WayofTime
ccb706f15c
- Removed the FOV effect from the Quick Feet speed upgrade.
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- Minor work on the Demon Crucible.
2016-02-17 16:31:11 -05:00
WayofTime
3e94aeae77
Added obj for WIP Demon Crucible (name pending). Fixed Floating Incense Altar syndrome.
2016-02-17 09:21:22 -05:00
Arcaratus
abf54bf9af
Beginning Thaumcraft compat
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Derp
2016-02-16 18:41:59 -05:00
WayofTime
db4c68e5f3
Added Ritual: Ritual of Living Evolution, which is used to set the living armour's max upgrade points to 300.
2016-02-15 17:13:50 -05:00
WayofTime
7610329d0a
Added Ritual: Song of the Cleansing Soul to remove Living Armour upgrades from the armour.
2016-02-15 15:27:39 -05:00
WayofTime
64efaf854b
Implemented most of the framework required for training specific Living Armour Upgrades.
2016-02-14 21:50:32 -05:00
WayofTime
1787f50a65
Added recipes for various sigils.
2016-02-12 20:48:00 -05:00
WayofTime
bb106e84ef
Fixed tranquility check on seer sigil.
2016-02-12 06:27:44 -05:00
WayofTime
95354ad557
Added Runic Shielding upgrade to the Living Armour.
2016-02-11 17:53:20 -05:00
WayofTime
69eb621fc8
Finalized Solar Powered perk. Worked a bit more on Grim Reaper's Sprint.
2016-02-11 14:10:43 -05:00
Nick
04c0c32188
More work on moving models into ItemStates
2016-02-10 18:49:02 -08:00
Nick
325cda2f71
Begin cleaning up model registration
2016-02-09 19:07:56 -08:00
Nick
f613c00970
Change Revealing upgrade to follow other upgrades
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Obtained the same way as before.
2016-02-09 18:49:38 -08:00
WayofTime
1d7b6febb9
Merge branch '1.8' of https://github.com/WayofTime/BloodMagic into 1.8
2016-02-09 20:22:18 -05:00
WayofTime
2be1d50541
Attempt to implement the Living Armour upgrade for the Grim Reaper's Sprint.
2016-02-09 20:22:14 -05:00
WayofTime
26d754cb9a
Merge pull request #602 from Arcaratus/1.8
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Touched up Divination Sigil -> Incense Altar interaction
2016-02-09 18:15:28 -05:00
Arcaratus
a0b5571f96
Touched up Divination Sigil -> Incense Altar interaction
2016-02-09 18:13:18 -05:00
BBoldt
48ee1b7a33
final wood path blocks
2016-02-09 14:52:17 -08:00
WayofTime
4e054224ac
Fixed step height issues with PotionBoost. Fixed some formatting errors. Set the path blocks' max path lengths.
2016-02-09 15:53:22 -05:00
NatsuArashi
3544bf8486
Update zh_TW.lang
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Items.
2016-02-09 23:10:19 +08:00
Nick
effc378498
Fix format error with HellfireForge JEI compat
2016-02-08 13:56:31 -08:00
Nick
4e1de51cf8
Implement new path blocks
2016-02-08 00:57:02 -08:00
BBoldt
353ea365cf
path blocks
2016-02-07 23:36:44 -08:00
WayofTime
2a25a149fc
Actually fixed formatting error.
2016-02-06 20:03:42 -05:00
WayofTime
f2d6cc74b6
Fixed Coat of Arms formatting.
2016-02-06 20:01:58 -05:00
WayofTime
b90f498282
Translucified the node textures and decreased the beam width.
2016-02-06 18:06:25 -05:00
Nick
e5341fa994
Cleanup the rest of the model spam
2016-02-06 15:01:51 -08:00
WayofTime
c6f9c04411
Fixed global ignore list so .obj files could be pushed.
2016-02-06 17:50:33 -05:00
WayofTime
ea988e3f58
Fixed mtls
2016-02-06 17:42:10 -05:00
WayofTime
9d64a43ee4
Go go node models~
2016-02-06 17:36:37 -05:00
Nick
ca64ecfc66
Inform players if they are not using their Divination sigil
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Should lower the amount of "why isn't my network filling?" questions.
2016-02-05 18:05:44 -08:00
Nick
10b58ee7ad
Update models. Change bounding box of Hellfire Forge
2016-02-05 15:17:43 -08:00
Nick
34afee6dfb
Better readability for large numbers
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Also updated changelog with everything I've been doing
2016-02-04 18:31:22 -08:00
Nick
7532a982d4
Fix 3rd person model for tools
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+Bound Sword -> Bound Blade
2016-02-04 18:10:48 -08:00
Nick
ff1425f773
Alchemy Array no longer has missing particles for break animation
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Also provides Arcane Ashes on pick block.
2016-02-04 17:43:29 -08:00
Nick
ef6e066d94
Waila handler for Alchemy Array
2016-02-04 17:07:53 -08:00
WayofTime
1bc36b55e5
Removed .png files that were not likely to be used. They will be readded if I ever find a need for them.
2016-02-04 07:12:38 -05:00
Nick
cc66af7eb1
Allow Bound Sword to be enchanted
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Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
Nick
c1aeb2e7f6
Thaumcraft Goggles upgrade for Living Helmet
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Combine a Living Helmet with an undamaged Goggles of Revealing in an anvil (+1 level) to combine the two. Currently no way to split afterwards.
Thoughts:
- Tweak level requirement to be higher? 1 was chosen in order to make it work.
- Require full set of armor to be worn? This would keep it in line with all the other upgrades.
- I only used the full Thaumcraft jar because the uploaded API is a zip which does not work as a Gradle library.
2016-02-03 20:31:09 -08:00
Nick
332e16a585
Fix OBJ loader spam for Hellfire Forge
2016-02-02 16:32:32 -08:00
Nick
8ab985399c
Fixed Hellfire Forge + Incense Altar models
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Hellfire Forge has a bit of z-fighting on the corners, still.
2016-02-02 16:25:15 -08:00
WayofTime
d7385c9927
Fixed the Hellfire forge .obj. .mtl needs to be repaired for the Incense Altar and Hellfire Forge.
2016-02-02 18:56:25 -05:00
WayofTime
ce4e69d702
Fixed BlockIncenseAltar.obj. Apparently the rotation around the x axis is inverted
2016-02-02 18:34:39 -05:00
WayofTime
d9f58ceb1e
Added Haste Sigil array (not implemented). First attempt at making AreaDescriptor an Iterator<BlockPos>
2016-02-02 18:16:55 -05:00
Nick
7e8b469349
Allow rituals to be disabled via config ( #545 )
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Not automated like the old method, but works. Requires an MC restart. Might look at making it reload-able while ingame at a later date.
2016-02-01 17:05:39 -08:00
Nick
6b6c78477c
Update mcmod version
2016-02-01 14:53:29 -08:00
Nick
d60f07f1c0
OBJ Models for Incense Altar + Soul Forge render
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TODO -
* Fix screwy rotation
* Fix z-fighting
* HellfireForge texture is broken
2016-02-01 13:11:33 -08:00
WayofTime
8d6bc20400
Added magnetism sigil array and texture for the reagent.
2016-01-31 16:23:17 -05:00
BBoldt
8344c3eba3
Yulife - Forge, Altar, Slates, small tweaks
2016-01-31 12:29:56 -08:00
WayofTime
27d63d5df3
Added blood lamp reagent, sigil effects, and the blood lamp array.
2016-01-31 14:31:16 -05:00