Commit graph

32 commits

Author SHA1 Message Date
Nicholas Ignoffo
72c321acb0 Implement an inverted MRS that requires an RS signal to function (#1022)
(cherry picked from commit ddb7542)
2017-02-19 14:41:06 -08:00
Nicholas Ignoffo
930660bc30 Update Blood Tank model and texture
Thanks @InsomniaKitten

Need to rewrite inventory model handler because you *cannot* use GL there.

(cherry picked from commit 6ff12aa)
2017-02-12 01:31:37 -08:00
Nicholas Ignoffo
4ec321aaac Annnd they're back 2017-01-02 00:19:45 -08:00
Nicholas Ignoffo
c34ee90b4e Okay let's fix these the hard way. 2017-01-02 00:18:39 -08:00
Nicholas Ignoffo
b7e2730bcc Implement the new model for the Blood Tank
- Texture needs some tinkering. Will bother @InsomniaKitten about it
- Minor cleanup and improvements
2016-12-11 23:54:03 -08:00
Arcaratus
aac2623440 Implement a functioning Blood Tank (#969)
Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
Yulife
cfa6979056 Dungeon blocks 2016-09-11 16:13:09 +02:00
Yulife
2c4aac9beb Folder 2016-09-04 10:42:21 +02:00
Yulife
a40084ebbb Dungeon Blocks 2016-09-04 10:42:21 +02:00
WayofTime
0420779e5e Added different types of mimic blocks and created their recipes 2016-08-23 17:35:43 -04:00
Yulife
f089e2721a Everything needed
@WayofTime @TehNut lots of code changes are needed, e.g. the actual
potion liquid part is an UNDERLAY and then comes the flask and then the
ribbon as an OVERLAY. I put the bar stuff in a HUD folder for structure
reasons and added the demon bar. Each bar is a pixel thick for each
demon will
2016-07-27 12:44:12 +02:00
Nicholas Ignoffo
cfce1a4a6c Fix spectral blocks being opaque (#716)
Now you can see through the missing fluids

Also reduced the opacity slightly.
2016-05-11 17:40:41 -07:00
Yulife
c9140669d4 Charging Rune 2016-05-05 11:51:17 +02:00
WayofTime
d3379ff69b Additional work on the Alchemy Table, as well as the Elytra upgrade. 2016-05-01 22:32:15 -04:00
Yulife
2293b91b98 Charging Rune 2016-04-22 21:33:52 +02:00
Arcaratus
f83838c8b1 Backwards rune recipes and texture fix 2016-02-20 14:30:35 -05:00
BBoldt
48ee1b7a33 final wood path blocks 2016-02-09 14:52:17 -08:00
Nick
4e1de51cf8 Implement new path blocks 2016-02-08 00:57:02 -08:00
BBoldt
353ea365cf path blocks 2016-02-07 23:36:44 -08:00
BBoldt
8344c3eba3 Yulife - Forge, Altar, Slates, small tweaks 2016-01-31 12:29:56 -08:00
WayofTime
690cf6c4f3 Added recipes and block textures to the path blocks. 2016-01-30 07:58:08 -05:00
WayofTime
c8ded3c6dd Added more framework for the incense altar. 2016-01-23 21:18:06 -05:00
WayofTime
269459c5c5 Added a lot more framework for the node routing. 2016-01-12 17:05:56 -05:00
Yulife
b280aef16a Fixes 2016-01-03 15:56:19 +01:00
WayofTime
b51705d90a Merge pull request #536 from BBoldt/1.8-Rewrite
Unity textures
2016-01-01 19:58:56 -05:00
BBoldt
6edd578646 Replaced textures with existing unity textures 2016-01-01 16:41:54 -08:00
BBoldt
dc8b53bf7b Remove textures not currently being used 2016-01-01 16:08:40 -08:00
WayofTime
318e3a03c7 Added Charging rune and associated necessities, such as having the Seer's Sigil detect total charge. 2016-01-01 17:36:50 -05:00
Arcaratus
b96725fe98 More sigils
Deleted weird file
2015-12-28 19:22:04 -05:00
Arcaratus
5dff08380d Basic sigils implementation 2015-12-27 19:38:12 -05:00
Arcaratus
9eb3097b5a Added assets 2015-11-29 19:33:17 -05:00
Nick
096ba02450 Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00