Commit graph

43 commits

Author SHA1 Message Date
KohaiKhaos
5ac52fa8c9 Mob Sacrifice Array no longer kills bosses or players (#1371)
This is solving the issue I raised in https://github.com/WayofTime/BloodMagic/issues/1368
Added a single check to line 123 of src/main/java/WayofTime/bloodmagic/alchemyArray/AlchemyArrayEffectMobSacrifice.java.
The check makes sure the effective health of the currently targeted entity is above 0. So bosses and players are no longer set to -1 health when the array finishes crafting.
2018-07-22 06:54:46 -07:00
Nicholas Ignoffo
a7fcfbd2d0 Laputa Array should not be able to move unbreakable blocks (#1360) 2018-07-16 16:05:13 -07:00
WayofTime
edf4564a07 Fancied up the rendering of the Mob Sacrifice array, as well as added more behaviour 2018-05-15 12:40:00 -04:00
WayofTime
389043dc64 Implemented the Mob Sacrifice Array.
Needs some cleaning up + added visuals, but appears functional.
2018-05-07 22:10:59 -04:00
WayofTime
f4aef16ed1 Fixed the Turret Array.
(Deja vu)
2018-04-22 16:14:36 -04:00
WayofTime
37f9ea2ab2 Fixed server-sided crash for the turret array (why is Vec2f not found on the server???) 2018-04-22 16:04:08 -04:00
WayofTime
9c2621e93a Fixed stupid NPE in the Furnace Array 2018-04-07 18:51:21 -04:00
WayofTime
467bcb4d52 Readded the ritual "Focus of the Ellipsoid": creates a hollow ellipsoid from blocks provided in the connecting chest.
Also added the guide page for the Shard of Laputa.
2018-03-30 19:42:11 -04:00
WayofTime
d2a84c0e7c Added in the Spike Array 2018-03-30 11:35:40 -04:00
WayofTime
b7adad76e7 Added in book entries for the Teleport Array and the Turret Array. 2018-03-30 07:15:38 -04:00
Nicholas Ignoffo
f535e331dd Removed all usages of PleaseStopUsingMe 2018-03-17 22:30:14 -07:00
Nicholas Ignoffo
77e5beb9e1 Fully remove old LogHelper usage 2018-03-17 17:18:20 -07:00
WayofTime
bbe026dda9 Added a new (slightly WIP?) array, the Turret Array 2018-03-11 11:19:34 -04:00
WayofTime
c4527d157f Worked on the Laputa array. Yes, I went there. 2018-03-07 19:58:59 -05:00
Nicholas Ignoffo
70d98455b7 Cleaned up a lot of different inspections 2018-03-01 19:27:39 -08:00
WayofTime
f4b72bed8b Added temp recipe to try out a new Teleport array. Don't stick only your hand in it, though. 2018-02-27 21:17:31 -05:00
WayofTime
941173dbf4 Added book entry for the Burning Furnace array. 2018-02-27 17:25:41 -05:00
WayofTime
57c25f0064 - Added the Furnace Array (name pending), which takes health from nearby players to power adjacent furnaces. Not covered by standard medical insurance. 2018-02-24 20:31:09 -05:00
Nicholas Ignoffo
74eaabff8e Bounce array now behaves as a pillow while sneak (#1196) 2018-02-17 16:37:04 -08:00
Nicholas Ignoffo
2fecb427fd Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
ddaadfbe52 Swap the API packages
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
348fee1e2a It compiles. Somehow. 2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
f5a68adc2e Remove all the package-info.java's
Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
d80afb18f0 More progress 2017-01-01 21:43:34 -08:00
WayofTime
44e1c47e1c Added an alchemy array, the Array of the Fast Miner 2016-10-22 16:11:30 -04:00
WayofTime
e3c55da214 - Added the entries for the Skeleton Turret Array and the Updraft Array
- Added the Bounce Array
2016-10-16 15:19:57 -04:00
WayofTime
2725255fc6 Finished off The Architect docs for now. Also tidied up the Binding Array 2016-08-08 16:50:02 -04:00
WayofTime
b4ff6d5d2f Added the Updraft Array (feather + glowstone) 2016-07-01 19:07:43 -04:00
WayofTime
7cb1ff4c3d Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array 2016-06-30 08:34:15 -04:00
WayofTime
1836fc742d Fixed server sided issue with Attractor Array
Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
WayofTime
bb8552b4b5 Added the bare bones for the "movement array" 2016-06-28 13:55:26 -04:00
WayofTime
ad546380a3 Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it. 2016-06-27 20:01:34 -04:00
WayofTime
c5f0333aac Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils. 2016-06-27 11:21:37 -04:00
Nicholas Ignoffo
de5e23e6c4 package-info upd- I mean 1.9.4 update
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Arcaratus
a8a0ae6e8b Teleposers and refractoring 2016-01-01 12:08:17 -05:00
WayofTime
e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
Nick
e16017bd56 JEI support for Binding/Alchemy Array recipes
Needs pretty-fying
2015-12-29 16:11:34 -08:00
WayofTime
440e629e11 Finished the Binding array, including lightning. Need to add special EntityItem to prevent items burning. 2015-12-27 21:11:42 -05:00
WayofTime
db5ab41728 Fancified the mock binding alchemy array. Need to work on angle math so that the path speed along the path is constant, not the angle. 2015-12-26 14:40:51 -05:00