package WayofTime.bloodmagic.network; import io.netty.buffer.ByteBuf; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; import net.minecraftforge.fml.relauncher.Side; public class PlayerFallDistancePacketProcessor implements IMessage, IMessageHandler { private float fallDistance; public PlayerFallDistancePacketProcessor() { } public PlayerFallDistancePacketProcessor(float fallDistance) { this.fallDistance = fallDistance; } @Override public void fromBytes(ByteBuf buffer) { PacketBuffer buff = new PacketBuffer(buffer); fallDistance = buff.readFloat(); } @Override public void toBytes(ByteBuf buffer) { PacketBuffer buff = new PacketBuffer(buffer); buff.writeFloat(fallDistance); } @Override public IMessage onMessage(PlayerFallDistancePacketProcessor message, MessageContext ctx) { if (ctx.side == Side.SERVER) { message.onMessageFromClient(ctx.getServerHandler().player); } return null; } public void onMessageFromClient(EntityPlayer player) { player.fallDistance = fallDistance; } }