BloodMagic/src/main/java/WayofTime/bloodmagic/network/PlayerFallDistancePacketProcessor.java
Nicholas Ignoffo 08258fd6ef Run formatter
2017-08-15 21:30:56 -07:00

45 lines
1.4 KiB
Java

package WayofTime.bloodmagic.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side;
public class PlayerFallDistancePacketProcessor implements IMessage, IMessageHandler<PlayerFallDistancePacketProcessor, IMessage> {
private float fallDistance;
public PlayerFallDistancePacketProcessor() {
}
public PlayerFallDistancePacketProcessor(float fallDistance) {
this.fallDistance = fallDistance;
}
@Override
public void fromBytes(ByteBuf buffer) {
PacketBuffer buff = new PacketBuffer(buffer);
fallDistance = buff.readFloat();
}
@Override
public void toBytes(ByteBuf buffer) {
PacketBuffer buff = new PacketBuffer(buffer);
buff.writeFloat(fallDistance);
}
@Override
public IMessage onMessage(PlayerFallDistancePacketProcessor message, MessageContext ctx) {
if (ctx.side == Side.SERVER) {
message.onMessageFromClient(ctx.getServerHandler().player);
}
return null;
}
public void onMessageFromClient(EntityPlayer player) {
player.fallDistance = fallDistance;
}
}