Commit graph

147 commits

Author SHA1 Message Date
WayofTime ebd7b1f8da Updated mimics so that they store and display the meta for the block they want to mimic (using reflection). 2016-08-23 15:13:03 -04:00
WayofTime 117e692969 Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud. 2016-08-22 19:55:15 -04:00
WayofTime 80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime 211d3906a4 Fixed a crash when mining the mimic block. 2016-08-14 19:16:31 -04:00
WayofTime a2f89687be Made it so blocks placed inside mimics from someone in Creative do not drop. 2016-08-14 19:14:08 -04:00
Nicholas Ignoffo e3bb9f20bf Mimic block selection box now mimics the mimic'ed block's selection box
Say that 5 times fast
2016-08-14 12:32:21 -07:00
WayofTime 9508eec4b0 Created mimic blocks 2016-08-14 14:53:25 -04:00
WayofTime c618f27a87 A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners. 2016-07-26 19:05:48 -04:00
WayofTime e3b3d69d1d Meteor Mash! 2016-07-13 17:18:34 -04:00
Nicholas Ignoffo b582390cd6 Allow Blood Light to be replaced (#840) 2016-07-07 18:00:19 -07:00
WayofTime ffdd72171b Possible fix for the Magnetism ritual. Also turned Life Essence into a "solid" block for rendering 2016-07-02 19:35:08 -04:00
WayofTime bb8552b4b5 Added the bare bones for the "movement array" 2016-06-28 13:55:26 -04:00
WayofTime 707be222f5 Added a small amount of Alchemy Array infrastructure. 2016-06-28 13:35:42 -04:00
WayofTime 11e56158d3 Fixed empty string storage in existing Alchemy Arrays. 2016-06-28 07:20:28 -04:00
WayofTime 587e94d197 Item Nodes can now be disabled by a (weak) redstone signal 2016-06-26 12:51:25 -04:00
Nicholas Ignoffo 0f7f0873e4 Fix Suppression Sigil placing source instead of flowing for life essence (#814) 2016-06-25 15:48:22 -07:00
WayofTime 8c4eff0d81 Formatting! 2016-06-23 21:43:27 -04:00
Arcaratus 6a2c30834e Added holograms to TileMasterRitualStone and TileAltar (#810)
* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!

* Getters and formatting changes

* Re-implement commented out feature

* Moved the rendering completely to client-side

Have the Sanguine Book work again

Make it actually work

Tidy things up

* Cycles through tier when right clicked

* Re put onItemUse

* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
Nicholas Ignoffo 7b653a4bb6 Merge branch '1.9-NetworkChange' into 1.9 2016-06-18 13:11:50 -07:00
Nicholas Ignoffo eee24309fa Fix Ritual Stones being silk touched (#797) 2016-06-13 18:21:14 -07:00
Nicholas Ignoffo f99b21cffc Rewrite LP network data saving system
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.

MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.

This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
Nicholas Ignoffo 8edf42a5cb Add IGuideLinked for ritual controller 2016-06-05 16:29:36 -07:00
Nicholas Ignoffo 4af15fc059 Move Bucket over to Forge system 2016-06-05 12:31:35 -07:00
Nicholas Ignoffo d0c0700fda Un-hardcode block documentation
Opens it up for all our custom blocks to be able to provide information.

Need a texture from @Yulife.
2016-06-02 17:03:21 -07:00
WayofTime 2ad836fa32 Fixed Demon Crucible's weird behaviour where right-clicking it with an invalid item would still put the item in the crucible and give the player an item with a stacksize of 0 2016-06-01 08:10:15 -04:00
Nicholas Ignoffo 6302ce8133 Fix Life Essence being solid (#751)
Forge missed some fluid changes in 1.9.4.
2016-05-27 22:55:40 -07:00
Nicholas Ignoffo cebf71c329 Fix Gate of the Fold endless loop (#743) 2016-05-21 12:57:04 -07:00
Nicholas Ignoffo de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nicholas Ignoffo 3f28a9e268 Config for spectral block visible-ness
true = Invisible (default)
false = Visible from the outside
2016-05-11 20:30:23 -07:00
Nicholas Ignoffo cfce1a4a6c Fix spectral blocks being opaque (#716)
Now you can see through the missing fluids

Also reduced the opacity slightly.
2016-05-11 17:40:41 -07:00
Nicholas Ignoffo f3173c80a7 Fix Phantom Block rendering 2016-05-11 17:26:38 -07:00
WayofTime 7ce9040aeb Changed Blood Altar to be stone level for the pick. 2016-05-03 07:29:35 -04:00
WayofTime 25108a5838 Formatting pass. 2016-05-02 20:56:32 -04:00
WayofTime 7116e3775e Worked on the Alchemy Table - final push for -35 2016-05-02 08:27:38 -04:00
WayofTime d3379ff69b Additional work on the Alchemy Table, as well as the Elytra upgrade. 2016-05-01 22:32:15 -04:00
WayofTime 172cf86348 - Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
2016-04-29 19:45:45 -04:00
Nicholas Ignoffo d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00
Nick d71f181729 Add decoration safe tooltip to Blood Runes and Ritual Stones 2016-04-17 13:50:23 -07:00
WayofTime 8571d4d264 Potential fix for routing nodes (I changed nothing, but it now works). Fixed blocks that are solid that did not block sunlight. 2016-04-12 15:25:16 -04:00
Nick d48e4e5ae8 Move setRegistryName out of item/block constructors 2016-04-09 16:50:16 -07:00
WayofTime b56bbef29e Formatting! 2016-04-05 16:16:17 -04:00
WayofTime f9bf63ccf1 Fixed NPE when using an empty bucket 2016-04-03 10:12:10 -04:00
WayofTime bd79afd46d Fixed the divination sigil and did a variety of other fixes. 2016-03-28 07:25:51 -04:00
WayofTime 801355c051 Fixed rendering of .obj models in hand as well as a few small tweaks to attachment logic for routing nodes. 2016-03-22 11:11:11 -04:00
WayofTime 95b10f35c8 Fixed "see through world" syndrome for most blocks 2016-03-22 09:31:47 -04:00
Nick d8fe6d21bd Update Forge + Mappings 2016-03-21 12:55:36 -07:00
WayofTime a71673a60e Fixed so that it now boots properly 2016-03-18 17:20:48 -04:00
WayofTime 239b6e5b1f Updated teleport logic (Untested) (0 errors) 2016-03-18 17:12:34 -04:00
Nick d05d3b90df Update BlockInteger/String 2016-03-18 12:01:58 -07:00
WayofTime 10c6829482 Block fixes 2016-03-18 13:16:38 -04:00