Nicholas Ignoffo
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66974716ef
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Fix deserialization of EnumDemonWillType
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2016-10-18 16:59:50 -07:00 |
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WayofTime
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a0b92c0c2f
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Finished up the Inversion Pillar animation rendering.
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2016-09-14 10:07:53 -04:00 |
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WayofTime
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dab6e0842b
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Initial (unsuccessful) tests of the Inversion Pillar animations.
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2016-09-14 08:47:46 -04:00 |
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WayofTime
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f40f5abc0d
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Decreased the overall Will costs and numbers of the Inversion Pillar - Will per block is down from 2.5 to 0.5, and the Will generated was also divided by 5. Also minor adjustments to the spreading logic.
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2016-09-13 22:02:13 -04:00 |
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WayofTime
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e9549fd9db
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Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
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2016-09-13 17:20:35 -04:00 |
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WayofTime
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8375daf7d4
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Cleaned up the "proximity" algorithm for the Pillars, allowing quick access to the nearby pillars. Hopefully will allow better scaling of computation for large networks of pillars.
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2016-09-11 19:51:42 -04:00 |
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WayofTime
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1e77b16bd7
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Yeah.
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2016-09-11 17:58:54 -04:00 |
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WayofTime
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5c627d123c
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Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model.
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2016-09-11 10:02:06 -04:00 |
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WayofTime
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aad1b541f8
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Did some work on the Inversion Pillar
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2016-09-10 20:15:17 -04:00 |
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Nicholas Ignoffo
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537ccc092c
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Made all block fields final
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2016-09-10 16:13:20 -07:00 |
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WayofTime
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4b54f6d94c
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Initial push of the Inversion Pillar before testing.
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2016-09-10 16:13:05 -04:00 |
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