Nicholas Ignoffo
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798bad5583
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Clean up TE implementations
Offload some work to base classes that provide some helpers
TODO: Implementations for Inventories (using caps) and ticking tiles with inventories.
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2016-09-07 17:46:06 -07:00 |
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WayofTime
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1836fc742d
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Fixed server sided issue with Attractor Array
Added Movement Array, and helped generalize the Arrays a bit more
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2016-06-29 07:43:04 -04:00 |
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WayofTime
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707be222f5
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Added a small amount of Alchemy Array infrastructure.
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2016-06-28 13:35:42 -04:00 |
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WayofTime
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81a5e3c956
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Switched key usage check around because boni worries too much...
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2016-06-28 07:26:16 -04:00 |
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WayofTime
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11e56158d3
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Fixed empty string storage in existing Alchemy Arrays.
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2016-06-28 07:20:28 -04:00 |
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WayofTime
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ad546380a3
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Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it.
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2016-06-27 20:01:34 -04:00 |
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WayofTime
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23f8f23006
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Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades
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2016-06-27 15:07:00 -04:00 |
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WayofTime
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c5f0333aac
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Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils.
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2016-06-27 11:21:37 -04:00 |
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Nicholas Ignoffo
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de5e23e6c4
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package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
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2016-05-19 17:43:33 -07:00 |
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Nick
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6c729db70c
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Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
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2016-03-17 13:00:46 -07:00 |
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Nick
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5757fab22d
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Alchemy Array should only store a max stack size of 1
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2016-02-08 14:41:58 -08:00 |
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Arcaratus
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a8a0ae6e8b
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Teleposers and refractoring
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2016-01-01 12:08:17 -05:00 |
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WayofTime
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e48eedb874
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Changed formatting to have bracing on a new line
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2015-12-30 15:34:40 -05:00 |
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WayofTime
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3a59866475
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Added a rotation effect to the array when it is "crafting" the item.
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2015-12-23 22:30:13 -05:00 |
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WayofTime
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c54aa5d00e
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Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.
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2015-12-23 20:19:06 -05:00 |
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WayofTime
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63c3853776
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Generated the initial infrastructure for Alchemy Array effects, which includes crafting. Needs to be hooked into by TileAlchemyArray.
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2015-12-23 18:45:47 -05:00 |
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WayofTime
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073830a785
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Created initial AlchemyArray block which will be used in crafting. SightSigil array is used for testing purposes for rendering. Packets and changing the shown image need to be completed.
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2015-12-23 15:20:26 -05:00 |
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