Commit graph

8 commits

Author SHA1 Message Date
WayofTime
9768909eb8 Fixed it so the sentient bow actually shoots sentient arrows. 2016-04-09 15:35:02 -04:00
WayofTime
4f6f3860c0 Added Sentient Bow textures and models. Not the most elegant method. 2016-03-29 13:25:00 -04:00
Nick
d8fe6d21bd Update Forge + Mappings 2016-03-21 12:55:36 -07:00
WayofTime
fc70319fa2 Sentient Bow now properly renders when pulling. 2016-03-20 10:06:53 -04:00
WayofTime
09168fa386 More error fixes (down to 381) 2016-03-18 14:54:31 -04:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
Nick
fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime
61e6cf2a14 Renamed nomenclature to Demonic Will instead of souls - still missing a few spots 2016-01-09 10:47:36 -05:00
Renamed from src/main/java/WayofTime/bloodmagic/item/soul/ItemSoulBow.java (Browse further)