qianzha
e12b1a7042
Update zh_CN.lang ( #921 )
2016-09-17 10:18:09 -04:00
WayofTime
f0a5b5274f
Added a temporary texture overlay (borrowed from the Faithful 32x texture pack, until a unique one is made) for the corrupted zombie. Generalized enough so that new mobs can have them added easily.
2016-09-15 17:07:06 -04:00
WayofTime
a0b92c0c2f
Finished up the Inversion Pillar animation rendering.
2016-09-14 10:07:53 -04:00
WayofTime
dab6e0842b
Initial (unsuccessful) tests of the Inversion Pillar animations.
2016-09-14 08:47:46 -04:00
WayofTime
e9549fd9db
Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
2016-09-13 17:20:35 -04:00
WayofTime
3e71ac3496
- Merged the three brick variants into one.
...
- Added the Inversion Pillar models and caps
2016-09-11 15:45:54 -04:00
Yulife
cfa6979056
Dungeon blocks
2016-09-11 16:13:09 +02:00
WayofTime
5c627d123c
Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model.
2016-09-11 10:02:06 -04:00
Yulife
540e6941ef
Incense Pillar
2016-09-11 14:22:53 +02:00
Nicholas Ignoffo
f244f2c053
Remove the Pedestal
...
It's unused and probably won't ever be used.
2016-09-10 13:19:11 -07:00
WayofTime
4b54f6d94c
Initial push of the Inversion Pillar before testing.
2016-09-10 16:13:05 -04:00
WayofTime
63febfeb85
Added Mimic entry to The Architect.
2016-09-08 19:20:14 -04:00
WayofTime
30cf11075b
Added a temporary texture (finally) for the Inspectoris Scandalum
2016-09-07 17:05:05 -04:00
neconeco2
de3c7f2168
Update ja_JP.lang ( #904 )
...
* Update ja_JP.lang
* Update ja_JP.lang +
2016-09-06 22:12:02 -07:00
Nicholas Ignoffo
5ee2cb2a90
Do these look small to you? I didn't think so
2016-09-06 21:50:04 -07:00
Nicholas Ignoffo
5989f37f59
Add node type name to GUI ( #901 )
2016-09-06 17:41:15 -07:00
WayofTime
976fa1981d
Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs.
2016-09-06 16:53:52 -04:00
Nicholas Ignoffo
246eb7950c
Add the rest of the walls
2016-09-05 14:59:24 -07:00
WayofTime
74196dd67b
Finished Wall framework, including the fancy break particles.
2016-09-05 17:42:26 -04:00
WayofTime
78b035d0fd
Started work on most of the framework for the BlockStringWall - commiting so TehNut can fix my mistakes in life
2016-09-05 13:11:07 -04:00
WayofTime
afcba54df4
Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps.
2016-09-05 10:30:59 -04:00
neconeco2
b08c7fd7ae
Update ja_JP.lang ( #903 )
2016-09-04 23:22:37 -07:00
WayofTime
f1b3d6f4bc
Finished the pillar but rearranged the .json for testing
2016-09-04 21:25:32 -04:00
WayofTime
1286efbca7
Finished adding the standard blocks and localized them - pillars are next
2016-09-04 18:09:04 -04:00
WayofTime
d52240813e
Initial work on pillars - needs some serious bug fixing!
2016-09-04 16:20:10 -04:00
WayofTime
bafbd0b076
Added more blocks for Yulife to bang his head against
2016-09-04 10:04:46 -04:00
WayofTime
4174be42b0
Added some Demon Will blocks for Yulife to peruse - more coming
2016-09-04 09:50:34 -04:00
Yulife
2c4aac9beb
Folder
2016-09-04 10:42:21 +02:00
Yulife
a40084ebbb
Dungeon Blocks
2016-09-04 10:42:21 +02:00
WayofTime
0bc3824814
Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark
2016-09-03 11:17:36 -04:00
WayofTime
0a2074c110
More testing (successful!) with loot tables!
2016-09-02 11:52:16 -04:00
WayofTime
99a4ac4fb3
Added a test loot table for later testing. Also fixed a small issue in the Routing Node documentation.
2016-09-02 11:36:28 -04:00
Nicholas Ignoffo
59135f5142
Add support for Buttons
...
Currently just a "Fill network" button
2016-09-01 19:33:49 -07:00
Nicholas Ignoffo
58150ab075
Fix reading dungeon files ( #899 )
...
Now requires new rooms to be registered in `resources/assets/bloodmagic/schematics/Schematics.json`. This *can* be overwritten by a resource pack, so adding new rooms is still possible. Also allows sub-folders, so sorting rooms is now possible (sort by themes maybe?)
2016-08-31 20:32:31 -07:00
WayofTime
5a44ac53e0
Temporarily removed the dungeon stuff so that it doesn't crash.
2016-08-31 21:05:29 -04:00
WayofTime
fd684588d4
Further improved the routing GUI by allowing an amount to be typed into the amount bar
2016-08-31 16:19:20 -04:00
WayofTime
4a21e6cbf0
Updated the toggleable sigils so they drain the user's LP based on the user's total ticks existed instead of the world time. This is to solve the doDaylightCycle glitch in this scenario.
...
Also further tweaked the Routing Node GUI
2016-08-31 11:45:25 -04:00
WayofTime
78c7a63190
Expanded the size of the Routing GUI and moved the buttons over to the right. Future movement is planned.
2016-08-31 08:30:35 -04:00
WayofTime
3e7187610a
Further un-stupified the routing GUI.
2016-08-31 07:26:22 -04:00
qianzha
043c4cab6a
Update zh_CN.lang ( #893 )
2016-08-27 22:48:49 -07:00
Nicholas Ignoffo
5240755a05
Rewrite keybinding system
...
@Arcaratus, I don't even know what you were thinking with that...
I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime
fc6f99df75
Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
...
Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00
Nicholas Ignoffo
89ec81a78b
Register and localize the keybinds
...
Forgot that
2016-08-25 23:43:17 -07:00
WayofTime
166b629ccb
Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable.
2016-08-25 21:07:09 -04:00
WayofTime
8a94dd8acd
Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them).
2016-08-24 17:06:24 -04:00
WayofTime
0420779e5e
Added different types of mimic blocks and created their recipes
2016-08-23 17:35:43 -04:00
WayofTime
80bf140ee5
Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
2016-08-22 14:22:18 -04:00
WayofTime
61b11a88bf
Properly serialize and deserialize the Dungeon rooms
2016-08-21 13:17:04 -04:00
WayofTime
f734e93921
Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps.
2016-08-20 14:00:08 -04:00
WayofTime
007c6c5ace
Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks.
2016-08-16 16:13:29 -04:00