WayofTime
b2985550dc
Merge pull request #449 from iambob314/patch-1
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Added more biome control in BiomeChanger ritual
2015-10-04 18:42:18 -04:00
WayofTime
277cd0742e
Merge pull request #454 from Arcaratus/master
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Created package-info file
2015-09-19 15:09:32 -04:00
Arcaratus
25209f78ed
Merge branch 'master' of https://github.com/WayofTime/BloodMagic
2015-09-17 15:40:34 -04:00
Arcaratus
68babbca11
Added a package-info.java file
2015-09-17 15:39:54 -04:00
iambob314
5d94e59314
Actually default to Plains on too much biome skip
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(Also cleaned up code style)
2015-09-09 19:02:46 -04:00
iambob314
3cf20bac43
Added more biome control in BiomeChanger ritual
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Added the ability to select between matching biomes in the biome changer ritual (Ritual of Gaia's Transformation). Previously, the ritual would always select the first biome that (approximately) matches the given temperature/humidity. However, especially with a mod like Biomes O' Plenty or similar installed, many biomes may match such a specification, and thus many are inaccessible to this ritual.
The added specificity is based a class of additional control items, colored wool, to be placed on the plinths. If one or more colored wool are present, they combine together to yield a "biome skip count," which indicates how many matching biome IDs to skip before settling on one. Since the absence of any wool counts as a skip value of 0, a wool with damage value of 0 counts as 1 skip, a damage value of 1 counts as 2, etc. Multiple wools sum together. If the biome skip count is greater than the number of matching biomes, the ritual defaults to plains, just as if no matching biome were found.
While it's not expected that a player will know the exact skip count to use, trial-and-error can enable fine-grained control, as opposed to the task of specific biome selection often being impossible before.
Example:
* 2 coal and 3 lapis are placed on the plinths, yielding 0.7 temperature and 0.8 humidity.
* Normally, this would always evaluate to biome ID 4, vanilla Forest.
* However, we additionally add one Orange Wool (damage value 1), adding 2 to the biome skip counter. Equivalently, we could have added two White Wools (damage value 0).
* Now, the first two matching biomes will be skipped, and the third is used (likely biome ID 29, Roofed Forest, depending on modpack).
2015-09-09 01:21:50 -04:00
WayofTime
f0e4d0feab
Merge pull request #435 from Arcaratus/master
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Fix TEBelljar and #433
2015-08-27 13:07:06 -04:00
Arcaratus
a36c514b63
Fix TEBelljar and #433
2015-08-27 13:02:14 -04:00
WayofTime
cd34cb30e8
Fixed the routing focus texture name.
2015-08-23 18:26:20 -04:00
WayofTime
02c613d608
Merge pull request #423 from Arcaratus/master
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Vacation commit
2015-08-12 08:35:11 -04:00
Arcaratus
245bfc96ca
Merge branch 'master' of https://github.com/WayofTime/BloodMagic
2015-08-10 22:03:38 -04:00
Arcaratus
8896414a51
Vacation commit
2015-08-10 22:03:08 -04:00
WayofTime
6f66d81d45
Fixed the gradles too.
2015-07-31 12:15:46 -04:00
WayofTime
1aac4686db
Attempt to fix repository
2015-07-31 12:09:09 -04:00
WayofTime
e242207d50
Re-refixed TEBelljar
2015-07-31 11:45:50 -04:00
WayofTime
91ad8debe2
Merge pull request #412 from Arcaratus/bloodmagic1.8
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Finished all porting
2015-07-31 11:42:07 -04:00
Arcaratus
d528bdbbf8
Finished all porting
2015-07-31 11:35:05 -04:00
WayofTime
1bd90ff01c
Fixed TEBellJar calls (may need to be changed back again...)
