102 lines
3.4 KiB
Java
102 lines
3.4 KiB
Java
package WayofTime.bloodmagic.api.util.helper;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.event.ItemBindEvent;
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import WayofTime.bloodmagic.api.iface.IBindable;
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import com.google.common.base.Strings;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.MinecraftForge;
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import java.util.UUID;
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public class BindableHelper {
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/**
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* Bind an item to a player. Handles checking if the player was an instanceof
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* {@link net.minecraftforge.common.util.FakePlayer} or other type of Fake Player.
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*
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* @param stack - The ItemStack to bind
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* @param player - The Player to bind the ItemStack to
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*
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* @return - Whether binding was successful
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*/
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public static boolean checkAndSetItemOwner(ItemStack stack, EntityPlayer player) {
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return !PlayerHelper.isFakePlayer(player) && checkAndSetItemOwner(stack, PlayerHelper.getUUIDFromPlayer(player));
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}
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/**
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* Bind an item to a username.
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*
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* Requires the Item contained in the ItemStack to be an instanceof {@link IBindable}
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*
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* Fires {@link ItemBindEvent}.
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*
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* @param stack - The ItemStack to bind
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* @param uuid - The username to bind the ItemStack to
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*
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* @return - Whether the binding was successful
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*/
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public static boolean checkAndSetItemOwner(ItemStack stack, String uuid) {
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stack = NBTHelper.checkNBT(stack);
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if (!(stack.getItem() instanceof IBindable))
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return false;
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if (Strings.isNullOrEmpty(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID))) {
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MinecraftForge.EVENT_BUS.post(new ItemBindEvent(PlayerHelper.getPlayerFromUUID(uuid), uuid, stack));
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((IBindable) stack.getItem()).onBind(PlayerHelper.getPlayerFromUUID(uuid), stack);
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stack.getTagCompound().setString(Constants.NBT.OWNER_UUID, uuid);
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return true;
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}
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return true;
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}
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/**
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* @see BindableHelper#checkAndSetItemOwner(ItemStack, String)
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*/
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public static boolean checkAndSetItemOwner(ItemStack stack, UUID uuid) {
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return checkAndSetItemOwner(stack, uuid.toString());
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}
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/**
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* Sets the Owner of the item without checking if it is already bound.
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* Also bypasses {@link ItemBindEvent}.
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*
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* @param stack - The ItemStack to bind
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* @param ownerName - The username to bind the ItemStack to
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*/
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public static void setItemOwner(ItemStack stack, String ownerName) {
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stack = NBTHelper.checkNBT(stack);
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stack.getTagCompound().setString(Constants.NBT.OWNER_UUID, ownerName);
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}
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/**
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* Used to safely obtain the username of the ItemStack's owner
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*
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* @param stack - The ItemStack to check the owner of
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*
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* @return - The username of the ItemStack's owner
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*/
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public static String getOwnerName(ItemStack stack) {
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stack = NBTHelper.checkNBT(stack);
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return PlayerHelper.getUsernameFromStack(stack);
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}
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/**
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* Used to safely obtain the UUID of the ItemStack's owner
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*
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* @param stack - The ItemStack to check the owner of
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*
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* @return - The UUID of the ItemStack's owner
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*/
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public static String getOwnerUUID(ItemStack stack) {
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stack = NBTHelper.checkNBT(stack);
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return stack.getTagCompound().getString(Constants.NBT.OWNER_UUID);
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}
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}
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