Initial publishing of the 1.16.3 branch of the mod. A lot of systems are missing (such as Rituals and Living Armour), but enough is present for a decent Alpha release.
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
All old configs must be deleted for this to work properly. Since the rest
of the update is filled with world breaking changes, this should be fine.
Also some mapping updates
(cherry picked from commit d587a8c)
Still need to figure out why delombok is priting an error for every non-BM import. It was apparently fixed in `gradle-lombok` 1.5 but it seems to have returned.
This username can be defined in a `gradle.properties` file. For the purposes of this project, use your global property file in `USERHOME\.gradle\gradle.properties`. If no username is set there, it will default to `BloodMagicDev`.
This should help with dev so you don't start with a brand new username each time you load up the game (without manually setting it otherwise)
Combine a Living Helmet with an undamaged Goggles of Revealing in an anvil (+1 level) to combine the two. Currently no way to split afterwards.
Thoughts:
- Tweak level requirement to be higher? 1 was chosen in order to make it work.
- Require full set of armor to be worn? This would keep it in line with all the other upgrades.
- I only used the full Thaumcraft jar because the uploaded API is a zip which does not work as a Gradle library.