2015-07-30 20:50:48 -04:00
WayofTime
b5d9e3ee58
Merge pull request #410 from Arcaratus/bloodmagic1.8
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All items !sigils
2015-07-30 20:49:27 -04:00
Arcaratus
93e5e6cca6
Merge branch 'bloodmagic1.8' of https://github.com/WayofTime/BloodMagic into bloodmagic1.8
2015-07-30 17:29:08 -04:00
Arcaratus
faa22ae8aa
Merge branch 'bloodmagic1.8' of https://github.com/WayofTime/BloodMagic into bloodmagic1.8
2015-07-30 17:24:49 -04:00
WayofTime
f009d58f74
Fixes
2015-07-30 17:24:46 -04:00
Arcaratus
a2c4f4b965
All the items !sigils
2015-07-30 17:24:20 -04:00
WayofTime
8fcbc53983
Merge pull request #409 from Arcaratus/bloodmagic1.8
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Finished (almost) everything !items
2015-07-30 16:32:51 -04:00
Arcaratus
d88cc2d79e
Finished ModItems
2015-07-30 15:53:50 -04:00
Arcaratus
a9507b3b68
Finished (almost) everything !items
2015-07-30 14:52:39 -04:00
WayofTime
8eed901fcb
Merge pull request #408 from Arcaratus/bloodmagic1.8
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Finished TileEntities
2015-07-30 11:00:44 -04:00
Arcaratus
2472cad9f1
Merge branch 'bloodmagic1.8' of https://github.com/WayofTime/BloodMagic into bloodmagic1.8
2015-07-30 10:24:44 -04:00
Arcaratus
b2f7ec6030
Finished TileEntities
2015-07-30 10:21:53 -04:00
WayofTime
d0b15c29de
Made the Toggleable sigil to make it easier for toggle sigils. Will replace the NBT editing in the sigils.
2015-07-30 10:16:16 -04:00
WayofTime
230b44fe88
Finished all errors except for the sigils.
2015-07-30 09:31:16 -04:00
WayofTime
9e2c0e6e74
Fixed non-armour and non-sigil items
2015-07-30 08:44:01 -04:00
WayofTime
8241c3cbd1
Added the .jsons for the base runes and added the BlockStates to it.
2015-07-29 22:07:13 -04:00
WayofTime
aed8436204
Deleted unused resources, added a test .json for the armour forge.
2015-07-29 21:45:19 -04:00
WayofTime
b14f2898e8
Fixed Block item renderers
2015-07-29 18:34:15 -04:00
WayofTime
b406b581a0
Temporarily removed Pam harvest handlers.
2015-07-29 18:17:50 -04:00
WayofTime
94b74fe309
Randoms.
2015-07-29 18:15:25 -04:00
WayofTime
800bf06872
Finished the old TESR's of the custom rendered blocks, will transition to .jsons when convenient.
2015-07-29 17:37:08 -04:00
WayofTime
977b6ce29d
Finished fixing the raw Tile altar, and finished the Omega structure.
2015-07-29 15:04:00 -04:00
WayofTime
cd5a52c7fb
Merge pull request #406 from Arcaratus/bloodmagic1.8
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Add BlockRender code
2015-07-29 14:47:12 -04:00
WayofTime
dd07defe1f
Quick render stuff
2015-07-29 14:46:53 -04:00
Arcaratus
cfed9f5ab3
Add BlockRender code
2015-07-29 14:44:14 -04:00
WayofTime
ffd5a672cb
Merge pull request #405 from Arcaratus/bloodmagic1.8
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Finished all Blocks
2015-07-29 14:38:47 -04:00
WayofTime
1aa343624e
Finished the rituals
2015-07-29 14:37:45 -04:00
Arcaratus
419f532502
Finished all Blocks
2015-07-29 14:35:00 -04:00
WayofTime
86b753d098
Finished almost all rituals.
2015-07-29 14:26:37 -04:00
WayofTime
1fbebc56a2
Merge pull request #404 from Arcaratus/bloodmagic1.8
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Did ModBlocks
2015-07-29 11:34:46 -04:00
Arcaratus
e5abfd03e5
Did ModBlocks
2015-07-29 11:30:24 -04:00
WayofTime
f046b07a82
Reworked more rituals, allowed Int3 to be created from BlockPos - note for future, may replace Int3 with Vec3i for future use
2015-07-29 11:25:11 -04:00
WayofTime
14d603e99c
Merge pull request #403 from Arcaratus/bloodmagic1.8
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I hope this works
2015-07-29 09:32:44 -04:00