Commit graph

72 commits

Author SHA1 Message Date
WayofTime
dd6b5bd3b5 Added an example item whose variants use the same textures but different colours for the layers. 2018-03-23 11:02:43 -04:00
Nicholas Ignoffo
77e5beb9e1 Fully remove old LogHelper usage 2018-03-17 17:18:20 -07:00
Nicholas Ignoffo
554993ea79 Cleanup model registration 2018-03-07 19:43:00 -08:00
Nicholas Ignoffo
70d98455b7 Cleaned up a lot of different inspections 2018-03-01 19:27:39 -08:00
Nicholas Ignoffo
c5b0b61315 Add HUD elements for tranquility (#1233) 2018-02-18 15:55:40 -08:00
Nicholas Ignoffo
2fecb427fd Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
7167aba23c Move Divination output to a HUD element
RIP chat spam 2014-2018

:hype:
2018-02-12 19:45:09 -08:00
Nicholas Ignoffo
ddaadfbe52 Swap the API packages
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
348fee1e2a It compiles. Somehow. 2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
273dca3e4d Fix client not registering capability (#1150) 2017-06-01 22:17:46 -07:00
Nicholas Ignoffo
78093631c5 Empty flasks can now be refilled (#976)
Right click a water source (any block that uses Material.WATER, same as vanilla potions) to refill it. This removes all potion effects. The model will display without the fluid inside as a visual indicator.

(cherry picked from commit 4c614df)
2017-01-02 01:59:24 -08:00
Arcaratus
aac2623440 Implement a functioning Blood Tank (#969)
Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
Nicholas Ignoffo
f2931deec6 Fix loading of keybinds being at initial use (#922)
Binds correctly load from disk, now.
2016-10-18 16:05:37 -07:00
WayofTime
ca96afa375 - Changed the recipe of the Acceleration rune so that it is a T4 rune.
- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
2016-09-22 14:20:05 -04:00
WayofTime
9538e9aa0d Added a corrupted chicken, which hits very hard but stealths itself in between attacks. 2016-09-20 17:28:58 -04:00
WayofTime
7b55293a40 Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
WayofTime
dab6e0842b Initial (unsuccessful) tests of the Inversion Pillar animations. 2016-09-14 08:47:46 -04:00
WayofTime
e9549fd9db Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing. 2016-09-13 17:20:35 -04:00
Nicholas Ignoffo
24b4c4b8d1 Made all item fields final 2016-09-10 17:04:24 -07:00
WayofTime
117e692969 Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud. 2016-08-22 19:55:15 -04:00
WayofTime
80bf140ee5 Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading. 2016-08-22 14:22:18 -04:00
WayofTime
c201beb87f Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry. 2016-08-14 14:14:25 -04:00
Nicholas Ignoffo
5c3b1c882b No-effect flasks should be blue for water
I was brain-dead at the time.
2016-07-27 15:03:08 -07:00
WayofTime
5c43aa8c23 Changed the Potion Flask rendering to use the new textures 2016-07-27 13:25:25 -04:00
Nicholas Ignoffo
1b83510e1d Colors for flasks
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime
e3b3d69d1d Meteor Mash! 2016-07-13 17:18:34 -04:00
WayofTime
98ed17fe21 Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks. 2016-07-10 15:27:26 -04:00
WayofTime
0ac2b78803 WIP work on the Demon Aura rendering (Halp, Yulife!) 2016-07-10 12:46:03 -04:00
WayofTime
8c4eff0d81 Formatting! 2016-06-23 21:43:27 -04:00
Nicholas Ignoffo
85083254a8 ClientHandler should not be registered twice 2016-06-21 19:33:58 -07:00
Nicholas Ignoffo
1d8a47ce1e Begin basic HUDElement system
Need to allow moving and such by specifying a clickable area

Will probably have the element override getClickableArea() and return a default. We'll then set that to new values after being moved.
2016-06-16 18:12:20 -07:00
Nicholas Ignoffo
4eda0d6caa First pass at coloring Sigil of Holding (#787) 2016-06-09 16:59:11 -07:00
Arcaratus
8d66575530 Backstage Sigil of Holding (#785)
* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags

Compact classes

Fix lang stuff?

* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now

Woops

* Quick fix

* Unused import

* Final commit I promise
2016-06-07 15:50:41 -07:00
Nicholas Ignoffo
b9464e3dbb Fix Elytra Wings in obf environments
I forgot that obfuscation was a thing last night :D
2016-05-31 16:14:15 -07:00
Nicholas Ignoffo
5d96b9d2bd Add Elytra render for Elytra Upgrade
Temporarily stole a texture for it from https://www.reddit.com/user/lemoncake__ (http://imgur.com/a/sI5cv) until @Yulife can make a real one.
2016-05-30 19:48:28 -07:00
Nicholas Ignoffo
512600a677 Split EventHandler into multiple different handlers
Better organization allows for finding things easier
2016-05-30 18:20:31 -07:00
Nicholas Ignoffo
de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nick
d8fe6d21bd Update Forge + Mappings 2016-03-21 12:55:36 -07:00
Nick
aa48c540f5 Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
134b11f177 Normalized code formatting. 2016-03-16 18:41:06 -04:00
Nick
03662c0cd3 Most items done now 2016-03-16 01:10:33 -07:00
Nick
ba0b24d231 Begin new model system
Includes some examples for both ways.
2016-03-15 22:48:01 -07:00
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Nick
a056835a31 Move last PR into single event handlers
Also includes a var in the main class for if we're running in an obf env or not. Use this for debugging
2016-02-18 19:44:39 -08:00
Arcaratus
da711c0461 Ritual holograms! 2016-02-18 21:59:10 -05:00
WayofTime
ccb706f15c - Removed the FOV effect from the Quick Feet speed upgrade.
- Minor work on the Demon Crucible.
2016-02-17 16:31:11 -05:00