This commit is contained in:
WayofTime 2015-07-29 18:15:25 -04:00
parent 800bf06872
commit 94b74fe309
3 changed files with 200 additions and 198 deletions

View file

@ -8,10 +8,11 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.common.omega.IEnchantmentGlyph;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.alchemicalWizardry.common.omega.IEnchantmentGlyph;
public class BlockEnchantmentGlyph extends Block implements IEnchantmentGlyph
{
@ -23,7 +24,7 @@ public class BlockEnchantmentGlyph extends Block implements IEnchantmentGlyph
}
@Override
public int getAdditionalStabilityForFaceCount(World world, int x, int y, int z, int meta, int faceCount)
public int getAdditionalStabilityForFaceCount(World world, BlockPos pos, int meta, int faceCount)
{
switch(meta)
{
@ -37,7 +38,7 @@ public class BlockEnchantmentGlyph extends Block implements IEnchantmentGlyph
}
@Override
public int getEnchantability(World world, int x, int y, int z, int meta)
public int getEnchantability(World world, BlockPos pos, int meta)
{
switch(meta)
{
@ -49,7 +50,7 @@ public class BlockEnchantmentGlyph extends Block implements IEnchantmentGlyph
}
@Override
public int getEnchantmentLevel(World world, int x, int y, int z, int meta)
public int getEnchantmentLevel(World world, BlockPos pos, int meta)
{
switch(meta)
{

View file

@ -7,10 +7,11 @@ import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.common.omega.IStabilityGlyph;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.alchemicalWizardry.common.omega.IStabilityGlyph;
public class BlockStabilityGlyph extends Block implements IStabilityGlyph
{
@ -22,7 +23,7 @@ public class BlockStabilityGlyph extends Block implements IStabilityGlyph
}
@Override
public int getAdditionalStabilityForFaceCount(World world, int x, int y, int z, int meta, int faceCount)
public int getAdditionalStabilityForFaceCount(World world, BlockPos pos, int meta, int faceCount)
{
switch(meta)
{

