Commit graph

30 commits

Author SHA1 Message Date
WayofTime
f0730791f7 - Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
WayofTime
19bf728da3 Fixed rituals not correctly re-activating when taking off a redstone signal after reloading the world. 2016-02-18 12:26:42 -05:00
WayofTime
34a9b5a7ec Fixed Portal ritual. 2016-02-18 12:11:29 -05:00
Nick
2bf401f1d6 Re-activating a ritual via Redstone should not consume LP 2016-02-04 13:32:59 -08:00
Nick
a408f9a959 Rituals now react to redstone 2016-01-28 14:54:32 -08:00
Nick
ad296a8e0e Fix client always reporting 0 LP 2016-01-24 17:47:11 -08:00
WayofTime
c26b7851a8 Added rudimentary saving for rituals 2016-01-09 15:31:30 -05:00
Nick
4a9d37f8b3 Remove debug print from ritual activation 2016-01-09 01:42:50 -08:00
WayofTime
14d3a1ec7e Fixed #541
Fixed #542
2016-01-03 08:30:59 -05:00
Nick
8b3c91d77e Sync MRS NBT to client 2016-01-01 19:04:40 -08:00
WayofTime
c42bc12e69 Added the Regeneration ritual. Added localization for ritual activation. Removed the cost of activating a ritual when in creative mode. 2016-01-01 13:59:56 -05:00
Arcaratus
a8a0ae6e8b Teleposers and refractoring 2016-01-01 12:08:17 -05:00
Vindex
e8b4e6f2c0 Comment fixes 2016-01-01 10:34:17 +01:00
WayofTime
6fb409f20f Fixed the Soul Network and made sure the majority of the items worked on it. 2015-12-31 20:10:57 -05:00
WayofTime
e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
WayofTime
e5eddd6c45 Finished fixing issues in the rituals. Added an initial system for setting a boundary for an effect in a ritual. 2015-12-30 15:24:25 -05:00
Nick
1c8d6d6986 Allow rituals to specify an update time. Default is 20 2015-12-29 12:32:06 -08:00
WayofTime
6c6d8067bf Fixed the rituals. Thanks, AlgorithmX2! 2015-12-29 14:22:33 -05:00
WayofTime
16a6333c6f Added the Ritual for Water and did some rudimentary tests. Issue: MRS does not load properly on world load. 2015-12-29 13:41:03 -05:00
WayofTime
0e1173ef5d Added directionality to rituals. 2015-12-29 09:10:03 -05:00
WayofTime
971d4c4d1e Fixed the ritual system so that it would properly validate the ritual from the list.
Used the activation crystal's owner's LP to activate the ritual.
Removed some unnecessary imports.
2015-12-29 08:44:34 -05:00
Nick
24058d7350 Move SoulNetwork to UUID system
*Should* work correctly. As for all major changes, needs to be
thoroughly tested.
2015-12-28 20:13:11 -08:00
Nick
03847ad6d9 Committing the Ritual stuff
Incomplete. Ritual detection/rotation needs to be implemented. Currently hardcoded to a test ritual
2015-12-26 16:49:25 -08:00
Nick
c086c23915 Fix TileEntities not ticking 2015-11-29 10:49:13 -08:00
Nick
34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Nick
6fc22c170e Lombokify 2015-11-03 10:44:08 -08:00
Nick
92bf7cc35b Imperfect rituals work mostly now
Just need to figure out an issue with the config
2015-11-02 17:45:11 -08:00
Nick
096ba02450 Refactor everything to WayofTime.bloodmagic.* 2015-11-02 12:39:47 -08:00
Renamed from src/main/java/WayofTime/alchemicalWizardry/tile/TileMasterRitualStone.java (Browse further)