Nicholas Ignoffo
72c321acb0
Implement an inverted MRS that requires an RS signal to function ( #1022 )
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(cherry picked from commit ddb7542
)
2017-02-19 14:41:06 -08:00
Nicholas Ignoffo
930660bc30
Update Blood Tank model and texture
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Thanks @InsomniaKitten
Need to rewrite inventory model handler because you *cannot* use GL there.
(cherry picked from commit 6ff12aa
)
2017-02-12 01:31:37 -08:00
Nicholas Ignoffo
4ec321aaac
Annnd they're back
2017-01-02 00:19:45 -08:00
Nicholas Ignoffo
c34ee90b4e
Okay let's fix these the hard way.
2017-01-02 00:18:39 -08:00
Nicholas Ignoffo
b7e2730bcc
Implement the new model for the Blood Tank
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- Texture needs some tinkering. Will bother @InsomniaKitten about it
- Minor cleanup and improvements
2016-12-11 23:54:03 -08:00
Arcaratus
aac2623440
Implement a functioning Blood Tank ( #969 )
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Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
Yulife
cfa6979056
Dungeon blocks
2016-09-11 16:13:09 +02:00
Yulife
2c4aac9beb
Folder
2016-09-04 10:42:21 +02:00
Yulife
a40084ebbb
Dungeon Blocks
2016-09-04 10:42:21 +02:00
WayofTime
0420779e5e
Added different types of mimic blocks and created their recipes
2016-08-23 17:35:43 -04:00
Yulife
f089e2721a
Everything needed
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@WayofTime @TehNut lots of code changes are needed, e.g. the actual
potion liquid part is an UNDERLAY and then comes the flask and then the
ribbon as an OVERLAY. I put the bar stuff in a HUD folder for structure
reasons and added the demon bar. Each bar is a pixel thick for each
demon will
2016-07-27 12:44:12 +02:00
Nicholas Ignoffo
cfce1a4a6c
Fix spectral blocks being opaque ( #716 )
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Now you can see through the missing fluids
Also reduced the opacity slightly.
2016-05-11 17:40:41 -07:00
Yulife
c9140669d4
Charging Rune
2016-05-05 11:51:17 +02:00
WayofTime
d3379ff69b
Additional work on the Alchemy Table, as well as the Elytra upgrade.
2016-05-01 22:32:15 -04:00
Yulife
2293b91b98
Charging Rune
2016-04-22 21:33:52 +02:00
Arcaratus
f83838c8b1
Backwards rune recipes and texture fix
2016-02-20 14:30:35 -05:00
BBoldt
48ee1b7a33
final wood path blocks
2016-02-09 14:52:17 -08:00
Nick
4e1de51cf8
Implement new path blocks
2016-02-08 00:57:02 -08:00
BBoldt
353ea365cf
path blocks
2016-02-07 23:36:44 -08:00
BBoldt
8344c3eba3
Yulife - Forge, Altar, Slates, small tweaks
2016-01-31 12:29:56 -08:00
WayofTime
690cf6c4f3
Added recipes and block textures to the path blocks.
2016-01-30 07:58:08 -05:00
WayofTime
c8ded3c6dd
Added more framework for the incense altar.
2016-01-23 21:18:06 -05:00
WayofTime
269459c5c5
Added a lot more framework for the node routing.
2016-01-12 17:05:56 -05:00
Yulife
b280aef16a
Fixes
2016-01-03 15:56:19 +01:00
WayofTime
b51705d90a
Merge pull request #536 from BBoldt/1.8-Rewrite
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Unity textures
2016-01-01 19:58:56 -05:00
BBoldt
6edd578646
Replaced textures with existing unity textures
2016-01-01 16:41:54 -08:00
BBoldt
dc8b53bf7b
Remove textures not currently being used
2016-01-01 16:08:40 -08:00
WayofTime
318e3a03c7
Added Charging rune and associated necessities, such as having the Seer's Sigil detect total charge.
2016-01-01 17:36:50 -05:00
Arcaratus
b96725fe98
More sigils
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Deleted weird file
2015-12-28 19:22:04 -05:00
Arcaratus
5dff08380d
Basic sigils implementation
2015-12-27 19:38:12 -05:00
Arcaratus
9eb3097b5a
Added assets
2015-11-29 19:33:17 -05:00
Nick
096ba02450
Refactor everything to WayofTime.bloodmagic.*
2015-11-02 12:39:47 -08:00