Commit graph

104 commits

Author SHA1 Message Date
WayofTime
3a6e09f1e4 Increased the chance of growing a plant each processing tick for the Green Grove ritual when supplied with Vengeful Will 2016-08-11 16:32:46 -04:00
WayofTime
35ca516f63 Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground. 2016-08-11 16:14:06 -04:00
WayofTime
c177b1a728 Added some simple framework to increase the speed of the green grove ritual (may need a buff overall) 2016-08-10 21:54:36 -04:00
WayofTime
d3c6a474de Added the Corrosive Green Grove augmentation 2016-08-10 17:24:36 -04:00
WayofTime
c36b7fed9d Fixed glitch with the Corrosive effect of the crushing ritual 2016-07-28 09:23:31 -04:00
WayofTime
ee71072969 Remembered after the fact to add the new stuff too. 2016-07-13 17:19:02 -04:00
WayofTime
c5f6495859 Work on the Lava Ritual's demon Will shenanigans 2016-07-12 18:24:19 -04:00
WayofTime
acde7ceccd Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
WayofTime
3dd574b1f7 Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00
WayofTime
12f3d5c6e0 Mild work on Crushing :P 2016-07-11 16:47:27 -04:00
WayofTime
46a35ac1fb Fixed bad NPE when using the WoS. 2016-07-08 09:19:39 -04:00
Nicholas Ignoffo
7fdbcf3b3c Altar and Dagger should respect 0 LP as an effective blacklist (#837) 2016-07-04 20:17:23 -07:00
WayofTime
f33ed95d1f Fixed a null in RitualMagnetic 2016-07-03 07:40:15 -04:00
WayofTime
ffdd72171b Possible fix for the Magnetism ritual. Also turned Life Essence into a "solid" block for rendering 2016-07-02 19:35:08 -04:00
WayofTime
dd3c241fd7 Attempted to fix the Ritual of Magnetism for TileEntity ores. 2016-07-02 15:36:38 -04:00
Arcaratus
81d7cd4093 Bucket recipe fix and Creative Sacrificial Dagger fix (#827)
* Bucket recipe fix and Creative Sacrificial Dagger fix

* Do #808

* Add a Sacrificial Dagger conversion config

* Put the conversion everywhere
2016-06-28 11:55:58 -04:00
WayofTime
c69b6bbade Fixed horrible memory leak in the Living Armour. Fixes #825 2016-06-26 09:38:13 -04:00
Nicholas Ignoffo
f99b21cffc Rewrite LP network data saving system
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.

MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.

This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
WayofTime
f8859dbf56 Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour. 2016-06-12 15:20:48 -04:00
Nicholas Ignoffo
600ff65aa8 Fix Plantable harvest handler not replanting (#781)
Another case of NutDerp!
2016-06-05 16:55:01 -07:00
WayofTime
5e0a390f48 Fixed Sigil of Magnetism and Call of the Zephyr picking up "dead" items. 2016-05-28 07:19:43 -04:00
Nicholas Ignoffo
cebf71c329 Fix Gate of the Fold endless loop (#743) 2016-05-21 12:57:04 -07:00
Nicholas Ignoffo
de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nicholas Ignoffo
cb05e643a3 Crusher ritual should ignore unbreakable blocks
Also does destroy effects when removing block
2016-05-16 19:12:33 -07:00
Nicholas Ignoffo
d70f423a10 Fix NPE in Crusher ritual (#739)
Also adds a utility for spawning an itemstack at a specific block location
2016-05-13 16:50:07 -07:00
Nicholas Ignoffo
9253d6a410 Add an entity blacklist for the Teleposer (#701)
Added event for when an entity is teleposed. Includes a Post version as well to allow modification of the entity after the fact.
2016-05-11 20:29:16 -07:00
Nicholas Ignoffo
d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00
WayofTime
f770f5eb30 Finished localization of ritual descriptions (for now). 2016-04-15 10:59:22 -04:00
WayofTime
7ca72320c5 Initial work on Capabilities usage for inventories. 2016-04-13 17:58:06 -04:00
WayofTime
c0b39039cc Fixed the Speed and Jump rituals so that they correctly update the player's motion 2016-04-13 11:05:17 -04:00
Nick Ignoffo
81e9452a21 Merge pull request #709 from Arcaratus/1.9
Improved the API and internal workings
2016-04-12 18:37:05 -07:00
Arcaratus
3e50dd4117 Improved the API and internal workings
Update things

Fix some more things

Update once more

Refactoring and removing unnecessary null checks

Woops

Fix

Nother fix

Moar fix

Fix imports

Update ItemBindable.java
2016-04-12 20:34:08 -04:00
WayofTime
8571d4d264 Potential fix for routing nodes (I changed nothing, but it now works). Fixed blocks that are solid that did not block sunlight. 2016-04-12 15:25:16 -04:00
WayofTime
0a2dfb4fd4 Finished more ritual stuff 2016-04-11 17:31:14 -04:00
WayofTime
91ddb8b761 A lot more implementation work for custom areas for rituals. 2016-04-11 15:36:27 -04:00
WayofTime
51c79f15a9 Added chest ranges to the rituals that have chests, allowing the location of the chest to be assigned by the player. 2016-04-11 09:57:57 -04:00
WayofTime
9fe525b74b Did more work on the Ritual Reader. Fixed issue with the Ritual Diviner cycling its direction when you right click on the MRS. 2016-04-11 08:26:41 -04:00
WayofTime
96ecd73286 Added Soft Fall and Strong Legs living armour upgrades. 2016-04-03 12:17:42 -04:00
Nick
1cdcd81508 Pull teleportBlocks method into general utility class
It's useful in other places and those other places really shouldn't be firing off the TeleposeEvent.
2016-03-29 17:38:11 -07:00
WayofTime
63b541da06 Fixed Teh Nut derp 2016-03-29 19:56:15 -04:00
WayofTime
5cb39d1dbd Updated to Forge 1811 2016-03-26 14:32:06 -04:00
WayofTime
f9cb1a08ba Finished the crystal automation ritual, "Gathering of the Forsaken Souls." 2016-03-24 19:10:57 -04:00
WayofTime
3d2e1d911f 90% finished implementing the crystal growing ritual. 2016-03-24 16:18:39 -04:00
WayofTime
f0730791f7 - Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
WayofTime
239b6e5b1f Updated teleport logic (Untested) (0 errors) 2016-03-18 17:12:34 -04:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
134b11f177 Normalized code formatting. 2016-03-16 18:41:06 -04:00
Nick
e8d2c523e4 Decrease teleport cooldown for non-living entities (#671) 2016-03-16 11:26:29 -07:00
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Nick
45710ebb8f Some minor cleanup
* Hid Dimensional Portal from JEI and Creative
* Fixed stacktrace spam when invalid portal was stepped into
* Fixed tank rendering no model at all
* Fixed NBT saving for Dimensional Portal
2016-02-23 22:47:28 -08:00