Coat of Arms should provide for each damage dealt."})
@Config.RangeInt(min=0,max=100)
publicintcoatOfArmsConversion=20;
@Config.Comment({"Amount of LP the Sacrificial Dagger should provide for each damage dealt."})
@Config.RangeInt(min=0,max=10000)
publicintsacrificialDaggerConversion=100;
@Config.Comment({"Will rewrite any default meteor types with new versions.","Disable this if you want any of your changes to stay, or do not want default meteor types regenerated."})
@Config.Comment({"Always render the beams between routing nodes.","If disabled, the beams will only render while the Node Router is held."})
publicbooleanalwaysRenderRoutingLines=false;
@Config.Comment({"Completely hide spectral blocks from view.","If disabled, a transparent block will be displayed."})
publicbooleaninvisibleSpectralBlocks=true;
@Config.Comment({"When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.","If disabled, it will behave identically to the default hotbar."})
@Config.Comment({"The display mode to use when looking at a Blood Altar.","ALWAYS - Always display information.","SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.","SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory."})