BloodMagic/src/main/java/WayofTime/bloodmagic/api/util/helper/BindableHelper.java
Nick 24058d7350 Move SoulNetwork to UUID system
*Should* work correctly. As for all major changes, needs to be
thoroughly tested.
2015-12-28 20:13:11 -08:00

102 lines
3.4 KiB
Java

package WayofTime.bloodmagic.api.util.helper;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.event.ItemBindEvent;
import WayofTime.bloodmagic.api.iface.IBindable;
import com.google.common.base.Strings;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import java.util.UUID;
public class BindableHelper {
/**
* Bind an item to a player. Handles checking if the player was an instanceof
* {@link net.minecraftforge.common.util.FakePlayer} or other type of Fake Player.
*
* @param stack - The ItemStack to bind
* @param player - The Player to bind the ItemStack to
*
* @return - Whether binding was successful
*/
public static boolean checkAndSetItemOwner(ItemStack stack, EntityPlayer player) {
return !PlayerHelper.isFakePlayer(player) && checkAndSetItemOwner(stack, PlayerHelper.getUUIDFromPlayer(player));
}
/**
* Bind an item to a username.
*
* Requires the Item contained in the ItemStack to be an instanceof {@link IBindable}
*
* Fires {@link ItemBindEvent}.
*
* @param stack - The ItemStack to bind
* @param uuid - The username to bind the ItemStack to
*
* @return - Whether the binding was successful
*/
public static boolean checkAndSetItemOwner(ItemStack stack, String uuid) {
stack = NBTHelper.checkNBT(stack);
if (!(stack.getItem() instanceof IBindable))
return false;
if (Strings.isNullOrEmpty(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID))) {
MinecraftForge.EVENT_BUS.post(new ItemBindEvent(PlayerHelper.getPlayerFromUUID(uuid), uuid, stack));
((IBindable) stack.getItem()).onBind(PlayerHelper.getPlayerFromUUID(uuid), stack);
stack.getTagCompound().setString(Constants.NBT.OWNER_UUID, uuid);
return true;
}
return true;
}
/**
* @see BindableHelper#checkAndSetItemOwner(ItemStack, String)
*/
public static boolean checkAndSetItemOwner(ItemStack stack, UUID uuid) {
return checkAndSetItemOwner(stack, uuid.toString());
}
/**
* Sets the Owner of the item without checking if it is already bound.
* Also bypasses {@link ItemBindEvent}.
*
* @param stack - The ItemStack to bind
* @param ownerName - The username to bind the ItemStack to
*/
public static void setItemOwner(ItemStack stack, String ownerName) {
stack = NBTHelper.checkNBT(stack);
stack.getTagCompound().setString(Constants.NBT.OWNER_UUID, ownerName);
}
/**
* Used to safely obtain the username of the ItemStack's owner
*
* @param stack - The ItemStack to check the owner of
*
* @return - The username of the ItemStack's owner
*/
public static String getOwnerName(ItemStack stack) {
stack = NBTHelper.checkNBT(stack);
return PlayerHelper.getUsernameFromStack(stack);
}
/**
* Used to safely obtain the UUID of the ItemStack's owner
*
* @param stack - The ItemStack to check the owner of
*
* @return - The UUID of the ItemStack's owner
*/
public static String getOwnerUUID(ItemStack stack) {
stack = NBTHelper.checkNBT(stack);
return stack.getTagCompound().getString(Constants.NBT.OWNER_UUID);
}
}