View file

@ -1,192 +1,192 @@
package WayofTime.alchemicalWizardry.common.items.thaumcraft;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.api.items.interfaces.ArmourUpgrade;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;
import thaumcraft.api.IGoggles;
import thaumcraft.api.IRepairable;
import thaumcraft.api.IRunicArmor;
import thaumcraft.api.IVisDiscountGear;
import thaumcraft.api.aspects.Aspect;
import thaumcraft.api.nodes.IRevealer;
import java.util.List;
public class ItemSanguineArmour extends ItemArmor implements ArmourUpgrade, IGoggles, IVisDiscountGear, IRevealer, IRunicArmor, IRepairable
{
@SideOnly(Side.CLIENT)
private IIcon helmetIcon;
@SideOnly(Side.CLIENT)
private IIcon plateIcon;
@SideOnly(Side.CLIENT)
private IIcon leggingsIcon;
@SideOnly(Side.CLIENT)
private IIcon bootsIcon;
public ItemSanguineArmour(int armorType)
{
super(AlchemicalWizardry.sanguineArmourArmourMaterial, 0, armorType);
setMaxDamage(1000);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister iconRegister)
{
this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SheathedItem");
this.helmetIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineHelmet");
this.plateIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguinePlate");
this.leggingsIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineLeggings");
this.bootsIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineBoots");
}
@SideOnly(Side.CLIENT)
public IIcon getIconFromDamage(int par1)
{
if (this.equals(ModItems.sanguineHelmet))
{
return this.helmetIcon;
}
if (this.equals(ModItems.sanguineRobe))
{
return this.plateIcon;
}
if (this.equals(ModItems.sanguinePants))
{
return this.leggingsIcon;
}
if (this.equals(ModItems.sanguineBoots))
{
return this.bootsIcon;
}
return this.itemIcon;
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
{
if (this == ModItems.sanguineHelmet)
{
return "alchemicalwizardry:models/armor/sanguineArmour_layer_1.png";
}
if (this == ModItems.sanguineRobe || this == ModItems.sanguineBoots)
{
return "alchemicalwizardry:models/armor/sanguineArmour_layer_1.png";
}
if (this == ModItems.sanguinePants)
{
return "alchemicalwizardry:models/armor/sanguineArmour_layer_2.png";
} else
{
return null;
}
}
@Override
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
int discount = 0;
switch (this.armorType)
{
case 0:
discount = 6;
break;
case 1:
discount = 3;
break;
case 2:
discount = 3;
break;
case 3:
discount = 2;
break;
}
switch (this.armorType)
{
case 0:
par3List.add(StatCollector.translateToLocal("tooltip.sanguinearmor.desc1"));
break;
case 1:
case 2:
case 3:
par3List.add(StatCollector.translateToLocal("tooltip.sanguinearmor.desc2"));
}
par3List.add(StatCollector.translateToLocal("tooltip.sanguinearmor.visdisc") + " " + discount + "%");
}
@Override
public void onArmourUpdate(World world, EntityPlayer player, ItemStack thisItemStack)
{
return;
}
@Override
public boolean isUpgrade()
{
return true;
}
@Override
public int getEnergyForTenSeconds()
{
return 0;
}
@Override
public boolean showNodes(ItemStack itemstack, EntityLivingBase player)
{
return true;
}
@Override
public int getVisDiscount(ItemStack stack, EntityPlayer player, Aspect aspect)
{
switch (this.armorType)
{
case 0:
return 7;
case 1:
return 3;
case 2:
return 2;
case 3:
return 2;
}
return 0;
}
@Override
public boolean showIngamePopups(ItemStack itemstack, EntityLivingBase player)
{
return true;
}
@Override
public int getRunicCharge(ItemStack itemstack)
{
return 0;
}
}
//package WayofTime.alchemicalWizardry.common.items.thaumcraft;
//
//import WayofTime.alchemicalWizardry.AlchemicalWizardry;
//import WayofTime.alchemicalWizardry.ModItems;
//import WayofTime.alchemicalWizardry.api.items.interfaces.ArmourUpgrade;
//import cpw.mods.fml.relauncher.Side;
//import cpw.mods.fml.relauncher.SideOnly;
//import net.minecraft.client.renderer.texture.IIconRegister;
//import net.minecraft.entity.Entity;
//import net.minecraft.entity.EntityLivingBase;
//import net.minecraft.entity.player.EntityPlayer;
//import net.minecraft.item.ItemArmor;
//import net.minecraft.item.ItemStack;
//import net.minecraft.util.IIcon;
//import net.minecraft.util.StatCollector;
//import net.minecraft.world.World;
//import thaumcraft.api.IGoggles;
//import thaumcraft.api.IRepairable;
//import thaumcraft.api.IRunicArmor;
//import thaumcraft.api.IVisDiscountGear;
//import thaumcraft.api.aspects.Aspect;
//import thaumcraft.api.nodes.IRevealer;
//
//import java.util.List;
//
//public class ItemSanguineArmour extends ItemArmor implements ArmourUpgrade, IGoggles, IVisDiscountGear, IRevealer, IRunicArmor, IRepairable
//{
// @SideOnly(Side.CLIENT)
// private IIcon helmetIcon;
// @SideOnly(Side.CLIENT)
// private IIcon plateIcon;
// @SideOnly(Side.CLIENT)
// private IIcon leggingsIcon;
// @SideOnly(Side.CLIENT)
// private IIcon bootsIcon;
//
// public ItemSanguineArmour(int armorType)
// {
// super(AlchemicalWizardry.sanguineArmourArmourMaterial, 0, armorType);
// setMaxDamage(1000);
// setCreativeTab(AlchemicalWizardry.tabBloodMagic);
// }
//
// @Override
// @SideOnly(Side.CLIENT)
// public void registerIcons(IIconRegister iconRegister)
// {
// this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SheathedItem");
// this.helmetIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineHelmet");
// this.plateIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguinePlate");
// this.leggingsIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineLeggings");
// this.bootsIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineBoots");
// }
//
// @SideOnly(Side.CLIENT)
// public IIcon getIconFromDamage(int par1)
// {
// if (this.equals(ModItems.sanguineHelmet))
// {
// return this.helmetIcon;
// }
//
// if (this.equals(ModItems.sanguineRobe))
// {
// return this.plateIcon;
// }
//
// if (this.equals(ModItems.sanguinePants))
// {
// return this.leggingsIcon;
// }
//
// if (this.equals(ModItems.sanguineBoots))
// {
// return this.bootsIcon;
// }
//
// return this.itemIcon;
// }
//
// @Override
// public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
// {
// if (this == ModItems.sanguineHelmet)
// {
// return "alchemicalwizardry:models/armor/sanguineArmour_layer_1.png";
// }
//
// if (this == ModItems.sanguineRobe || this == ModItems.sanguineBoots)
// {
// return "alchemicalwizardry:models/armor/sanguineArmour_layer_1.png";
// }
//
// if (this == ModItems.sanguinePants)
// {
// return "alchemicalwizardry:models/armor/sanguineArmour_layer_2.png";
// } else
// {
// return null;
// }
// }
//
// @Override
// public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
// {
// int discount = 0;
//
// switch (this.armorType)
// {
// case 0:
// discount = 6;
// break;
// case 1:
// discount = 3;
// break;
// case 2:
// discount = 3;
// break;
// case 3:
// discount = 2;
// break;
// }
//
// switch (this.armorType)
// {
// case 0:
// par3List.add(StatCollector.translateToLocal("tooltip.sanguinearmor.desc1"));
// break;
// case 1:
//
// case 2:
//
// case 3:
// par3List.add(StatCollector.translateToLocal("tooltip.sanguinearmor.desc2"));
// }
//
// par3List.add(StatCollector.translateToLocal("tooltip.sanguinearmor.visdisc") + " " + discount + "%");
// }
//
// @Override
// public void onArmourUpdate(World world, EntityPlayer player, ItemStack thisItemStack)
// {
// return;
// }
//
// @Override
// public boolean isUpgrade()
// {
// return true;
// }
//
// @Override
// public int getEnergyForTenSeconds()
// {
// return 0;
// }
//
// @Override
// public boolean showNodes(ItemStack itemstack, EntityLivingBase player)
// {
// return true;
// }
//
// @Override
// public int getVisDiscount(ItemStack stack, EntityPlayer player, Aspect aspect)
// {
// switch (this.armorType)
// {
// case 0:
// return 7;
// case 1:
// return 3;
// case 2:
// return 2;
// case 3:
// return 2;
// }
// return 0;
// }
//
// @Override
// public boolean showIngamePopups(ItemStack itemstack, EntityLivingBase player)
// {
// return true;
// }
//
// @Override
// public int getRunicCharge(ItemStack itemstack)
// {
// return 0;
// }
//}